10 Commits

Author SHA1 Message Date
e181d37bca Merge branch 'master' into nalc-1.2 2019-05-10 00:36:23 +02:00
2f34184047 Add description and dependencies to mod.conf
The legacy `depends.txt` and `description.txt` files are no longer
needed since Minetest 5.0.0 or later will read everything from
`mod.conf`.

This raises the minimum supported Minetest version to 5.0.0.
2019-04-23 21:54:27 +02:00
0dfadcf43a Remove the optional mod loading message 2019-04-03 00:16:03 +02:00
e6723e516b Fix minetest.setting_getbool() deprecation warning 2019-04-03 00:14:44 +02:00
1ff1b355bc Improve writing style and formatting in the nodes and items list
This closes #12.
2019-03-30 19:35:54 +01:00
a2a54396bb Add intllib as an optional dependency 2019-03-30 00:56:56 +01:00
70dbd3519e Ajout de nouveaux blocs indestructibles 2018-12-23 13:50:30 +01:00
4a4dfb77c4 Merge branch 'master' of yunohost:nalc/maptools into merge-master 2018-12-22 12:04:32 +01:00
e519f0cd31 Corrige un alias et nom de textures. 2018-09-16 18:56:45 +02:00
48b8f8a726 Version MFF. 2018-09-08 00:31:40 +02:00
38 changed files with 317 additions and 96 deletions

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@ -7,6 +7,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## [Unreleased] ## [Unreleased]
### Changed
- The minimum supported Minetest version is now 5.0.0.
## [1.1.0] - 2019-03-23 ## [1.1.0] - 2019-03-23
### Changed ### Changed

3
LICENSE.md Normal file → Executable file
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@ -1,4 +1,5 @@
# zlib license zlib license
============
Copyright © 2012-2019 Hugo Locurcio and contributors Copyright © 2012-2019 Hugo Locurcio and contributors

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@ -1,26 +0,0 @@
# Item names for spawning the items using /give or /giveme
## Items
- `admin_pick`: magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
- `admin_pick_with_drops`: same as admin pickaxe, but drops stuff.
- `infinite_fuel`: fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
- `super_apple`: a yellow apple which heals 20 HP.
- `copper_coin`,
- `silver_coin`,
- `gold_coin`: these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
## Blocks
**[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar).
- `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, …
- `full_grass`: unbreakable block with the grass texture on all sides.
- `player_clip`: **[!]** invisible block, not pointable.
- `full_clip`: invisible block, pointable. Also available as a thin face: full_clip_face.
- `smoke_block`: some smoke (does not harm players or entities).
- `no_build`: **[!]** very basic building prevention.
- `no_interact`: prevents interacting through the block (opening chests, furnaces, attacking entities, …).
- `damage_(1…5)`: **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
- `kill`: **[!]** instant kill (deals 10 heart damage) blocks.
- `light_block`: **[!]** invisible non-solid block, prevents light from passing through.
- `light_bulb`: **[!]** invisible non-solid block, emitting a good amount of light.

