Version MFF.
9
mods/_misc_init/init.lua
Executable file
@ -0,0 +1,9 @@
|
||||
----------------------------------------
|
||||
-- Server Misc Mod - pre-default init --
|
||||
----------------------------------------
|
||||
|
||||
local cwd = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
-- Inventory refill function override
|
||||
-- see https://github.com/MinetestForFun/server-minetestforfun/issues/462
|
||||
dofile(cwd.."/inventory_rotate_node.lua")
|
22
mods/_misc_init/inventory_rotate_node.lua
Normal file
@ -0,0 +1,22 @@
|
||||
--rewrite function minetest.rotate_node(itemstack, placer, pointed_thing) to refill inventory
|
||||
local old_rotate_node = minetest.rotate_node
|
||||
function minetest.rotate_node(itemstack, placer, pointed_thing)
|
||||
local stack_name = itemstack:get_name()
|
||||
local ret = old_rotate_node(itemstack, placer, pointed_thing)
|
||||
if ret:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
|
||||
local index = placer:get_wield_index()
|
||||
local inv = placer:get_inventory()
|
||||
if inv:get_list("main") then
|
||||
for i, stack in ipairs(inv:get_list("main")) do
|
||||
if i ~= index and stack:get_name() == stack_name then
|
||||
ret:add_item(stack)
|
||||
stack:clear()
|
||||
inv:set_stack("main", i, stack)
|
||||
minetest.log("action", "Inventory Tweaks: refilled stack("..stack_name..") of " .. placer:get_player_name())
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
30
mods/beds/README.txt
Executable file
@ -0,0 +1,30 @@
|
||||
Minetest Game mod: beds
|
||||
=======================
|
||||
by BlockMen (c) 2014-2015
|
||||
|
||||
Version: 1.1.1
|
||||
|
||||
About
|
||||
~~~~~
|
||||
This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
|
||||
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
||||
players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
|
||||
if more than 50% of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
|
||||
is set to the beds location and you will respawn there after death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
|
||||
You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using
|
||||
the /set command ingame.
|
||||
|
||||
|
||||
License of source code, textures: WTFPL
|
||||
---------------------------------------
|
||||
(c) Copyright BlockMen (2014-2015)
|
||||
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
113
mods/beds/api.lua
Executable file
@ -0,0 +1,113 @@
|
||||
function beds.register_bed(name, def)
|
||||
minetest.register_node(name .. "_bottom", {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.wield_image,
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.bottom,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
stack_max = 1,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.bottom,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox,
|
||||
},
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n or not n.param2 then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local n2 = minetest.get_node_or_nil(p)
|
||||
local def = n2 and minetest.registered_items[n2.name]
|
||||
if not def or not def.buildable_to then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
|
||||
return false
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n then return end
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local n2 = minetest.get_node(p)
|
||||
if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
local name = digger:get_player_name()
|
||||
if not name or name == "" then return end
|
||||
beds.spawn[name] = nil
|
||||
beds.save_spawns()
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not def or not def.buildable_to then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
minetest.record_protection_violation(newp, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
minetest.swap_node(pos, node)
|
||||
minetest.remove_node(p)
|
||||
minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(name .. "_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.top,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
||||
-- register recipe
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
})
|
||||
end
|
92
mods/beds/beds.lua
Executable file
@ -0,0 +1,92 @@
|
||||
for _, colour in pairs({"red", "white", "black", "blue", "green"}) do-- fancy shaped bed
|
||||
beds.register_bed("beds:fancy_bed_" .. colour, {
|
||||
description = "Fancy Bed (" .. colour .. ")",
|
||||
inventory_image = "beds_bed_fancy_" .. colour .. ".png",
|
||||
wield_image = "beds_bed_fancy_" .. colour .. ".png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1_" .. colour .. ".png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1_" .. colour .. ".png",
|
||||
"beds_bed_side1_" .. colour .. ".png^[transformFX",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot_" .. colour .. ".png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2_" .. colour .. ".png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2_" .. colour .. ".png",
|
||||
"beds_bed_side2_" .. colour .. ".png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:" .. colour, "wool:" .. colour, "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
-- simple shaped bed
|
||||
beds.register_bed("beds:bed_" .. colour, {
|
||||
description = "Simple Bed (" .. colour .. ")",
|
||||
inventory_image = "beds_bed_" .. colour .. ".png",
|
||||
wield_image = "beds_bed_" .. colour .. ".png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom_" .. colour .. ".png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r_" .. colour .. ".png",
|
||||
"beds_bed_side_bottom_r_" .. colour .. ".png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom_" .. colour .. ".png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top_" .. colour .. ".png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r_" .. colour .. ".png",
|
||||
"beds_bed_side_top_r_" .. colour .. ".png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:" .. colour, "wool:" .. colour, "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_alias("beds:bed", "beds:bed_red")
|
||||
minetest.register_alias("beds:fancy_bed", "beds:fancy_bed_red")
|
||||
minetest.register_alias("beds:bed_bottom", "beds:bed_red_bottom")
|
||||
minetest.register_alias("beds:bed_top", "beds:bed_red_top")
|
||||
minetest.register_alias("beds:fancy_bed_top", "beds:fancy_bed_red_top")
|
||||
minetest.register_alias("beds:fancy_bed_bottom", "beds:fancy_bed_red_bottom")
|
3
mods/beds/depends.txt
Executable file
@ -0,0 +1,3 @@
|
||||
default
|
||||
wool
|
||||
areas
|
271
mods/beds/functions.lua
Executable file
@ -0,0 +1,271 @@
|
||||
local pi = math.pi
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
|
||||
-- helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return pi/2, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return -pi/2, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return pi, n.param2
|
||||
else
|
||||
return 0, n.param2
|
||||
end
|
||||
end
|
||||
|
||||
local function is_night_skip_enabled()
|
||||
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
|
||||
if enable_night_skip == nil then
|
||||
enable_night_skip = true
|
||||
end
|
||||
return enable_night_skip
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
if p then
|
||||
player:setpos(p)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
player:set_look_yaw(math.random(1, 180)/100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_yaw(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
default.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n = ""
|
||||
local is_majority = (ges/2) < player_in_bed
|
||||
|
||||
if finished then
|
||||
form_n = beds.formspec ..
