From 011ad78b42146725d93761473c7fd06698b2ca73 Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Sun, 17 Jan 2016 15:32:50 -0800 Subject: [PATCH] Improve Chest appearance - opening chests. Adds a mesh model that appears when a chest is opened. The chest stays visibly open as long as the player keeps it open. When the player closes the formspec, the chest returns back to the closed shape. While opening and closing, a sound plays. A second person inspecting the chest will trigger a second sound open. However, only after the last player closes the chest, does the chest actually visually close and is the sound close played. This keeps mesh updates to a minimum. While it's possible that a server shutting down may cause chests to remain open, this does not affect the chests' working matter, and opening or closing them should fix them. Old chests are converted to the new style by LBM. I previously had them converted on open but this was unreliable, and LBMs don't have that problem. Open chests cannot be dug up. This prevents people from keeping a chest open and digging it out as well, since closing a chest would place a chest back (swap) at the spot. We could protect against this, but it still messes up the client and causes a lot of "missing node inventory" error messages otherwise. It's unlikely but possible that a player lagging out causes a chest to stay "open" and thus unremovable by digging, but there are other ways of dealing with that - a server restart fixes that issue. If the lid of the chest is obstructed, the sounds continue to play, but the lid isn't opened. Obstructed means that a node is present above the chest lid, however, we ignore several node types like signs, torches (not 3d) and wallmounted nodeboxes (typically signs) since they don't pose any major obstruction in almost any case, and are typically found above chests. Additionally, the selection box of the opened chest does not include the lid, and so one can still interact with e.g. a sign behind an open lid. Due to the fact that chests now have 7+ textures, we can no longer use materials (limit: 6) to texture the chest, and so there is now a single UV mapped image that applies both to open and closed chests. While this does mean texture pack makers need to create it, this is extremely simple and consists of a simple cut'n'paste over the template and should be really easy to do. Only one texture file is now then used for both open and closed chests. --- mods/default/README.txt | 13 + mods/default/models/chest_open.obj | 82 ++++ mods/default/models/cube.obj | 38 ++ mods/default/nodes.lua | 390 +++++++++++------- mods/default/sounds/default_chest_close.ogg | Bin 0 -> 10099 bytes mods/default/sounds/default_chest_open.ogg | Bin 0 -> 10578 bytes mods/default/textures/default_chest_front.png | Bin 423 -> 0 bytes mods/default/textures/default_chest_lock.png | Bin 469 -> 0 bytes mods/default/textures/default_chest_side.png | Bin 375 -> 0 bytes mods/default/textures/default_chest_top.png | Bin 422 -> 0 bytes mods/default/textures/default_chest_wood.png | Bin 0 -> 2320 bytes .../textures/default_chest_wood_locked.png | Bin 0 -> 2418 bytes 12 files changed, 372 insertions(+), 151 deletions(-) create mode 100644 mods/default/models/chest_open.obj create mode 100644 mods/default/models/cube.obj create mode 100644 mods/default/sounds/default_chest_close.ogg create mode 100644 mods/default/sounds/default_chest_open.ogg delete mode 100644 mods/default/textures/default_chest_front.png delete mode 100644 mods/default/textures/default_chest_lock.png delete mode 100644 mods/default/textures/default_chest_side.png delete mode 100644 mods/default/textures/default_chest_top.png create mode 100644 mods/default/textures/default_chest_wood.png create mode 100644 mods/default/textures/default_chest_wood_locked.png diff --git a/mods/default/README.txt b/mods/default/README.txt index 8d1357c8..8e8541c9 100644 --- a/mods/default/README.txt +++ b/mods/default/README.txt @@ -154,6 +154,9 @@ sofar (CC BY-SA 