39
NODES_ITEMS.md Normal file
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@ -0,0 +1,39 @@
# List of nodes/items
To use an item, make sure you have the `give` privilege, then use
`/give <player> <item code> [amount]` or `/giveme <item code> [amount]`.
**Tip:** To give yourself a large amount of items quickly (65535 as of writing),
use `-1` as the amount.
## Nodes
:warning: denotes an unpointable, unbreakable block; be very careful with them,
as they cannot be removed by hand (they can only be removed with WorldEdit or
similar).
| Item code | Description |
| ----------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `maptools:{block}_u` | Unbreakable, non-flammable, non-falling, non-decaying blocks. Most common default blocks have an unbreakable form available (`maptools:stone_u`, `maptools:wood_u`, …) |
| `maptools:full_grass` | Unbreakable block with the grass texture on all sides. |
| `maptools:player_clip` | :warning: Invisible, non-pointable block that blocks players and entities. |
| `maptools:full_clip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:full_clip_face`). |
| `maptools:smoke_block` | Some smoke (doesn't damage players or entities). |
| `maptools:no_build` | :warning: Very basic building prevention. |
| `maptools:no_interact` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. |
| `maptools:damage_{1…5}` | :warning: Damaging blocks which damage players by 1 to 5 HP per second. |
| `maptools:kill` | :warning: Instant kill blocks (damages players by 20 HP per second). |
| `maptools:light_block` | :warning: Invisible non-solid block, prevents light from passing through. |
| `maptools:light_bulb` | :warning: Invisible non-solid block, emitting the maximum amount of light. |
## Items
| Item code | Description |
| -------------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------- |
| `maptools:admin_pick` | A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. |
| `maptools:admin_pick_with_drops` | Same as the admin pickaxe, but drops are given when digging nodes. |
| `maptools:infinite_fuel` | Fuel lasting for a near-infinite time (about 50 real-life years). |
| `maptools:super_apple` | A yellow apple which heals the player by 20 HP when used. |
| `maptools:copper_coin` | Decorative item (can be used in mini-games). |
| `maptools:silver_coin` | Decorative item (can be used in mini-games). |
| `maptools:gold_coin` | Decorative item (can be used in mini-games). |

5
README.md Normal file → Executable file
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@ -3,7 +3,10 @@
Map Tools for [Minetest](https://www.minetest.net/), a free and open source infinite Map Tools for [Minetest](https://www.minetest.net/), a free and open source infinite
world block sandbox game. world block sandbox game.
[**Forum topic**](https://forum.minetest.net/viewtopic.php?f=11&t=1882) ## Resources
- [Forum topic](https://forum.minetest.net/viewtopic.php?f=11&t=1882)
- [List of nodes and items available](NODES_ITEMS.md)
## Installation ## Installation

0
aliases.lua Normal file → Executable file
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6
config.lua Normal file → Executable file
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@ -8,7 +8,7 @@ Licensed under the zlib license. See LICENSE.md for more information.
maptools.config = {} maptools.config = {}
local function getbool_default(setting, default) local function getbool_default(setting, default)
local value = minetest.setting_getbool(setting) local value = minetest.settings:get_bool(setting)
if value == nil then if value == nil then
value = default value = default
end end
@ -21,9 +21,9 @@ local function setting(settingtype, name, default)
getbool_default("maptools." .. name, default) getbool_default("maptools." .. name, default)
else else
maptools.config[name] = maptools.config[name] =
minetest.setting_get("maptools." .. name) or default minetest.settings:get("maptools." .. name) or default
end end
end end
-- Show Map Tools stuff in creative inventory (1 or 0): -- Show Map Tools stuff in creative inventory (1 or 0):
setting("integer", "hide_from_creative_inventory", 1) setting("integer", "hide_from_creative_inventory", 0)

