-- meru 0.2.0 by paramat. -- License WTFPL. -- Parameters. local ONGEN = true -- (true / false) Enable / disable generation. local PROG = true -- Print processing progess to terminal. local COORD = false -- Print tower co-ordinates to terminal. local XMIN = -1024 -- Area for random spawn. local XMAX = 1024 local ZMIN = -1024 local ZMAX = 1024 local BASRAD = 64 -- -- Average radius y = -32. local HEIGHT = 1024 -- -- Approximate height measured from y = -32. local CONVEX = 0.6 -- -- Convexity. 0.5 = concave, 1 = perfect cone, 2 = convex. local VOID = 0.4 -- -- Void threshold. Controls size of central voids. local NOISYRAD = 0.2 -- -- Noisyness of structure at base radius. 0 = smooth geometric form, 0.3 = noisy. local NOISYCEN = 0 -- -- Noisyness of structure at centre. local FISOFFBAS = 0.02 -- -- Fissure noise offset at base. controls amount / size of fissure entrances on outer surface. local FISOFFTOP = 0.04 -- -- Fissure noise offset at top. local FISEXPBAS = 0.6 -- -- Fissure expansion rate under surface at base. local FISEXPTOP = 1.2 -- -- Fissure expansion rate under surface at top. local SEEDDIFF1 = 46893 -- 3D noise for primary structure. local OCTAVES1 = 5 -- local PERSISTENCE1 = 0.5 -- local SCALE1 = 64 -- local SEEDDIFF2 = 92940980987 -- 3D noise for fissures. local OCTAVES2 = 4 -- local PERSISTENCE2 = 0.5 -- local SCALE2 = 24 -- -- End of parameters. meru = {} local SEEDDIFF3 = 9130 -- 9130 -- Values should match minetest mapgen desert perlin. local OCTAVES3 = 3 -- 3 local PERSISTENCE3 = 0.5 -- 0.5 local SCALE3 = 250 -- 250 local SEEDDIFF4 = 5839090 local OCTAVES4 = 2 -- 2 local PERSISTENCE4 = 0.5 -- 0.5 local SCALE4 = 3 -- 3 local cxmin = math.floor((XMIN + 32) / 80) -- chunk co ordinates local czmin = math.floor((ZMIN + 32) / 80) local cxmax = math.floor((XMAX + 32) / 80) local czmax = math.floor((ZMAX + 32) / 80) local cxav = (cxmin + cxmax) / 2 local czav = (czmin + czmax) / 2 local xnom = (cxmax - cxmin) / 4 local znom = (czmax - czmin) / 4 -- On generated function. if ONGEN then minetest.register_on_generated(function(minp, maxp, seed) if maxp.x >= XMIN and minp.x <= XMAX and maxp.z >= ZMIN and minp.z <= ZMAX then local env = minetest.env local perlin4 = env:get_perlin(SEEDDIFF4, OCTAVES4, PERSISTENCE4, SCALE4) local noisex = perlin4:get2d({x=31,y=23}) local noisez = perlin4:get2d({x=17,y=11}) local cx = cxav + math.floor(noisex * xnom) -- chunk co ordinates local cz = czav + math.floor(noisez * znom) local merux = 80 * cx + 8 local meruz = 80 * cz + 8 if COORD then print ("[meru] x "..merux.." z "..meruz) end if minp.x >= merux - 120 and minp.x <= merux + 40 and minp.z >= meruz - 120 and minp.z <= meruz + 40 and minp.y >= -32 and minp.y <= HEIGHT * 1.2 then local perlin1 = env:get_perlin(SEEDDIFF1, OCTAVES1, PERSISTENCE1, SCALE1) local perlin2 = env:get_perlin(SEEDDIFF2, OCTAVES2, PERSISTENCE2, SCALE2) local perlin3 = env:get_perlin(SEEDDIFF3, OCTAVES3, PERSISTENCE3, SCALE3) local x1 = maxp.x local y1 = maxp.y local z1 = maxp.z local x0 = minp.x local y0 = minp.y local z0 = minp.z -- Loop through nodes in chunk. for x = x0, x1 do -- For each plane do. if PROG then print ("[meru] Plane "..x - x0.." Chunk ("..minp.x.." "..minp.y.." "..minp.z..")") end for z = z0, z1 do -- For each column do. local noise3 = perlin3:get2d({x=x+150,y=z+50}) -- Offsets must match minetest mapgen desert perlin. local desert = false if noise3 > 0.45 or math.random(0,10) > (0.45 - noise3) * 100 then -- Smooth transition 0.35 to 0.45. desert = true end for y = y0, y1 do -- For each node do. local noise1 = perlin1:get3d({x=x,y=y,z=z}) local radius = ((x - merux) ^ 2 + (z - meruz) ^ 2) ^ 0.5 local deprop = (BASRAD - radius) / BASRAD local noisy = NOISYRAD + deprop * (NOISYCEN - NOISYRAD) local heprop = ((y + 32) / HEIGHT) local offset = deprop - heprop ^ CONVEX local noise1off = noise1 * noisy + offset if noise1off > 0 and noise1off < VOID then local noise2 = perlin2:get3d({x=x,y=y,z=z}) local fisoff = FISOFFBAS + heprop * (FISOFFTOP - FISOFFBAS) local fisexp = FISEXPBAS + heprop * (FISEXPTOP - FISEXPBAS) if math.abs(noise2) - noise1off * fisexp - fisoff > 0 then if desert then env:add_node({x=x,y=y,z=z},{name="default:desert_stone"}) else env:add_node({x=x,y=y,z=z},{name="default:stone"}) end end end end end end end end end) end