|
||||
"label[2.7,11; Good morning.]"
|
||||
else
|
||||
form_n = beds.formspec ..
|
||||
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n ..
|
||||
"button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
end
|
||||
end
|
||||
|
||||
for name,_ in pairs(beds.player) do
|
||||
minetest.show_formspec(name, "beds_form", form_n)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
beds.set_spawns()
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
if not is_sp then
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- callbacks
|
||||
--[[ --MFF (Crabman) It's useless to read each join player, read only once at load. function moved/called in spawn.lua
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
beds.read_spawns()
|
||||
end)
|
||||
--]]
|
||||
|
||||
|
||||
local dead_players = {}
|
||||
local have_areas_mod = false
|
||||
if (minetest.get_modpath("areas") ~= nil) and areas.getSpawn then
|
||||
have_areas_mod = true
|
||||
end
|
||||
|
||||
|
||||
local function teleport_player(player, clear)
|
||||
local name = player:get_player_name()
|
||||
if not name or name == "" then return false end
|
||||
if have_areas_mod and dead_players[name] ~= nil then
|
||||
local pos = areas:getSpawn(dead_players[name])
|
||||
if clear then
|
||||
dead_players[name] = nil
|
||||
end
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
if not enable_respawn then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name] or nil
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
--if not areas or bed spawnpoint, tp to the spawn
|
||||
local spawn = minetest.string_to_pos(minetest.setting_get("static_spawnpoint") or "0,0,0")
|
||||
player:setpos(spawn)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if not name or name == "" then return end
|
||||
if have_areas_mod then
|
||||
local pos = player:getpos()
|
||||
if pos then
|
||||
dead_players[name] = pos
|
||||
end
|
||||
end
|
||||
minetest.after(0.20, teleport_player, player) -- tp after all others on_dieplayer callback otherwise their pos is wrong
|
||||
end)
|
||||
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
return teleport_player(player, true)
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end
|
||||
end)
|
16
mods/beds/init.lua
Executable file
@ -0,0 +1,16 @@
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
beds.formspec = "size[8,15;true]"..
|
||||
"bgcolor[#080808BB; true]"..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- load files
|
||||
dofile(modpath.."/functions.lua")
|
||||
dofile(modpath.."/api.lua")
|
||||
dofile(modpath.."/beds.lua")
|
||||
dofile(modpath.."/spawns.lua")
|
160
mods/beds/models/fancy_bed.obj
Executable file
@ -0,0 +1,160 @@
|
||||
# Blender v2.69 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib fancy_bed.mtl
|
||||
o mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001
|
||||
v 0.437500 -0.312500 -0.437501
|
||||
v 0.437500 -0.062500 -0.437501
|
||||
v 0.437500 -0.062500 1.437499
|
||||
v 0.437500 -0.312500 1.437499
|
||||
v -0.437500 -0.312500 -0.437501
|
||||
v -0.437500 -0.312500 1.437499
|
||||
v -0.437500 -0.062500 1.437499
|
||||
v -0.437500 -0.062500 -0.437501
|
||||
v 0.437500 -0.176793 -0.437501
|
||||
v -0.437500 -0.176793 -0.437501
|
||||
vt 0.000171 0.499972
|
||||
vt 0.000161 0.000182
|
||||
vt 0.999791 0.000253
|
||||
vt 0.999873 0.500022
|
||||
vt 0.749576 0.000208
|
||||
vt 0.749876 0.499854
|
||||
vt 0.999848 0.999750
|
||||
vt 0.000152 0.999750
|
||||
vt 0.749276 0.130648
|
||||
vt 0.000112 0.130648
|
||||
g mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001_none.001_fancy_bed.png.001
|
||||
usemtl none.001_fancy_bed.png.001
|
||||
s off
|
||||
f 1/1 2/2 3/3 4/4
|
||||
f 5/2 6/3 7/4 8/1
|
||||
f 4/5 3/2 7/1 6/6
|
||||
f 1/1 4/4 6/7 5/8
|
||||
f 2/1 8/2 7/3 3/4
|
||||
f 8/2 2/5 9/9 10/10
|
||||
o wood_structure_Wood_structure_nodebox-4.001_none.002
|
||||
v 0.374999 -0.375000 1.437499
|
||||
v 0.374999 -0.125000 1.437499
|
||||
v 0.374999 -0.125000 1.499999
|
||||
v 0.374999 -0.375000 1.499999
|
||||
v -0.374999 -0.375000 1.437499
|
||||
v -0.374999 -0.375000 1.499999
|
||||
v -0.374999 -0.125000 1.499999
|
||||
v -0.374999 -0.125000 1.437499
|
||||
v -0.375000 -0.500000 1.437499
|
||||
v -0.375000 0.187500 1.437499
|
||||
v -0.375000 0.187500 1.499999
|
||||
v -0.375000 -0.500000 1.499999
|
||||
v -0.500000 -0.500000 1.437499
|
||||
v -0.500000 -0.500000 1.499999
|
||||
v -0.500000 0.187500 1.499999
|
||||
v -0.500000 0.187500 1.437499
|
||||
v -0.437500 -0.375000 -0.437501
|
||||
v -0.437500 -0.125000 -0.437501
|
||||
v -0.437500 -0.125000 1.437498