0
craftitems.lua Normal file → Executable file
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241
default_nodes.lua Normal file → Executable file
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@ -220,6 +220,30 @@ minetest.register_node("maptools:sandstone_brick", {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg on_drop = maptools.drop_msg
}) })
-- Compatibility for change made there ^
minetest.register_alias("maptools:sandstonebrick","maptools:sandstone_brick")
minetest.register_node("maptools:desert_sandstone_brick", {
description = S("Unbreakable Desert Sandstone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_desert_sandstone_brick.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:silver_sandstone_brick", {
description = S("Unbreakable Silver Sandstone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_silver_sandstone_brick.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:desert_stone", { minetest.register_node("maptools:desert_stone", {
description = S("Unbreakable Desert Stone"), description = S("Unbreakable Desert Stone"),
@ -450,3 +474,220 @@ minetest.register_node("maptools:desert_sand_soil_wet", {
sounds = default.node_sound_sand_defaults(), sounds = default.node_sound_sand_defaults(),
on_drop = maptools.drop_msg on_drop = maptools.drop_msg
}) })
-- Fence:
local function dockable(nodename)
if nodename == "default:wood" or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "default:sandstone" or nodename == "default:stone" or string.find(nodename, "fences:fence_wood") or string.find(nodename, "fences:fencegate") then
return true
end
end
local function find_dock(pos, second)
if pos == nil then
return false
end
local h1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local v1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local r1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local l1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local code = 0
if dockable(l1.name) then
code = code+1
if second < 2 then
minetest.punch_node({x=pos.x, y=pos.y, z=pos.z-1})
end
end
if dockable(r1.name) then
code = code+2
if second < 2 then
minetest.punch_node({x=pos.x, y=pos.y, z=pos.z+1})
end
end
if dockable(v1.name) then
code = code+11
if second < 2 then
minetest.punch_node({x=pos.x-1, y=pos.y, z=pos.z})
end
end
if dockable(h1.name) then
code = code+21
if second < 2 then
minetest.punch_node({x=pos.x+1, y=pos.y, z=pos.z})
end
end
local me = minetest.get_node(pos)
if code > 0 then
local tmp_name = "fences:fence_wood_"..code
--minetest.chat_send_all(tmp_name)
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
if second > 0 then
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
minetest.set_node(pos, tmp_node)
end
elseif code == 0 then
if second == 2 then
local tmp_node = {name="fences:fence_wood", param1=me.param1, param2=me.param2}
minetest.set_node(pos, tmp_node)
end
end
end
local p0 = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}
local p1 = {-2/16, 1/2, -2/16, -2/16, 1/2+8/16, -2/16}
local p2 = {-2/16, 1/2, 2/16, -2/16, 1/2+8/16, 2/16}
local p3 = {0, 0, 0, 0, 0, 0}
local p4 = {2/16, 1/2, -2/16, 2/16, 1/2+8/16, -2/16}
local p5 = {2/16, 1/2, 2/16, 2/16, 1/2+8/16, 2/16}
minetest.register_node(":fences:fence_wood", {
description = S("Unbreakable Wooden Fence"),
range = 12,
stack_max = 10000,
tiles = {"default_wood.png"},
inventory_image = "default_wood.png",
wield_image = "default_wood.png",
paramtype = "light",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
drop = "",
sunlight_propagates = true,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {p0,p1,p2,p3,p4,p5,}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_construct = function(pos)
find_dock(pos, 1)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
-- carts:
minetest.register_node(":maptools:unbreakable_rail", {
description = "Unbreakable Rail",
drawtype = "raillike",
tiles = {"carts_rail_straight.png", "carts_rail_curved.png", "carts_rail_t_junction.png", "carts_rail_crossing.png"},
inventory_image = "carts_rail_straight.png",
wield_image = "carts_rail_straight.png",
paramtype = "light",
stack_max = 10000,
sunlight_propagates = true,
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {snappy = 1, rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative},
mesecons = {
effector = {
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end,
action_on = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
minetest.register_node(":maptools:unbreakable_rail_copper", {
description = "Unbreakable Copper Rail",
drawtype = "raillike",
tiles = {"carts_rail_straight_cp.png", "carts_rail_curved_cp.png", "carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png"},
inventory_image = "carts_rail_straight_cp.png",
wield_image = "carts_rail_straight_cp.png",
paramtype = "light",
stack_max = 10000,
sunlight_propagates = true,
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative},
after_place_node = function(pos, placer, itemstack)
if not mesecon then
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end
end,
mesecons = {
effector = {
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end,
action_on = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
minetest.register_node("maptools:unbreakable_rail_power", {
description = "Unbreakable Powered Rail",
drawtype = "raillike",
tiles = {"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"},
inventory_image = "carts_rail_straight_pwr.png",
wield_image = "carts_rail_straight_pwr.png",
paramtype = "light",
stack_max = 10000,
sunlight_propagates = true,
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative},
after_place_node = function(pos, placer, itemstack)
if not mesecon then
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end
end,
mesecons = {
effector = {
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end,
action_on = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
local chestdef = minetest.registered_nodes["default:chest"]
minetest.register_node("maptools:chest",{
description = "Chest",
tiles = chestdef.tiles,
stack_max = 1000,
paramtype2 = "facedir",
on_construct = chestdef.on_construct,
on_metadata_inventory_move = chestdef.on_metadata_inventory_move,
on_metadata_inventory_put = chestdef.on_metadata_inventory_put,
on_metadata_inventory_take = chestdef.on_metadata_inventory_take,
groups = {unbreakable = 1, not_in_creative_inventory = 1},
})

