-- HYDRO_TURBINE -- Water turbine: -- Active if flowing >water< above it -- (does not work with other liquids) minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", { drawtype = "mesh", mesh = "jeija_hydro_turbine.obj", tiles = { "jeija_hydro_turbine_sides_off.png", "jeija_hydro_turbine_top_bottom.png", "jeija_hydro_turbine_turbine_top_bottom.png", "jeija_hydro_turbine_turbine_misc.png" }, inventory_image = "jeija_hydro_turbine_inv.png", wield_scale = {x=0.75, y=0.75, z=0.75}, groups = {dig_immediate=2}, description="Water Turbine", paramtype = "light", selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }, }, sounds = default.node_sound_stone_defaults(), mesecons = {receptor = { state = mesecon.state.off }} }) minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", { drawtype = "mesh", mesh = "jeija_hydro_turbine.obj", wield_scale = {x=0.75, y=0.75, z=0.75}, tiles = { "jeija_hydro_turbine_sides_on.png", "jeija_hydro_turbine_top_bottom.png", "jeija_hydro_turbine_turbine_top_bottom.png", "jeija_hydro_turbine_turbine_misc.png" }, inventory_image = "jeija_hydro_turbine_inv.png", drop = "mesecons_hydroturbine:hydro_turbine_off 1", groups = {dig_immediate=2,not_in_creative_inventory=1}, description="Water Turbine", paramtype = "light", selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }, }, sounds = default.node_sound_stone_defaults(), mesecons = {receptor = { state = mesecon.state.on }} }) minetest.register_abm({ nodenames = {"mesecons_hydroturbine:hydro_turbine_off"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local waterpos={x=pos.x, y=pos.y+1, z=pos.z} if minetest.get_node(waterpos).name=="default:water_flowing" or minetest.get_node(waterpos).name == "default:river_water_flowing" then minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"}) nodeupdate(pos) mesecon.receptor_on(pos) end end, }) minetest.register_abm({ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local waterpos={x=pos.x, y=pos.y+1, z=pos.z} if minetest.get_node(waterpos).name~="default:water_flowing" or minetest.get_node(waterpos).name ~= "default:river_water_flowing" then minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"}) nodeupdate(pos) mesecon.receptor_off(pos) end end, }) minetest.register_craft({ output = "mesecons_hydroturbine:hydro_turbine_off 2", recipe = { {"","default:stick", ""}, {"default:stick", "default:steel_ingot", "default:stick"}, {"","default:stick", ""}, } })