|
||||
v -0.437500 -0.375000 1.437498
|
||||
v -0.500000 -0.375000 -0.437501
|
||||
v -0.500000 -0.375000 1.437498
|
||||
v -0.500000 -0.125000 1.437498
|
||||
v -0.500000 -0.125000 -0.437501
|
||||
v 0.375001 -0.000000 1.437499
|
||||
v 0.375001 0.125000 1.437499
|
||||
v 0.375001 0.125000 1.499999
|
||||
v 0.375001 -0.000000 1.499999
|
||||
v -0.375001 -0.000000 1.437499
|
||||
v -0.375001 -0.000000 1.499999
|
||||
v -0.375001 0.125000 1.499999
|
||||
v -0.375001 0.125000 1.437499
|
||||
v 0.500000 -0.500000 1.437499
|
||||
v 0.500000 0.187500 1.437499
|
||||
v 0.500000 0.187500 1.499999
|
||||
v 0.500000 -0.500000 1.499999
|
||||
v 0.375000 -0.500000 1.437499
|
||||
v 0.375000 -0.500000 1.499999
|
||||
v 0.375000 0.187500 1.499999
|
||||
v 0.375000 0.187500 1.437499
|
||||
v 0.500000 -0.375000 -0.437501
|
||||
v 0.500000 -0.125000 -0.437501
|
||||
v 0.500000 -0.125000 1.437499
|
||||
v 0.500000 -0.375000 1.437499
|
||||
v 0.437500 -0.375000 -0.437501
|
||||
v 0.437500 -0.375000 1.437499
|
||||
v 0.437500 -0.125000 1.437499
|
||||
v 0.437500 -0.125000 -0.437501
|
||||
v -0.375000 -0.500000 -0.500000
|
||||
v -0.375000 -0.065000 -0.500000
|
||||
v -0.375000 -0.065000 -0.437500
|
||||
v -0.375000 -0.500000 -0.437500
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.437500
|
||||
v -0.500000 -0.065000 -0.437500
|
||||
v -0.500000 -0.065000 -0.500000
|
||||
v 0.375006 -0.375000 -0.500000
|
||||
v 0.375006 -0.125000 -0.500000
|
||||
v 0.375006 -0.125000 -0.437500
|
||||
v 0.375006 -0.375000 -0.437500
|
||||
v -0.375006 -0.375000 -0.500000
|
||||
v -0.375006 -0.375000 -0.437500
|
||||
v -0.375006 -0.125000 -0.437500
|
||||
v -0.375006 -0.125000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.065000 -0.500000
|
||||
v 0.500000 -0.065000 -0.437500
|
||||
v 0.500000 -0.500000 -0.437500
|
||||
v 0.375000 -0.500000 -0.500000
|
||||
v 0.375000 -0.500000 -0.437500
|
||||
v 0.375000 -0.065000 -0.437500
|
||||
v 0.375000 -0.065000 -0.500000
|
||||
vt 0.377610 0.378205
|
||||
vt 0.622484 0.378175
|
||||
vt 0.622515 0.623120
|
||||
vt 0.377671 0.623151
|
||||
g wood_structure_Wood_structure_nodebox-4.001_none.002_none.002
|
||||
usemtl none.002
|
||||
s off
|
||||
f 59/11 60/12 61/13 62/14
|
||||
f 63/14 64/11 65/12 66/13
|
||||
f 59/11 63/14 66/13 60/12
|
||||
f 62/14 61/13 65/12 64/11
|
||||
f 59/11 62/14 64/13 63/12
|
||||
f 60/12 66/11 65/14 61/13
|
||||
f 67/11 71/12 74/13 68/14
|
||||
f 70/14 69/11 73/12 72/13
|
||||
f 67/11 70/12 72/13 71/14
|
||||
f 68/11 74/12 73/13 69/14
|
||||
f 75/11 76/12 77/13 78/14
|
||||
f 79/14 80/11 81/12 82/13
|
||||
f 75/14 79/11 82/12 76/13
|
||||
f 78/11 77/12 81/13 80/14
|
||||
f 75/11 78/12 80/13 79/14
|
||||
f 76/11 82/12 81/13 77/14
|
||||
g wood_structure_Wood_structure_nodebox-4.001_none.002_none.003
|
||||
usemtl none.003
|
||||
f 15/11 16/12 17/13 18/14
|
||||
f 11/13 15/14 18/11 12/12
|
||||
f 14/14 13/11 17/12 16/13
|
||||
f 11/14 14/11 16/12 15/13
|
||||
f 12/11 18/12 17/13 13/14
|
||||
f 19/11 20/12 21/13 22/14
|
||||
f 23/14 24/11 25/12 26/13
|
||||
f 19/14 23/11 26/12 20/13
|
||||
f 22/11 21/12 25/13 24/14
|
||||
f 19/11 22/12 24/13 23/14
|
||||
f 20/11 26/12 25/13 21/14
|
||||
f 27/14 28/11 29/12 30/13
|
||||
f 31/11 32/12 33/13 34/14
|
||||
f 27/11 30/12 32/13 31/14
|
||||
f 28/14 34/11 33/12 29/13
|
||||
f 35/11 39/12 42/13 36/14
|
||||
f 38/14 37/11 41/12 40/13
|
||||
f 35/14 38/11 40/12 39/13
|
||||
f 36/11 42/12 41/13 37/14
|
||||
f 43/11 44/12 45/13 46/14
|
||||
f 47/14 48/11 49/12 50/13
|
||||
f 43/14 47/11 50/12 44/13
|
||||
f 46/11 45/12 49/13 48/14
|
||||
f 43/11 46/12 48/13 47/14
|
||||
f 44/11 50/12 49/13 45/14
|
||||
f 51/14 52/11 53/12 54/13
|
||||
f 55/13 56/14 57/11 58/12
|
||||
f 51/11 54/12 56/13 55/14
|
||||
f 52/14 58/11 57/12 53/13
|
32
mods/beds/models/simple_bed.obj
Executable file
@ -0,0 +1,32 @@
|
||||
# Blender v2.69 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib simple_bed.mtl
|
||||
o Simple_Bed
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 0.060000 -0.500000
|
||||
v 0.500000 0.060000 1.500000
|
||||
v 0.500000 -0.500000 1.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 1.500000
|
||||
v -0.500000 0.060000 1.500000
|
||||
v -0.500000 0.060000 -0.500000
|
||||
vt 0.000112 0.780442
|
||||
vt 0.000110 0.999969
|
||||
vt 0.780324 0.999889
|
||||
vt 0.780377 0.780471
|
||||
vt 0.780636 0.390284
|
||||
vt 0.999906 0.780382
|
||||
vt 0.999906 0.390284
|
||||
vt 0.780636 0.000047
|
||||
vt 0.999906 0.000094
|
||||
vt 0.390235 0.780320
|
||||
vt 0.390235 0.000071
|
||||
vt 0.000142 0.000142
