forked from minetest-mods/item_drop
		
	Dont pick up items when dead
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										96
									
								
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								init.lua
									
									
									
									
									
								
							| @@ -1,56 +1,58 @@ | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	for _,player in ipairs(minetest.get_connected_players()) do | ||||
| 		local pos = player:getpos() | ||||
| 		pos.y = pos.y+0.5 | ||||
| 		local inv = player:get_inventory() | ||||
| 		 | ||||
| 		for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do | ||||
| 			if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then | ||||
| 				if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then | ||||
| 					inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) | ||||
| 					if object:get_luaentity().itemstring ~= "" then | ||||
| 						minetest.sound_play("item_drop_pickup", { | ||||
| 							to_player = player:get_player_name(), | ||||
| 						}) | ||||
| 		if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then | ||||
| 			local pos = player:getpos() | ||||
| 			pos.y = pos.y+0.5 | ||||
| 			local inv = player:get_inventory() | ||||
| 			 | ||||
| 			for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do | ||||
| 				if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then | ||||
| 					if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then | ||||
| 						inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) | ||||
| 						if object:get_luaentity().itemstring ~= "" then | ||||
| 							minetest.sound_play("item_drop_pickup", { | ||||
| 								to_player = player:get_player_name(), | ||||
| 							}) | ||||
| 						end | ||||
| 						object:get_luaentity().itemstring = "" | ||||
| 						object:remove() | ||||
| 					end | ||||
| 					object:get_luaentity().itemstring = "" | ||||
| 					object:remove() | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 		 | ||||
| 		for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do | ||||
| 			if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then | ||||
| 				if object:get_luaentity().collect then | ||||
| 					if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then | ||||
| 						local pos1 = pos | ||||
| 						pos1.y = pos1.y+0.2 | ||||
| 						local pos2 = object:getpos() | ||||
| 						local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} | ||||
| 						vec.x = vec.x*3 | ||||
| 						vec.y = vec.y*3 | ||||
| 						vec.z = vec.z*3 | ||||
| 						object:setvelocity(vec) | ||||
| 						 | ||||
| 						minetest.after(1, function(args) | ||||
| 							local lua = object:get_luaentity() | ||||
| 							if object == nil or lua == nil or lua.itemstring == nil then | ||||
| 								return | ||||
| 							end | ||||
| 							if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then | ||||
| 								inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) | ||||
| 								if object:get_luaentity().itemstring ~= "" then | ||||
| 									minetest.sound_play("item_drop_pickup", { | ||||
| 										to_player = player:get_player_name(), | ||||
| 									}) | ||||
| 			 | ||||
| 			for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do | ||||
| 				if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then | ||||
| 					if object:get_luaentity().collect then | ||||
| 						if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then | ||||
| 							local pos1 = pos | ||||
| 							pos1.y = pos1.y+0.2 | ||||
| 							local pos2 = object:getpos() | ||||
| 							local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} | ||||
| 							vec.x = vec.x*3 | ||||
| 							vec.y = vec.y*3 | ||||
| 							vec.z = vec.z*3 | ||||
| 							object:setvelocity(vec) | ||||
| 							 | ||||
| 							minetest.after(1, function(args) | ||||
| 								local lua = object:get_luaentity() | ||||
| 								if object == nil or lua == nil or lua.itemstring == nil then | ||||
| 									return | ||||
| 								end | ||||
| 								object:get_luaentity().itemstring = "" | ||||
| 								object:remove() | ||||
| 							else | ||||
| 								object:setvelocity({x=0,y=0,z=0}) | ||||
| 							end | ||||
| 						end, {player, object}) | ||||
| 						 | ||||
| 								if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then | ||||
| 									inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) | ||||
| 									if object:get_luaentity().itemstring ~= "" then | ||||
| 										minetest.sound_play("item_drop_pickup", { | ||||
| 											to_player = player:get_player_name(), | ||||
| 										}) | ||||
| 									end | ||||
| 									object:get_luaentity().itemstring = "" | ||||
| 									object:remove() | ||||
| 								else | ||||
| 									object:setvelocity({x=0,y=0,z=0}) | ||||
| 								end | ||||
| 							end, {player, object}) | ||||
| 							 | ||||
| 						end | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
|   | ||||
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