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@ -1 +0,0 @@
default

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@ -1 +0,0 @@
Adds various special versions of normal blocks, tools, and other map maintainer tools.

4
init.lua Normal file → Executable file
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@ -27,7 +27,3 @@ maptools.drop_msg = function(itemstack, player)
local name = player:get_player_name() local name = player:get_player_name()
minetest.chat_send_player(name, S("[maptools] tools/nodes do not drop!")) minetest.chat_send_player(name, S("[maptools] tools/nodes do not drop!"))
end end
if minetest.setting_getbool("log_mods") then
minetest.log("action", S("[maptools] loaded."))
end

0
locale/es.txt Normal file → Executable file
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0
locale/fr.txt Normal file → Executable file
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@ -1,47 +0,0 @@
# Translation by Emon
[maptools] loaded. = [maptools] caricato.
Cloud = Nuvola
Infinite Fuel = Combustibile infinito
Admin Pickaxe = Piccone della amministrazione
Admin Pickaxe With Drops = Piccone della amministrazione che lascia cadere a terra
Copper Coin = Moneta di rame
Silver Coin = Moneta di argento
Gold Coin = Moneta di oro
Super Apple = Super mela
Fake Ladder = Finta scala a pioli
Smoke Block = Blocco di fumo
Damaging Block: %s = Blocco che danneggia : %s
Kill Block = Blocco che uccide
Build Prevention = Impedimento alla costruzione
Interact Prevention = Impedimento alla interazione
Climb Block = Blocco su cui ci si può arrampicare
Light Block = Blocco di luce
Light Bulb = Lampadina
Player Clip = Blocca giocatori
Player Clip Bottom Face = Blocca giocatori - faccia inferiore
Player Clip Top Face = Glocca giocatori - faccia superiore
Full Clip = Blocca tutti
Full Clip Face = Faccia del blocca tutti
Permanent Fire = Fuoco eterno
Fake Fire = Fuoco finto
Igniter = Accendino
Pusher: %s = Che ha spinto : %s
Unbreakable Stone = Pietra infrangibile
Unbreakable Sand = Sabbia infrangibile
Unbreakable Desert Stone = Pietra del deserto infrangibile
Unbreakable Desert Sand = Sabbia del deserto infrangibile
Unbreakable Gravel = Ghiaia infrangibile
Unbreakable Dirt = Terra infrangibile
Unbreakable Dirt with Grass = Erba infrangibile
Unbreakable Full Grass= Blocco d'erba infrangibile
Unbreakable Brick = Mattoni infrangibile
Unbreakable Wooden Planks = Assi in legno infrangibili
Unbreakable Tree = Albero infrangibile
Unbreakable Glass = Vetro infrangibile
Unbreakable Sandstone = Arenaria infrangibile
Unbreakable Leaves = Foglie infrangibili
Unbreakable Cobblestone = Ciottolo infrangibile
Unbreakable Mossy Cobblestone = Ciottolo muschioso infrangibile

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@ -1 +1,4 @@
name = maptools name = maptools
description = Adds various special versions of normal blocks, tools, and other map maintainer tools.
depends = default
optional_depends = intllib