|
||||
usemtl none.002
|
||||
s off
|
||||
f 1/1 2/2 3/3 4/4
|
||||
f 5/1 6/4 7/3 8/2
|
||||
f 1/5 5/4 8/6 2/7
|
||||
f 4/8 3/9 7/7 6/5
|
||||
f 1/8 4/4 6/10 5/11
|
||||
f 2/11 8/12 7/1 3/10
|
60
mods/beds/spawns.lua
Executable file
@ -0,0 +1,60 @@
|
||||
local world_path = minetest.get_worldpath()
|
||||
local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
function beds.read_spawns()
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input and not bkwd then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
elseif input and bkwd then
|
||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
else
|
||||
spawns = {}
|
||||
end
|
||||
end
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local output = io.open(org_file, "w")
|
||||
for i, v in pairs(beds.spawn) do
|
||||
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
|
||||
end
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
||||
|
||||
beds.read_spawns()
|
BIN
mods/beds/textures/beds_bed_black.png
Executable file
After Width: | Height: | Size: 429 B |
BIN
mods/beds/textures/beds_bed_blue.png
Executable file
After Width: | Height: | Size: 545 B |
BIN
mods/beds/textures/beds_bed_fancy_black.png
Executable file
After Width: | Height: | Size: 432 B |
BIN
mods/beds/textures/beds_bed_fancy_blue.png
Executable file
After Width: | Height: | Size: 545 B |
BIN
mods/beds/textures/beds_bed_fancy_green.png
Executable file
After Width: | Height: | Size: 521 B |
BIN
mods/beds/textures/beds_bed_fancy_red.png
Executable file
After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_fancy_white.png
Executable file
After Width: | Height: | Size: 540 B |
BIN
mods/beds/textures/beds_bed_foot_black.png
Executable file
After Width: | Height: | Size: 366 B |
BIN
mods/beds/textures/beds_bed_foot_blue.png
Executable file
After Width: | Height: | Size: 416 B |
BIN
mods/beds/textures/beds_bed_foot_green.png
Executable file
After Width: | Height: | Size: 400 B |
BIN
mods/beds/textures/beds_bed_foot_red.png
Executable file
After Width: | Height: | Size: 390 B |
BIN
mods/beds/textures/beds_bed_foot_white.png
Executable file
After Width: | Height: | Size: 408 B |
BIN
mods/beds/textures/beds_bed_green.png
Executable file
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BIN
mods/beds/textures/beds_bed_head.png
Executable file
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BIN
mods/beds/textures/beds_bed_red.png
Executable file
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BIN
mods/beds/textures/beds_bed_side1_black.png
Executable file
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mods/beds/textures/beds_bed_side1_blue.png
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BIN
mods/beds/textures/beds_bed_side1_green.png
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mods/beds/textures/beds_bed_side1_red.png
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mods/beds/textures/beds_bed_side1_white.png
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mods/beds/textures/beds_bed_side2_black.png
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mods/beds/textures/beds_bed_side2_blue.png
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mods/beds/textures/beds_bed_side2_green.png
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mods/beds/textures/beds_bed_side2_red.png
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mods/beds/textures/beds_bed_side2_white.png
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mods/beds/textures/beds_bed_side_bottom_black.png
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mods/beds/textures/beds_bed_side_bottom_blue.png
Executable file
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mods/beds/textures/beds_bed_side_bottom_green.png
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mods/beds/textures/beds_bed_side_bottom_r_black.png
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BIN
mods/beds/textures/beds_bed_side_bottom_r_blue.png
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mods/beds/textures/beds_bed_side_bottom_r_green.png
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mods/beds/textures/beds_bed_side_bottom_r_red.png
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mods/beds/textures/beds_bed_side_bottom_r_white.png
Executable file
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mods/beds/textures/beds_bed_side_bottom_red.png
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mods/beds/textures/beds_bed_side_bottom_white.png
Executable file
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BIN
