item_drop/init.lua

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Lua
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2012-09-01 00:52:41 +02:00
function item_drop(pos, oldnode, digger)
local anzahl = 1
if oldnode.name.items ~= nil then
local drops = {}
local max_items = oldnode.name.max_items
for i,item in ipairs(oldnode.name.items) do
local rarity
if item.rarity == nil then
rarity = 1
else
rarity = item.rarity
end
if math.random(1, rarity) == 1 then
table.insert(drops, item.items[1])
end
if #drops == max_items then
for j,it in ipairs(drops) do
item_drop(pos, {name=it}, digger)
end
return
end
end
return
else
if string.find(oldnode.name, " ") ~= nil then
oldnode.name = oldnode.name:gsub('"',""):gsub("craft ",""):gsub("item ",""):gsub("node ","")
anzahl = string.sub(oldnode.name, string.find(oldnode.name, " ")+1, string.len(oldnode.name))
oldnode.name = string.sub(oldnode.name, 1, string.find(oldnode.name, " ")-1)
end
end
if oldnode.name == "" then
return
end
for i=1,anzahl do
if digger:get_inventory():room_for_item("main", ItemStack(oldnode.name)) then
digger:get_inventory():remove_item("main", ItemStack(oldnode.name))
end
local item = minetest.env:add_item(pos, oldnode)
if item ~= nil then
item:get_luaentity().collect = true
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
item:setvelocity({x=1/x, y=item:getvelocity().y, z=1/z})
end
end
end
local item_timer = {}
minetest.register_globalstep(function(dtime)
for i,player in ipairs(minetest.get_connected_players()) do
local pos = player:getpos()
pos.y = pos.y+0.5
local items = minetest.env:get_objects_inside_radius(pos,1)
for j,item in ipairs(items) do
if not item:is_player() and item:get_luaentity().itemstring ~= nil then
if item:get_luaentity().itemstring ~= "" and player:get_inventory():room_for_item("main", ItemStack(item:get_luaentity().itemstring)) and item:get_luaentity().collect then
player:get_inventory():add_item("main", ItemStack(item:get_luaentity().itemstring))
minetest.sound_play("item_drop_pickup", {
to_player = player,
})
item:remove()
item:get_luaentity().itemstring = ""
end
end
end
items = minetest.env:get_objects_inside_radius(pos, 2)
for j,item in ipairs(items) do
if not item:is_player() and item:get_luaentity().itemstring ~= nil then
if player:get_inventory():room_for_item("main", ItemStack(item:get_luaentity().itemstring)) and item:get_luaentity().collect then
local p = player:getpos()
p.y = p.y+0.5
local i = item:getpos()
local move = {x=(p.x-i.x)*15, y=(p.y-i.y)*15, z=(p.z-i.z)*15}
item:setacceleration(move)
end
if item:get_luaentity().collect == nil and item:get_luaentity().itemstring ~= "" then
if item:get_luaentity().timer == nil then
item:get_luaentity().timer = 0
table.insert(item_timer, item)
end
end
end
end
end
for i,item in ipairs(item_timer) do
if item:get_luaentity() == nil then
table.remove(item_timer, i)
else
item:get_luaentity().timer = item:get_luaentity().timer + dtime
if item:get_luaentity().timer > 1 then
item:get_luaentity().collect = true
table.remove(item_timer, i)
end
end
end
end)
minetest.after(0, function()
for name,node in pairs(minetest.registered_nodes) do
local func
if node.drop == nil then
if node.after_dig_node == nil then
func = function(pos, oldnode, oldmetadata, digger)
item_drop(pos, oldnode, digger)
end
else
func = function(pos, oldnode, oldmetadata, digger)
item_drop(pos, oldnode, digger)
end
end
else
if node.after_dig_node == nil then
func = function(pos, oldnode, oldmetadata, digger)
oldnode.name = node.drop
item_drop(pos, oldnode, digger)
end
else
func = function(pos, oldnode, oldmetadata, digger)
oldnode.name = node.drop
item_drop(pos, oldnode, digger)
end
end
end
local new_node = {
after_dig_node = func,
}
for str,val in pairs(node) do
new_node[str] = val
end
minetest.register_node(":"..new_node.name, new_node)
end
end)