forked from luanti-org/minetest_game
		
	Doors: Make door groups consistent with corresponding materials
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		@@ -425,7 +425,7 @@ doors.register("door_wood", {
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		tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
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		description = "Wooden Door",
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		inventory_image = "doors_item_wood.png",
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		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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		recipe = {
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			{"group:wood", "group:wood"},
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			{"group:wood", "group:wood"},
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@@ -438,7 +438,7 @@ doors.register("door_steel", {
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		description = "Steel Door",
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		inventory_image = "doors_item_steel.png",
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		protected = true,
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		groups = {snappy = 1, cracky = 1, level = 2},
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		groups = {cracky = 1, level = 2},
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		sounds = default.node_sound_stone_defaults(),
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		sound_open = "doors_steel_door_open",
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		sound_close = "doors_steel_door_close",
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@@ -453,7 +453,7 @@ doors.register("door_glass", {
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		tiles = {"doors_door_glass.png"},
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		description = "Glass Door",
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		inventory_image = "doors_item_glass.png",
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		groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
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		groups = {cracky=3, oddly_breakable_by_hand=3},
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		sounds = default.node_sound_glass_defaults(),
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		sound_open = "doors_glass_door_open",
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		sound_close = "doors_glass_door_close",
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@@ -468,7 +468,7 @@ doors.register("door_obsidian_glass", {
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		tiles = {"doors_door_obsidian_glass.png"},
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		description = "Obsidian Glass Door",
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		inventory_image = "doors_item_obsidian_glass.png",
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		groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
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		groups = {cracky=3},
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		sounds = default.node_sound_glass_defaults(),
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		sound_open = "doors_glass_door_open",
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		sound_close = "doors_glass_door_close",
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@@ -632,7 +632,7 @@ doors.register_trapdoor("doors:trapdoor", {
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	wield_image = "doors_trapdoor.png",
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	tile_front = "doors_trapdoor.png",
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	tile_side = "doors_trapdoor_side.png",
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	groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
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	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
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})
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doors.register_trapdoor("doors:trapdoor_steel", {
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@@ -645,7 +645,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
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	sounds = default.node_sound_stone_defaults(),
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	sound_open = "doors_steel_door_open",
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	sound_close = "doors_steel_door_close",
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	groups = {snappy=1, cracky=1, level=2, door=1},
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	groups = {cracky = 1, level = 2, door = 1},
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})
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minetest.register_craft({
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