mods/beds/textures/beds_bed_side_top.png
Executable file
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BIN
mods/beds/textures/beds_bed_side_top_r_black.png
Executable file
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mods/beds/textures/beds_bed_side_top_r_blue.png
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mods/beds/textures/beds_bed_side_top_r_green.png
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mods/beds/textures/beds_bed_side_top_r_red.png
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BIN
mods/beds/textures/beds_bed_side_top_r_white.png
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mods/beds/textures/beds_bed_top1_black.png
Executable file
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mods/beds/textures/beds_bed_top1_blue.png
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mods/beds/textures/beds_bed_top1_green.png
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mods/beds/textures/beds_bed_top1_red.png
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mods/beds/textures/beds_bed_top1_white.png
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mods/beds/textures/beds_bed_top2_black.png
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mods/beds/textures/beds_bed_top2_blue.png
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mods/beds/textures/beds_bed_top2_green.png
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mods/beds/textures/beds_bed_top2_red.png
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mods/beds/textures/beds_bed_top2_white.png
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mods/beds/textures/beds_bed_top_bottom_black.png
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mods/beds/textures/beds_bed_top_bottom_blue.png
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mods/beds/textures/beds_bed_top_bottom_green.png
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mods/beds/textures/beds_bed_top_bottom_red.png
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mods/beds/textures/beds_bed_top_bottom_white.png
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mods/beds/textures/beds_bed_top_top_black.png
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mods/beds/textures/beds_bed_top_top_blue.png
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mods/beds/textures/beds_bed_top_top_green.png
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mods/beds/textures/beds_bed_top_top_red.png
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mods/beds/textures/beds_bed_top_top_white.png
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mods/beds/textures/beds_bed_white.png
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BIN
mods/beds/textures/beds_transparent.png
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BIN
mods/beds/textures/fancy_bed_black.png
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BIN
mods/beds/textures/fancy_bed_blue.png
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BIN
mods/beds/textures/fancy_bed_green.png
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BIN
mods/beds/textures/fancy_bed_red.png
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BIN
mods/beds/textures/fancy_bed_white.png
Executable file
After Width: | Height: | Size: 1.0 KiB |
BIN
mods/beds/textures/simple_bed_black.png
Executable file
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BIN
mods/beds/textures/simple_bed_blue.png
Executable file
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BIN
mods/beds/textures/simple_bed_green.png
Executable file
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BIN
mods/beds/textures/simple_bed_red.png
Executable file
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BIN
mods/beds/textures/simple_bed_white.png
Executable file
After Width: | Height: | Size: 2.1 KiB |
6
mods/boats/README.txt
Normal file → Executable file
@ -1,6 +1,6 @@
|
||||
Minetest 0.4 mod: boats
|
||||
=======================
|
||||
by PilzAdam, slightly modified for NeXt
|
||||
Minetest Game mod: boats
|
||||
========================
|
||||
by PilzAdam
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
|
0
mods/boats/depends.txt
Normal file → Executable file
@ -1,49 +1,33 @@
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
local function is_water(pos)
|
||||
boats = {}
|
||||
|
||||
function boats.is_water(pos)
|
||||
local nn = minetest.get_node(pos).name
|
||||
return minetest.get_item_group(nn, "water") ~= 0
|
||||
end
|
||||
|
||||
local function get_sign(i)
|
||||
function boats.get_sign(i)
|
||||
if i == 0 then
|
||||
return 0
|
