forked from minetest/minetest_game
Shelves: Fix listring functionality + code cleaning
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14334a1d89
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@ -1574,43 +1574,16 @@ minetest.register_node("default:bookshelf", {
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inv:set_size("books", 8 * 2)
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inv:set_size("books", 8 * 2)
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end,
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end,
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can_dig = function(pos,player)
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = minetest.get_meta(pos):get_inventory()
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local inv = meta:get_inventory()
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return inv:is_empty("books")
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return inv:is_empty("books")
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end,
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack)
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
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local meta = minetest.get_meta(pos)
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return stack:get_count()
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local inv = meta:get_inventory()
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end
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local to_stack = inv:get_stack(listname, index)
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if listname == "books" then
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if minetest.get_item_group(stack:get_name(), "book") ~= 0
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and to_stack:is_empty() then
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return 1
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else
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return 0
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return 0
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end
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end
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end,
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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local to_stack = inv:get_stack(to_list, to_index)
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if to_list == "books" then
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if minetest.get_item_group(stack:get_name(), "book") ~= 0
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and to_stack:is_empty() then
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return 1
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else
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return 0
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end
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end
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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minetest.log("action", player:get_player_name() ..
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" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
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" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
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end,
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end,
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@ -27,40 +27,15 @@ minetest.register_node("vessels:shelf", {
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inv:set_size("vessels", 8 * 2)
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inv:set_size("vessels", 8 * 2)
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end,
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end,
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can_dig = function(pos,player)
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = minetest.get_meta(pos):get_inventory()
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local inv = meta:get_inventory()
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return inv:is_empty("vessels")
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return inv:is_empty("vessels")
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end,
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
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local inv = meta:get_inventory()
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return stack:get_count()
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local to_stack = inv:get_stack(listname, index)
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end
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if listname == "vessels" then
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if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
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and to_stack:is_empty() then
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return 1
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else
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return 0
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return 0
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end
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end
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end,
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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local to_stack = inv:get_stack(to_list, to_index)
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if to_list == "vessels" then
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if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
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and to_stack:is_empty() then
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return 1
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else
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return 0
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end
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end
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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minetest.log("action", player:get_player_name() ..
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" moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
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" moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
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