forked from minetest/minetest_game
Default: Create 'grass', 'dry_grass' groups, use in dirt conversion ABM
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@ -362,16 +362,8 @@ minetest.register_abm({
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"default:dirt_with_grass",
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"default:dirt_with_dry_grass",
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"default:dirt_with_snow",
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"default:grass_1",
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"default:grass_2",
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"default:grass_3",
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"default:grass_4",
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"default:grass_5",
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"default:dry_grass_1",
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"default:dry_grass_2",
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"default:dry_grass_3",
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"default:dry_grass_4",
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"default:dry_grass_5",
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"group:grass",
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"group:dry_grass",
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"default:snow",
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},
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interval = 6,
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@ -408,9 +400,9 @@ minetest.register_abm({
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if name == "default:snow" then
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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-- Most likely case first.
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elseif name:sub(1, 13) == "default:grass" then
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elseif minetest.get_item_group(name, "grass") ~= 0 then
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minetest.set_node(pos, {name = "default:dirt_with_grass"})
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elseif name:sub(1, 17) == "default:dry_grass" then
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elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
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minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
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end
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end
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@ -947,7 +947,7 @@ minetest.register_node("default:junglegrass", {
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flora = 1, attached_node = 1},
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groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -968,7 +968,7 @@ minetest.register_node("default:grass_1", {
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flora = 1, attached_node = 1},
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groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -998,7 +998,7 @@ for i = 2, 5 do
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buildable_to = true,
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drop = "default:grass_1",
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groups = {snappy = 3, flora = 1, attached_node = 1,
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not_in_creative_inventory = 1},
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not_in_creative_inventory = 1, grass = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -1019,7 +1019,8 @@ minetest.register_node("default:dry_grass_1", {
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
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groups = {snappy = 3, flammable = 3, flora = 1,
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attached_node = 1, dry_grass = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -1047,8 +1048,8 @@ for i = 2, 5 do
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1,
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attached_node = 1, not_in_creative_inventory=1},
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groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
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not_in_creative_inventory=1, dry_grass = 1},
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drop = "default:dry_grass_1",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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