forked from minetest/minetest_game
Sounds: Edit some sound gains, mostly footsteps
I recently made glass footstep and dig gains too low, raise slightly. Change dirt dug gain from above-maximum 1.5 to maximum 1.0. Reduce gain of footsteps: stone, dirt, gravel, wood, metal Raise gain of leaves footstep.
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@ -18,7 +18,7 @@ end
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function default.node_sound_stone_defaults(table)
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function default.node_sound_stone_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name = "default_hard_footstep", gain = 0.5}
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{name = "default_hard_footstep", gain = 0.3}
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table.dug = table.dug or
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table.dug = table.dug or
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{name = "default_hard_footstep", gain = 1.0}
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{name = "default_hard_footstep", gain = 1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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@ -28,9 +28,9 @@ end
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function default.node_sound_dirt_defaults(table)
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function default.node_sound_dirt_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name = "default_dirt_footstep", gain = 1.0}
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{name = "default_dirt_footstep", gain = 0.4}
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table.dug = table.dug or
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table.dug = table.dug or
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{name = "default_dirt_footstep", gain = 1.5}
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{name = "default_dirt_footstep", gain = 1.0}
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table.place = table.place or
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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@ -52,7 +52,7 @@ end
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function default.node_sound_gravel_defaults(table)
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function default.node_sound_gravel_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name = "default_gravel_footstep", gain = 0.5}
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{name = "default_gravel_footstep", gain = 0.4}
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table.dug = table.dug or
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table.dug = table.dug or
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{name = "default_gravel_footstep", gain = 1.0}
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{name = "default_gravel_footstep", gain = 1.0}
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table.place = table.place or
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table.place = table.place or
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@ -64,7 +64,7 @@ end
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function default.node_sound_wood_defaults(table)
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function default.node_sound_wood_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name = "default_wood_footstep", gain = 0.5}
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{name = "default_wood_footstep", gain = 0.3}
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table.dug = table.dug or
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table.dug = table.dug or
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{name = "default_wood_footstep", gain = 1.0}
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{name = "default_wood_footstep", gain = 1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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@ -74,7 +74,7 @@ end
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function default.node_sound_leaves_defaults(table)
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function default.node_sound_leaves_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name = "default_grass_footstep", gain = 0.35}
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{name = "default_grass_footstep", gain = 0.45}
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table.dug = table.dug or
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table.dug = table.dug or
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{name = "default_grass_footstep", gain = 0.7}
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{name = "default_grass_footstep", gain = 0.7}
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table.dig = table.dig or
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table.dig = table.dig or
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@ -88,9 +88,9 @@ end
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function default.node_sound_glass_defaults(table)
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function default.node_sound_glass_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name = "default_glass_footstep", gain = 0.25}
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{name = "default_glass_footstep", gain = 0.3}
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table.dig = table.dig or
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table.dig = table.dig or
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{name = "default_glass_footstep", gain = 0.45}
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{name = "default_glass_footstep", gain = 0.5}
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table.dug = table.dug or
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table.dug = table.dug or
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{name = "default_break_glass", gain = 1.0}
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{name = "default_break_glass", gain = 1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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@ -100,7 +100,7 @@ end
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function default.node_sound_metal_defaults(table)
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function default.node_sound_metal_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name = "default_metal_footstep", gain = 0.5}
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{name = "default_metal_footstep", gain = 0.4}
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table.dig = table.dig or
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table.dig = table.dig or
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{name = "default_dig_metal", gain = 0.5}
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{name = "default_dig_metal", gain = 0.5}
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table.dug = table.dug or
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table.dug = table.dug or
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