||||
else
|
||||
return i/math.abs(i)
|
||||
return i / math.abs(i)
|
||||
end
|
||||
end
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw)*v
|
||||
local z = math.cos(yaw)*v
|
||||
return {x=x, y=y, z=z}
|
||||
function boats.get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
|
||||
local function get_v(v)
|
||||
return math.sqrt(v.x^2+v.z^2)
|
||||
function boats.get_v(v)
|
||||
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||
end
|
||||
|
||||
--
|
||||
-- Boat entity
|
||||
--
|
||||
|
||||
local boat = {
|
||||
physical = true,
|
||||
collisionbox = {-0.6,-0.4,-0.6, 0.6,0.3,0.6},
|
||||
visual = "mesh",
|
||||
mesh = "boat.x",
|
||||
textures = {"default_wood.png"},
|
||||
|
||||
driver = nil,
|
||||
v = 0,
|
||||
last_v = 0,
|
||||
removed = false
|
||||
}
|
||||
|
||||
function boat.on_rightclick(self, clicker)
|
||||
function boats.on_rightclick(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
@ -53,118 +37,150 @@ function boat.on_rightclick(self, clicker)
|
||||
clicker:set_detach()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(clicker, "stand" , 30)
|
||||
elseif not self.driver then
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "", {x=0,y=11,z=-3}, {x=0,y=0,z=0})
|
||||
default.player_attached[name] = true
|
||||
minetest.after(0.2, function()
|
||||
default.player_set_animation(clicker, "sit" , 30)
|
||||
local pos = clicker:getpos()
|
||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||
minetest.after(0.1, function()
|
||||
clicker:setpos(pos)
|
||||
end)
|
||||
self.object:setyaw(clicker:get_look_yaw()-math.pi/2)
|
||||
elseif not self.driver then
|
||||
local attach = clicker:get_attach()
|
||||
if attach and attach:get_luaentity() then
|
||||
local luaentity = attach:get_luaentity()
|
||||
if luaentity.driver then
|
||||
luaentity.driver = nil
|
||||
end
|
||||
end
|
||||
clicker:set_detach()
|
||||
end
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
||||
default.player_attached[name] = true
|
||||
minetest.after(0.2, function()
|
||||
default.player_set_animation(clicker, "sit" , 30)
|
||||
end)
|
||||
self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
|
||||
end
|
||||
|
||||
function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
|
||||
function boats.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
if staticdata then
|
||||
self.v = tonumber(staticdata)
|
||||
end
|
||||
self.last_v = self.v
|
||||
end
|
||||
|
||||
function boat.get_staticdata()
|
||||
return tostring(v)
|
||||
|
||||
function boats.get_staticdata(self)
|
||||
return tostring(self.v)
|
||||
end
|
||||
|
||||
function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
|
||||
function boats.on_punch(self, puncher)
|
||||
if not puncher or not puncher:is_player() or self.removed then
|
||||
return
|
||||
end
|
||||
puncher:set_detach()
|
||||
default.player_attached[puncher:get_player_name()] = false
|
||||
|
||||
self.removed = true
|
||||
-- delay remove to ensure player is detached
|
||||
minetest.after(0.1,function()
|
||||
self.object:remove()
|
||||
end)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
puncher:get_inventory():add_item("main", "boats:boat")
|
||||
if self.driver and puncher == self.driver then
|
||||
self.driver = nil
|
||||
puncher:set_detach()
|
||||
default.player_attached[puncher:get_player_name()] = false
|
||||
end
|
||||
if not self.driver then
|
||||
self.removed = true
|
||||
-- delay remove to ensure player is detached
|
||||
minetest.after(0.1, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
local inv = puncher:get_inventory()
|
||||
if inv:room_for_item("main", "boats:" .. self.parameters.name) then
|
||||
inv:add_item("main", "boats:" .. self.parameters.name)
|
||||
else
|
||||
minetest.add_item(self.object:getpos(), "boats:" .. self.parameters.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
self.v = get_v(self.object:getvelocity())*get_sign(self.v)
|
||||
function boats.on_step(self, dtime)
|
||||
self.v = boats.get_v(self.object:getvelocity()) * boats.get_sign(self.v)
|
||||
if self.driver then
|
||||
local ctrl = self.driver:get_player_control()
|
||||
local yaw = self.object:getyaw()
|
||||
if ctrl.up then
|
||||
self.v = self.v+0.1
|
||||
end
|
||||
if ctrl.down then
|
||||
self.v = self.v-0.08
|
||||
self.v = self.v + self.parameters.controls.up or 0.1
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - self.parameters.controls.down or 0.08
|
||||
end
|
||||
if ctrl.left then
|
||||
if ctrl.down then
|
||||
self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120)
|
||||