33
nodes.lua Normal file → Executable file
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@ -128,7 +128,7 @@ minetest.register_node("maptools:ignore_like_no_clip", {
description = S("Ignore-like (no clip)"), description = S("Ignore-like (no clip)"),
range = 12, range = 12,
stack_max = 10000, stack_max = 10000,
inventory_image = "default_steel_block.png^dye_purple.png", inventory_image = "default_steel_block.png^dye_violet.png",
tiles = {"invisible.png"}, tiles = {"invisible.png"},
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
@ -143,7 +143,7 @@ minetest.register_node("maptools:ignore_like_no_point", {
description = S("Ignore-like (no point)"), description = S("Ignore-like (no point)"),
range = 12, range = 12,
stack_max = 10000, stack_max = 10000,
inventory_image = "default_steel_block.png^dye_purple.png", inventory_image = "default_steel_block.png^dye_violet.png",
tiles = {"invisible.png"}, tiles = {"invisible.png"},
paramtype = "light", paramtype = "light",
pointable = false, pointable = false,
@ -271,7 +271,7 @@ minetest.register_node("maptools:lightbulb", {
drawtype = "airlike", drawtype = "airlike",
walkable = false, walkable = false,
pointable = false, pointable = false,
light_source = 14, light_source = default.LIGHT_MAX,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
drop = "", drop = "",
@ -450,20 +450,29 @@ minetest.register_node("maptools:igniter", {
minetest.register_node("maptools:superapple", { minetest.register_node("maptools:superapple", {
description = S("Super Apple"), description = S("Super Apple"),
range = 12, range = 12,
stack_max = 10000, stack_max = 99,
drawtype = "plantlike", drawtype = "nodebox",
visual_scale = 1.0, visual_scale = 1.0,
tiles = {"maptools_superapple.png"}, tiles = {"maptools_super_apple_top.png","maptools_super_apple_bottom.png","maptools_super_apple_side.png"},
inventory_image = "maptools_superapple.png", inventory_image = "maptools_superapple.png",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
walkable = false, walkable = false,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory = maptools.creative}, node_box = {
type = "fixed",
fixed = {
{-3/16, -7/16, -3/16, 3/16, 1/16, 3/16},
{-4/16, -6/16, -3/16, 4/16, 0, 3/16},
{-3/16, -6/16, -4/16, 3/16, 0, 4/16},
{-1/32, 1/16, -1/32, 1/32, 4/16, 1/32},
{-1/16, 1.6/16, 0, 1/16, 1.8/16, 1/16},
{-2/16, 1.4/16, 1/16, 1/16, 1.6/16, 2/16},
{-2/16, 1.2/16, 2/16, 0, 1.4/16, 3/16},
{-1.5/16, 1/16, .5/16, 0.5/16, 1.2/16, 2.5/16},
}
},
is_ground_content = true,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory = 0, flammable = 2, leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(20), on_use = minetest.item_eat(20),
sounds = default.node_sound_defaults(), sounds = default.node_sound_defaults(),
on_drop = maptools.drop_msg
}) })

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textures/fire_basic_flame.png Normal file → Executable file
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textures/fire_basic_flame_animated.png Normal file → Executable file

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textures/invisible.png Normal file → Executable file
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textures/maptools_adminpick.png Normal file → Executable file

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textures/maptools_adminpick_with_drops.png Normal file → Executable file
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textures/maptools_copper_coin.png Normal file → Executable file
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textures/maptools_gold_coin.png Normal file → Executable file
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textures/maptools_grass_side_12.png Normal file → Executable file
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textures/maptools_grass_side_4.png Normal file → Executable file
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textures/maptools_grass_side_8.png Normal file → Executable file
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textures/maptools_infinitefuel.png Normal file → Executable file

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textures/maptools_silver_coin.png Normal file → Executable file
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textures/maptools_smoke.png Normal file → Executable file
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textures/maptools_superapple.png Normal file → Executable file
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textures/white.png Normal file → Executable file
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tools.lua Normal file → Executable file
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