forked from minetest/minetest_game
Add option to disable lavacooling (#1726)
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@ -27,6 +27,9 @@
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# Enable flame sound.
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# Enable flame sound.
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#flame_sound = true
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#flame_sound = true
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# Whether lavacooling should be enabled.
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#enable_lavacooling = true
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# Whether the stuff in initial_stuff should be given to new players
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# Whether the stuff in initial_stuff should be given to new players
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#give_initial_stuff = false
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#give_initial_stuff = false
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#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
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#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
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@ -131,18 +131,19 @@ default.cool_lava = function(pos, node)
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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end
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minetest.register_abm({
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if minetest.setting_getbool("enable_lavacooling") ~= false then
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label = "Lava cooling",
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minetest.register_abm({
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nodenames = {"default:lava_source", "default:lava_flowing"},
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label = "Lava cooling",
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neighbors = {"group:cools_lava", "group:water"},
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nodenames = {"default:lava_source", "default:lava_flowing"},
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interval = 1,
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neighbors = {"group:cools_lava", "group:water"},
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chance = 2,
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interval = 1,
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catch_up = false,
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chance = 2,
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action = function(...)
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catch_up = false,
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default.cool_lava(...)
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action = function(...)
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end,
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default.cool_lava(...)
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})
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end,
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})
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end
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--
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--
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-- optimized helper to put all items in an inventory into a drops list
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-- optimized helper to put all items in an inventory into a drops list
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@ -16,6 +16,9 @@ enable_fire (Fire) bool true
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# Enable flame sound.
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# Enable flame sound.
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flame_sound (Flame sound) bool true
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flame_sound (Flame sound) bool true
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# Enable lavacooling.
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enable_lavacooling (Lavacooling) bool true
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# If enabled, steel tools, torches and cobblestone will be given to new
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# If enabled, steel tools, torches and cobblestone will be given to new
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# players.
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# players.
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give_initial_stuff (Give initial items) bool false
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give_initial_stuff (Give initial items) bool false
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