Switch from Travis CI to GitHub Actions (#20)

This commit is contained in:
David Leal
2020-07-18 12:43:43 -05:00
committed by GitHub
parent b537954edf
commit 409cca2699
6 changed files with 21 additions and 16 deletions

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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Changed
- Switch to GitHub actions.
- Benefits include faster responses.
### Removed
- Removed Travis CI.
## [2.1.0] - 2020-06-08
### Changed
- 10 coins of each type can now be crafted using 2 ingots (bronze, silver or gold).
- Silver coins require [More Ores](https://github.com/minetest-mods/moreores)
to be crafted, since minetest_game doesn't have silver ingots.
- Coins are now displayed in the creative inventory.
- Moved translations from intllib to Minetest's built-in localization system.
- This allows translations to show up independently of the server's language.
## [2.0.0] - 2019-11-25
### Changed
- The minimum supported Minetest version is now 5.0.0.
- Map Tools nodes/items can no longer be dropped to prevent them from falling
into bad hands.
### Fixed
- The inventory images of `no_interact`, `no_build`, `ignore_like_no_clip`
and `ignore_like_no_point` now use textures that are available in
Minetest Game 5.0.0.
## [1.1.0] - 2019-03-23
### Changed
- Increased the range of the Admin Pickaxe from 12 to 20 nodes.
- Updated intllib support to avoid using deprecated functions.
## 1.0.0 - 2017-02-19
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/maptools/compare/v2.1.0...HEAD
[2.1.0]: https://github.com/minetest-mods/maptools/compare/v2.0.0...v2.1.0
[2.0.0]: https://github.com/minetest-mods/maptools/compare/v1.1.0...v2.0.0
[1.1.0]: https://github.com/minetest-mods/maptools/compare/v1.0.0...v1.1.0

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# List of nodes/items
To use an item, make sure you have the `give` privilege, then use
`/give <player> <item code> [amount]` or `/giveme <item code> [amount]`.
**Tip:** To give yourself a large amount of items quickly (65535 as of writing),
use `-1` as the amount.
## Nodes
:warning: denotes an unpointable, unbreakable block; be very careful with them,
as they cannot be removed by hand (they can only be removed with
[WorldEdit](https://github.com/Uberi/Minetest-WorldEdit) or similar).
| Item code | Description |
| ----------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `maptools:{block}_u` | Unbreakable, non-flammable, non-falling, non-decaying blocks. Most common default blocks have an unbreakable form available (`maptools:stone_u`, `maptools:wood_u`, …) |
| `maptools:full_grass` | Unbreakable block with the grass texture on all sides. |
| `maptools:player_clip` | :warning: Invisible, non-pointable block that blocks players and entities. |
| `maptools:full_clip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:full_clip_face`). |
| `maptools:smoke_block` | Some smoke (doesn't damage players or entities). |
| `maptools:no_build` | :warning: Very basic building prevention. |
| `maptools:no_interact` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. |
| `maptools:damage_{1…5}` | :warning: Damaging blocks which damage players by 1 to 5 HP per second. |
| `maptools:kill` | :warning: Instant kill blocks (damages players by 20 HP per second). |
| `maptools:drowning` | :warning: Simulates drowning in water. |
| `maptools:light_block` | :warning: Invisible non-solid block, prevents light from passing through. |
| `maptools:light_bulb` | :warning: Invisible non-solid block, emitting the maximum amount of light. |
## Items
| Item code | Description |
| -------------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------- |
| `maptools:admin_pick` | A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. |
| `maptools:admin_pick_with_drops` | Same as the admin pickaxe, but drops are given when digging nodes. |
| `maptools:infinite_fuel` | Fuel lasting for a near-infinite time (about 50 real-life years). |
| `maptools:super_apple` | A yellow apple which heals the player by 20 HP when used. |
| `maptools:copper_coin` | Decorative item (can be used in mini-games). |
| `maptools:silver_coin` | Decorative item (can be used in mini-games). |
| `maptools:gold_coin` | Decorative item (can be used in mini-games). |