if self.v < 0 then
|
||||
self.object:setyaw(yaw - (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1)))
|
||||
else
|
||||
self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120)
|
||||
self.object:setyaw(yaw + (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1)))
|
||||
end
|
||||
end
|
||||
if ctrl.right then
|
||||
if ctrl.down then
|
||||
self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120)
|
||||
elseif ctrl.right then
|
||||
if self.v < 0 then
|
||||
self.object:setyaw(yaw + (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1)))
|
||||
else
|
||||
self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120)
|
||||
self.object:setyaw(yaw - (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1)))
|
||||
end
|
||||
end
|
||||
end
|
||||
local velo = self.object:getvelocity()
|
||||
if self.v == 0 and velo.x == 0 and velo.z == 0 then
|
||||
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
self.object:setpos(self.object:getpos())
|
||||
return
|
||||
end
|
||||
local s = get_sign(self.v)
|
||||
self.v = self.v - 0.02*s
|
||||
if s ~= get_sign(self.v) then
|
||||
self.object:setvelocity({x=0, y=0, z=0})
|
||||
local s = boats.get_sign(self.v)
|
||||
self.v = self.v - 0.02 * s
|
||||
if s ~= boats.get_sign(self.v) then
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.v = 0
|
||||
return
|
||||
end
|
||||
if math.abs(self.v) > 4.5 then
|
||||
self.v = 4.5*get_sign(self.v)
|
||||
self.v = 4.5 * boats.get_sign(self.v)
|
||||
end
|
||||
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y-0.5
|
||||
local new_velo = {x=0,y=0,z=0}
|
||||
local new_acce = {x=0,y=0,z=0}
|
||||
if not is_water(p) then
|
||||
if minetest.registered_nodes[minetest.env:get_node(p).name].walkable then
|
||||
p.y = p.y - 0.5
|
||||
local new_velo = {x = 0, y = 0, z = 0}
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
if not boats.is_water(p) then
|
||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
if (not nodedef) or nodedef.walkable then
|
||||
self.v = 0
|
||||
end
|
||||
new_acce = {x=0, y=-10, z=0}
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
|
||||
else
|
||||
p.y = p.y+1
|
||||
if is_water(p) then
|
||||
new_acce = {x=0, y=3, z=0}
|
||||
local y = self.object:getvelocity().y
|
||||
if y > 2 then
|
||||
y = 2
|
||||
end
|
||||
if y < 0 then
|
||||
self.object:setacceleration({x=0, y=10, z=0})
|
||||
end
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), y)
|
||||
new_acce = {x = 0, y = 1, z = 0}
|
||||
else
|
||||
new_acce = {x=0, y=0, z=0}
|
||||
new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81
|
||||
end
|
||||
new_velo = boats.get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
else
|
||||
p.y = p.y + 1
|
||||
if boats.is_water(p) then
|
||||
local y = self.object:getvelocity().y
|
||||
if y >= 4.5 then
|
||||
y = 4.5
|
||||
elseif y < 0 then
|
||||
new_acce = {x = 0, y = 20, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = 5, z = 0}
|
||||
end
|
||||
new_velo = boats.get_velocity(self.v, self.object:getyaw(), y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
else
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
if math.abs(self.object:getvelocity().y) < 1 then
|
||||
local pos = self.object:getpos()
|
||||
pos.y = math.floor(pos.y)+0.5
|
||||
pos.y = math.floor(pos.y) + 0.5
|
||||
self.object:setpos(pos)
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
|
||||
new_velo = boats.get_velocity(self.v, self.object:getyaw(), 0)
|
||||
else
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
|
||||
new_velo = boats.get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -172,37 +188,148 @@ function boat.on_step(self, dtime)
|
||||
self.object:setacceleration(new_acce)
|
||||
end
|
||||
|
||||
minetest.register_entity("boats:boat", boat)
|
||||
boats.register_boat = function(parameters)
|
||||
minetest.register_entity("boats:" .. parameters.name, {
|
||||
physical = true,
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "boat.obj",
|
||||
textures = {parameters.texture or "default_wood.png"},
|
||||
|
||||
parameters = parameters,
|
||||
driver = nil,
|
||||
v = 0,
|
||||
last_v = 0,
|
||||
removed = false,
|
||||
|
||||
on_rightclick = boats.on_rightclick,
|
||||
on_activate = boats.on_activate,
|
||||
get_staticdata = boats.get_staticdata,
|
||||
on_punch = boats.on_punch,
|
||||
on_step = boats.on_step
|
||||
})
|
||||
|
||||
minetest.register_craftitem("boats:" .. parameters.name, {
|
||||
description = parameters.description or "Boat",
|
||||
inventory_image = "boats_" .. parameters.name .. "_inventory.png",
|