3.0): default_aspen_tree default_aspen_tree_top, derived from default_pine_tree_top (by paramat) default_aspen_wood, derived from default_pine_wood (by paramat) + default_chest_wood, default_chest_wood_locked derived from default_chest_* textures by BlockMen + +sofar (WTFPL): default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel Neuromancer (CC BY-SA 2.0): @@ -285,3 +288,13 @@ https://www.freesound.org/people/AGFX/packs/1253/ blukotek (CC0 1.0) https://www.freesound.org/people/blukotek/sounds/251660/ default_dig_snappy.ogg + +Chests sounds added by sofar, derived of several files mixed together: + default_chest_open.ogg + default_chest_close.ogg + - http://www.freesound.org/people/Sevin7/sounds/269722/ CC0 + - http://www.freesound.org/people/Percy%20Duke/sounds/23448/ CC-BY-3.0 + - http://www.freesound.org/people/kingsamas/sounds/135576/ CC-BY-3.0 + - http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0 + - http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0 + diff --git a/mods/default/models/chest_open.obj b/mods/default/models/chest_open.obj new file mode 100644 index 00000000..a1dcce8d --- /dev/null +++ b/mods/default/models/chest_open.obj @@ -0,0 +1,82 @@ +# Blender v2.76 (sub 0) OBJ File: 'chest_open.blend' +# www.blender.org +mtllib chest_open.mtl +o Bottom_Cube.001 +v -0.500000 -0.500000 0.500000 +v -0.500000 0.187500 0.500000 +v -0.500000 -0.500000 -0.500000 +v -0.500000 0.187500 -0.500000 +v 0.500000 -0.500000 0.500000 +v 0.500000 0.187500 0.500000 +v 0.500000 -0.500000 -0.500000 +v 0.500000 0.187500 -0.500000 +vt 0.750000 0.343750 +vt 0.500000 0.343750 +vt 0.500000 0.000000 +vt 0.750000 0.000000 +vt 0.250000 0.343750 +vt 0.250000 0.000000 +vt 0.000000 0.343750 +vt 0.000000 0.000000 +vt 0.750000 0.875000 +vt 0.500000 0.875000 +vt 0.500000 0.500000 +vt 0.750000 0.500000 +vt 0.250000 0.500000 +vt 0.250000 1.000000 +vt 0.000000 1.000000 +vt 0.000000 0.500000 +vt 1.000000 0.500000 +vt 1.000000 0.000000 +vn -1.000000 0.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vn 1.000000 0.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vn 0.000000 -1.000000 0.000000 +vn 0.000000 1.000000 0.000000 +usemtl None +s off +f 2/1/1 4/2/1 3/3/1 1/4/1 +f 4/2/2 8/5/2 7/6/2 3/3/2 +f 8/5/3 6/7/3 5/8/3 7/6/3 +f 6/9/4 2/10/4 1/11/4 5/12/4 +f 1/13/5 3/14/5 7/15/5 5/16/5 +f 6/4/6 8/12/6 4/17/6 2/18/6 +o Top_Cube.002 +v -0.499900 0.187501 0.499900 +v -0.499900 0.408471 0.720970 +v -0.499900 0.894607 -0.207108 +v -0.499900 1.115578 0.013863 +v 0.499900 0.187501 0.499900 +v 0.499900 0.408471 0.720970 +v 0.499900 0.894607 -0.207108 +v 0.499900 1.115578 0.013863 +vt 0.750000 0.500000 +vt 0.500000 0.500000 +vt 0.500000 0.343750 +vt 0.750000 0.343750 +vt 0.250000 0.500000 +vt 0.250000 0.343750 +vt 0.000000 0.500000 +vt 0.000000 0.343750 +vt 0.750000 1.000000 +vt 0.500000 1.000000 +vt 0.500000 0.843750 +vt 0.750000 0.843750 +vt 1.000000 0.500000 +vt 1.000000 1.000000 +vt 0.250000 1.000000 +vn -1.000000 0.000000 0.000000 +vn 0.000000 0.707100 -0.707100 +vn 1.000000 0.000000 0.000000 +vn 0.000000 -0.707100 0.707100 +vn 0.000000 -0.707100 -0.707100 +vn 0.000000 0.707100 0.707100 +usemtl None +s off +f 10/19/7 12/20/7 11/21/7 9/22/7 +f 12/20/8 16/23/8 15/24/8 11/21/8 +f 16/23/9 14/25/9 13/26/9 15/24/9 +f 14/27/10 10/28/10 9/29/10 13/30/10 +f 9/31/11 11/32/11 15/27/11 13/19/11 +f 14/33/12 16/23/12 12/20/12 10/28/12 diff --git a/mods/default/models/cube.obj b/mods/default/models/cube.obj new file mode 100644 index 00000000..7bbec5de --- /dev/null +++ b/mods/default/models/cube.obj @@ -0,0 +1,38 @@ +# Blender v2.76 (sub 0) OBJ File: 'chest_close.blend' +# www.blender.org +mtllib chest_close.mtl +o Cube_Cube.001 +v -0.500000 -0.500000 0.500000 +v -0.500000 0.500000 0.500000 +v -0.500000 -0.500000 -0.500000 +v -0.500000 0.500000 -0.500000 +v 0.500000 -0.500000 0.500000 +v 0.500000 0.500000 0.500000 +v 0.500000 -0.500000 -0.500000 +v 0.500000 0.500000 -0.500000 +vt 0.750000 0.500000 +vt 0.500000 0.500000 +vt 0.500000 -0.000000 +vt 0.750000 0.000000 +vt 0.250000 0.500000 +vt 0.250000 0.000000 +vt 0.000000 0.500000 +vt -0.000000 0.000000 +vt 0.750000 1.000000 +vt 0.500000 1.000000 +vt 0.250000 1.000000 +vt -0.000000 1.000000 +vn -1.000000 0.