mff_game/mods/creative/init.lua

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-- minetest/creative/init.lua
creative_inventory = {}
-- Create detached creative inventory after loading all mods
creative_inventory.init_creative_inventory = function(player)
local player_name = player:get_player_name()
creative_inventory[player_name] = {}
creative_inventory[player_name].size = 0
creative_inventory[player_name].filter = nil
creative_inventory[player_name].start_i = 1
local inv = minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.setting_getbool("creative_mode") then
return count
else
return 0
end
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return -1
else
return 0
end
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
end,
on_put = function(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
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--print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
if stack then
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minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
--print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
end
end,
})
creative_inventory.update(player_name, nil)
--print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
end
function creative_inventory.update(player_name, filter)
local creative_list = {}
local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
for name, def in pairs(minetest.registered_items) do
if not (def.groups.not_in_creative_inventory == 1) and
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def.description and def.description ~= "" and
(not filter or def.name:find(filter, 1, true)) then
creative_list[#creative_list+1] = name
end
end
table.sort(creative_list)
inv:set_size("main", #creative_list)
inv:set_list("main", creative_list)
creative_inventory[player_name].size = #creative_list
end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, "")
end,
})
trash:set_size("main", 1)
creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
local player_name = player:get_player_name()
local filter = creative_inventory[player_name].filter or ""
pagenum = math.floor(pagenum)
local pagemax = math.floor((creative_inventory[player_name].size - 1) / (6*4) + 1)
player:set_inventory_formspec(
"size[13,7.5]"..
--"image[6,0.6;1,2;player.png]"..
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default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_player;main;5,3.5;8,1;]"..
"list[current_player;main;5,4.75;8,3;8]"..
"list[current_player;craft;8,0;3,3;]"..
"list[current_player;craftpreview;12,1;1,1;]"..
"image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[detached:creative_" .. player_name .. ";main;0.05,1;4,6;" .. tostring(start_i) .. "]"..
"tablecolumns[color;text;color;text]"..
"tableoptions[background=#00000000;highlight=#00000000;border=false]"..
"table[1.4,7.2;1.1,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]"..
"button[0,7;1,1;creative_prev;<<]"..
"button[3.08,7;1,1;creative_next;>>]"..
"button[2.55,0.2;0.8,0.5;search;?]"..
"button[3.3,0.2;0.8,0.5;clear;X]"..
"tooltip[search;Search]"..
"tooltip[clear;Reset]"..
"listring[current_player;main]"..
"listring[current_player;craft]"..
"listring[current_player;main]"..
"listring[detached:creative_" .. player_name .. ";main]"..
"label[5,1.5;Trash:]"..
"list[detached:creative_trash;main;5,2;1,1;]"..
"field[0.3,0.3;2.6,1;filter;;" .. filter .. "]"..
default.get_hotbar_bg(5,3.5)
)
end
minetest.register_on_joinplayer(function(player)
-- If in creative mode, modify player's inventory forms
if not minetest.setting_getbool("creative_mode") then
return
end
creative_inventory.init_creative_inventory(player)
creative_inventory.set_creative_formspec(player, 0, 1)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not minetest.setting_getbool("creative_mode") then
return
end
-- Figure out current page from formspec
local current_page = 0
local player_name = player:get_player_name()
local formspec = player:get_inventory_formspec()
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local start_i = formspec:match("list%[detached:creative_" .. player_name .. ";.*;(%d+)%]")
local inv_size = creative_inventory[player_name].size
start_i = tonumber(start_i) or 0
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if fields.creative_prev or start_i >= inv_size then
start_i = start_i - 4*6
elseif fields.creative_next or start_i < 0 then
start_i = start_i + 4*6
end
if fields.search or fields.clear then
if fields.clear then
creative_inventory[player_name].filter = ""
creative_inventory.update(player_name, nil)
else
creative_inventory[player_name].filter = fields.filter:lower()
creative_inventory.update(player_name, fields.filter:lower())
end
minetest.after(0, function()
creative_inventory.set_creative_formspec(player, 0, 1)
end)
end
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if start_i >= inv_size then
start_i = 0
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elseif start_i < 0 then
start_i = inv_size - (inv_size % (6*4))
end
creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
end)
if minetest.setting_getbool("creative_mode") then
local digtime = 0.5
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
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range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
},
damage_groups = {fleshy = 10},
}
})
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
return true
end)
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() then
return
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
item = ItemStack(item):get_name()
if not inv:contains_item("main", item) then
inv:add_item("main", item)
end
end
end
end
end