||||
wield_image = "boats_" .. parameters.name .. "_wield.png",
|
||||
wield_scale = {x = 2, y = 2, z = 1},
|
||||
liquids_pointable = true,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
if not boats.is_water(pointed_thing.under) then
|
||||
return
|
||||
end
|
||||
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
||||
minetest.add_entity(pointed_thing.under, "boats:"..parameters.name)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
minetest.register_craftitem("boats:boat", {
|
||||
description = "Boat",
|
||||
inventory_image = "boat_inventory.png",
|
||||
wield_image = "boat_wield.png",
|
||||
wield_scale = {x=2, y=2, z=1},
|
||||
liquids_pointable = true,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
if not is_water(pointed_thing.under) then
|
||||
return
|
||||
end
|
||||
pointed_thing.under.y = pointed_thing.under.y+0.5
|
||||
minetest.add_entity(pointed_thing.under, "boats:boat")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
boats.register_boat({
|
||||
name = "boat",
|
||||
texture = "default_wood.png",
|
||||
controls = {
|
||||
up = 0.1,
|
||||
down = 0.08,
|
||||
rotate = 0.75
|
||||
},
|
||||
description = "Boat"
|
||||
})
|
||||
|
||||
boats.register_boat({
|
||||
name = "race",
|
||||
texture = "default_gravel.png",
|
||||
controls = {
|
||||
up = 0.2,
|
||||
down = 0.18,
|
||||
rotate = 1
|
||||
},
|
||||
description = "Race boat"
|
||||
})
|
||||
|
||||
boats.register_boat({
|
||||
name = "expert_race",
|
||||
texture = "default_desert_stone.png",
|
||||
controls = {
|
||||
up = 0.25,
|
||||
down = 0.25,
|
||||
rotate = 4
|
||||
},
|
||||
description = "Expert race boat"
|
||||
})
|
||||
|
||||
|
||||
boats.register_boat({
|
||||
name = "water",
|
||||
texture = "default_water.png",
|
||||
controls = {
|
||||
up = 0.3,
|
||||
down = 0.24,
|
||||
rotate = 4
|
||||
},
|
||||
description = "Water boat"
|
||||
})
|
||||
|
||||
boats.register_boat({
|
||||
name = "moon",
|
||||
texture = "boats_moon.png",
|
||||
controls = {
|
||||
up = 0.5,
|
||||
down = 0.1,
|
||||
rotate = 8
|
||||
},
|
||||
description = "Moon boat"
|
||||
})
|
||||
|
||||
-- Craft registrations
|
||||
|
||||
minetest.register_craft({
|
||||
output = "boats:moon",
|
||||
recipe = {
|
||||
{"default:obsidian", "", "default:obsidian"},
|
||||
{"default:dirt", "default:leaves", "default:dirt"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "boats:expert_race",
|
||||
recipe = {
|
||||
{"default:desert_stone", "", "default:desert_stone"},
|
||||
{"default:desert_stone", "default:mese", "default:desert_stone"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "boats:race",
|
||||
recipe = {
|
||||
{"default:gravel", "", "default:gravel"},
|
||||
{"default:gravel", "default:steelblock", "default:gravel"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "boats:water",
|
||||
recipe = {
|
||||
{"default:glass", "", "default:glass"},
|
||||
{"default:glass", "bucket:bucket_water", "default:glass"},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "boats:boat",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"group:wood", "", "group:wood"},
|
||||
{"", "", "" },
|
||||
{"group:wood", "", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
3111
mods/boats/models/boat.obj
Executable file
11110
mods/boats/models/boat.x
0
mods/boats/textures/boat_inventory.png → mods/boats/textures/boats_boat_inventory.png
Normal file → Executable file
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
0
mods/boats/textures/boat_wield.png → mods/boats/textures/boats_boat_wield.png
Normal file → Executable file
Before Width: | Height: | Size: 847 B After Width: | Height: | Size: 847 B |
BIN
mods/boats/textures/boats_expert_race_inventory.png
Executable file
After Width: | Height: | Size: 1.4 KiB |
BIN
mods/boats/textures/boats_expert_race_wield.png
Executable file
After Width: | Height: | Size: 879 B |
BIN
mods/boats/textures/boats_inventory.png
Executable file
After Width: | Height: | Size: 1.4 KiB |
BIN
mods/boats/textures/boats_moon.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/boats/textures/boats_moon_inventory.png
Executable file
After Width: | Height: | Size: 1.5 KiB |
BIN
mods/boats/textures/boats_moon_wield.png
Executable file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/boats/textures/boats_race_inventory.png
Executable file
After Width: | Height: | Size: 1.4 KiB |
BIN
mods/boats/textures/boats_race_wield.png
Executable file
After Width: | Height: | Size: 854 B |
BIN
mods/boats/textures/boats_water_inventory.png
Executable file
After Width: | Height: | Size: 1.5 KiB |