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vn 1.000000 0.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vn 0.000000 -1.000000 0.000000 +vn 0.000000 1.000000 0.000000 +usemtl None +s off +f 2/1/1 4/2/1 3/3/1 1/4/1 +f 4/2/2 8/5/2 7/6/2 3/3/2 +f 8/5/3 6/7/3 5/8/3 7/6/3 +f 6/9/4 2/10/4 1/2/4 5/1/4 +f 1/5/5 3/11/5 7/12/5 5/7/5 +f 6/11/6 8/5/6 4/2/6 2/10/6 diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index facb28e0..c410b213 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -1766,188 +1766,276 @@ minetest.register_node("default:lava_flowing", { -- Tools / "Advanced" crafting / Non-"natural" -- -local chest_formspec = - "size[8,9]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[current_name;main;0,0.3;8,4;]" .. - "list[current_player;main;0,4.85;8,1;]" .. - "list[current_player;main;0,6.08;8,3;8]" .. - "listring[current_name;main]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,4.85) - -local function get_locked_chest_formspec(pos) +local function get_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. - "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. + "list[nodemeta:" .. spos .. ";default:chest;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. - "listring[nodemeta:" .. spos .. ";main]" .. + "listring[nodemeta:" .. spos .. ";default:chest]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) - return formspec + return formspec end -minetest.register_node("default:chest", { - description = "Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_wood_defaults(), +local function chest_lid_obstructed(pos) + local above = { x = pos.x, y = pos.y + 1, z = pos.z } + local def = minetest.registered_nodes[minetest.get_node(above).name] + -- allow ladders, signs, wallmounted things and torches to not obstruct + if def.drawtype == "airlike" or + def.drawtype == "signlike" or + def.drawtype == "torchlike" or + (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then + return false + end + return true +end - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", chest_formspec) - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, +local open_chests = {} + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname ~= "default:chest" then + return + end + if not fields.quit then + return + end + local pn = player:get_player_name() + + local pos = open_chests[pn].pos + local sound = open_chests[pn].sound + local swap = open_chests[pn].swap + local node = minetest.get_node(pos) + + open_chests[pn] = nil + for k, v in pairs(open_chests) do + if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then + return true + end + end + minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap, + param2 = node.param2 }) + minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10}) + return true +end) + +function default.register_chest(name, d) + local def = table.copy(d) + def.drawtype = "mesh" + def.visual = "mesh" + def.paramtype = "light" + def.paramtype2 = "facedir" + def.legacy_facedir_simple = true + def.is_ground_content = false + + if def.protected then + def.on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Locked Chest") + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("default:chest", 8*4) + end + def.after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Locked Chest (owned by " .. + meta:get_string("owner") .. ")") + end + def.can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("default:chest") and + default.can_interact_with_node(player, pos) + end + def.allow_metadata_inventory_move = function(pos, from_list, from_index, + to_list, to_index, count, player) + if not default.can_interact_with_node(player, pos) then + return 0 + end + return count + end + def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) + if not default.can_interact_with_node(player, pos) then + return 0 + end + return stack:get_count() + end + def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) + if not default.can_interact_with_node(player, pos) then + return 0 + end + return stack:get_count() + end + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + if not default.can_interact_with_node(clicker, pos) then + return itemstack + end + + minetest.sound_play(def.sound_open, {gain = 0.3, + pos = pos, max_hear_distance = 10}) + if not chest_lid_obstructed(pos) then + minetest.swap_node(pos, + { name = "default:" .. name .. "_open", + param2 = node.param2 }) + end + minetest.after(0.2, minetest.show_formspec, + clicker:get_player_name(), + "default:chest", get_chest_formspec(pos)) + open_chests[clicker:get_player_name()] = { pos = pos, + sound = def.sound_close, swap = name } + end + def.on_blast = function() end + def.on_key_use = function(pos, player) + local secret = minetest.get_meta(pos):get_string("key_lock_secret") + local itemstack = player:get_wielded_item() + local key_meta = itemstack:get_meta() + + if key_meta:get_string("secret") == "" then + key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) + itemstack:set_metadata("") + end + + if secret ~= key_meta:get_string("secret") then + return + end + + minetest.show_formspec( + player:get_player_name(), + "default:chest_locked", + get_chest_formspec(pos) + ) + end + def.on_skeleton_key_use = function(pos, player, newsecret) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local pn = player:get_player_name() + + -- verify placer is owner of lockable chest + if owner ~= pn then + minetest.record_protection_violation(pos, pn) + minetest.chat_send_player(pn, "You do not own this chest.") + return nil + end + + local secret = meta:get_string("key_lock_secret") + if secret == "" then + secret = newsecret + meta:set_string("key_lock_secret", secret) + end + + return secret, "a locked chest", owner + end + else + def.on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Chest") + local inv = meta:get_inventory() + inv:set_size("default:chest", 8*4) + end + def.can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("default:chest") + end + def.on_rightclick = function(pos, node, clicker) + minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, + max_hear_distance = 10}) + if not chest_lid_obstructed(pos) then + minetest.swap_node(pos, { + name = "default:" .. name .. "_open", + param2 = node.param2 }) + end + minetest.after(0.2, minetest.show_formspec, + clicker:get_player_name(), + "default:chest", get_chest_formspec(pos)) + open_chests[clicker:get_player_name()] = { pos = pos, + sound = def.sound_close, swap = name } + end + end + + def.on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) + end + def.on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves " .. stack:get_name() .. " to chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) + end + def.on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes " .. stack:get_name() .. " from chest at " .. minetest.pos_to_string(pos)) - end, - on_blast = function(pos) + end + def.on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "main", drops) drops[#drops+1] = "default:chest" minetest.remove_node(pos) return drops - end, -}) + end -minetest.register_node("default:chest_locked", { - description = "Locked Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, - paramtype2 = "facedir", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, - legacy_facedir_simple = true, - is_ground_content = false, + local def_opened = table.copy(def) + local def_closed = table.copy(def) + + def_opened.mesh = "chest_open.obj" + def_opened.drop = "default:" .. name + def_opened.groups.not_in_creative_inventory = 1 + def_opened.selection_box = { + type = "fixed", + fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 }, + } + def_opened.can_dig = function() + return false + end + + def_closed.mesh = "cube.obj" + + minetest.register_node("default:" .. name, def_closed) + minetest.register_node("default:" .. name .. "_open", def_opened) + + -- convert old chests to this new variant + minetest.register_lbm({ + label = "update chests to opening chests", + name = "default:upgrade_" .. name, + nodenames = {"default:" .. name}, + action = function(pos, node) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", nil) + local inv = meta:get_inventory() + local list = inv:get_list("main") + inv:set_list("main", nil) + inv:set_size("default:chest", 8*4) + inv:set_list("default:chest", list) + end + }) +end + + +default.register_chest("chest", { + description = "Chest", + tiles = { "default_chest_wood.png" }, sounds = default.node_sound_wood_defaults(), - - after_place_node = function(pos, placer) - local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Locked Chest (owned by " .. - meta:get_string("owner") .. ")") - end, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", 8 * 4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") and default.can_interact_with_node(player, pos) - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - if not default.can_interact_with_node(player, pos) then - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if not default.can_interact_with_node(player, pos) then - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - if not default.can_interact_with_node(player, pos) then - return 0 - end - return stack:get_count() - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves " .. stack:get_name() .. - " to locked chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes " .. stack:get_name() .. - " from locked chest at " .. minetest.pos_to_string(pos)) - end, - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - if default.can_interact_with_node(clicker, pos) then - minetest.show_formspec( - clicker:get_player_name(), - "default:chest_locked", - get_locked_chest_formspec(pos) - ) - end - return itemstack - end, - on_blast = function() end, - on_key_use = function(pos, player) - local secret = minetest.get_meta(pos):get_string("key_lock_secret") - local itemstack = player:get_wielded_item() - local key_meta = itemstack:get_meta() - - if key_meta:get_string("secret") == "" then - key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) - itemstack:set_metadata("") - end - - if secret ~= key_meta:get_string("secret") then - return - end - - minetest.show_formspec( - player:get_player_name(), - "default:chest_locked", - get_locked_chest_formspec(pos) - ) - end, - on_skeleton_key_use = function(pos, player, newsecret) - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - local name = player:get_player_name() - - -- verify placer is owner of lockable chest - if owner ~= name then - minetest.record_protection_violation(pos, name) - minetest.chat_send_player(name, "You do not own this chest.") - return nil - end - - local secret = meta:get_string("key_lock_secret") - if secret == "" then - secret = newsecret - meta:set_string("key_lock_secret", secret) - end - - return secret, "a locked chest", owner - end, + sound_open = "default_chest_open", + sound_close = "default_chest_close", + groups = {choppy = 2, oddly_breakable_by_hand = 2}, }) +default.register_chest("chest_locked", { + description = "Locked Chest", + tiles = { "default_chest_wood_locked.png" }, + sounds = default.node_sound_wood_defaults(), + sound_open = "default_chest_open", + sound_close = "default_chest_close", + groups = {choppy = 2, oddly_breakable_by_hand = 2}, + protected = true, +}) local bookshelf_formspec = "size[8,7;]" .. diff --git a/mods/default/sounds/default_chest_close.ogg b/mods/default/sounds/default_chest_close.ogg new file mode 100644 index 0000000000000000000000000000000000000000..53ff23d219cec9d3a10778cd797ff6cbde79bd13 GIT binary patch literal 10099 zcmaiZbzD@z*Y{mPq@+Ql8HI-6eJZC zl#+Tc`23#tdH;An&wOU*&dizfoik_7%sKb2rmd|Ga0B?Sw2%@me^m`=c(Dy(fOxsM zS=hT@bwCu#uO0yKloWFPY=UTBasGF@;=H2V_YKG-lDhmKi4^M}3@=DEuzzaDujyvX z+~=gaHZIx5I}UwjiB_z*%M7oHKKDtb(Vww3jv`ZougtV( zH5~!&ZPZOr82~OgP9?HXCH9+2A{#1^{W`BlV0edXuCwqpy9xkkX%i~CQrx=cvjPCz zy!(+w29ZT}ksIN$xahF*8$d7sV1v_$$m>WcCn=2UBIg>M7ym~#O0m9s%?|32WXj&A 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