Version MFF.
2
mods/bucket/README.txt
Normal file → Executable file
@ -1,4 +1,4 @@
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Minetest 0.4 mod: bucket
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Minetest Game mod: bucket
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=========================
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License of source code:
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0
mods/bucket/depends.txt
Normal file → Executable file
134
mods/bucket/init.lua
Normal file → Executable file
@ -1,17 +1,16 @@
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-- Minetest 0.4 mod: bucket
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-- See README.txt for licensing and other information.
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local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
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minetest.register_alias("bucket", "bucket:bucket_empty")
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minetest.register_alias("bucket_water", "bucket:bucket_water")
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minetest.register_alias("bucket_acid", "bucket:bucket_acid")
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minetest.register_alias("bucket_lava", "bucket:bucket_lava")
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minetest.register_craft({
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output = 'bucket:bucket_empty 1',
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recipe = {
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{'default:steel_ingot', '', 'default:steel_ingot'},
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{'', 'default:steel_ingot', ''},
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{'group:ingot', '', 'group:ingot'},
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{'', 'group:ingot', ''},
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}
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})
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@ -32,12 +31,14 @@ local function check_protection(pos, name, text)
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- name = text description of the bucket item
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-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
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-- This function can be called from any mod (that depends on bucket).
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
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bucket.liquids[source] = {
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source = source,
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flowing = flowing,
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@ -51,13 +52,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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inventory_image = inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = {not_in_creative_inventory=1},
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef
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if node then
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@ -72,40 +73,20 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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itemstack) or itemstack
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end
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local place_liquid = function(pos, node, source, flowing, fullness)
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local place_liquid = function(pos, node, source, flowing)
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if check_protection(pos,
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user and user:get_player_name() or "",
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"place "..source) then
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return
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end
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if math.floor(fullness/128) == 1 or
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not minetest.setting_getbool("liquid_finite") then
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minetest.add_node(pos, {name=source,
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param2=fullness})
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return
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elseif node.name == flowing then
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fullness = fullness + node.param2
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elseif node.name == source then
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fullness = LIQUID_MAX
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end
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if fullness >= LIQUID_MAX then
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minetest.add_node(pos, {name=source,
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param2=LIQUID_MAX})
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else
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minetest.add_node(pos, {name=flowing,
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param2=fullness})
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end
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minetest.add_node(pos, {name=source})
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end
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-- Check if pointing to a buildable node
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local fullness = tonumber(itemstack:get_metadata())
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if not fullness then fullness = LIQUID_MAX end
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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place_liquid(pointed_thing.under, node,
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source, flowing, fullness)
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source, flowing)
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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@ -113,7 +94,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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if node and minetest.registered_nodes[node.name].buildable_to then
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place_liquid(pointed_thing.above,
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node, source,
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flowing, fullness)
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flowing)
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else
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-- do not remove the bucket with the liquid
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return
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@ -125,10 +106,12 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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end
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end
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-- Empty Bucket code by Casimir.
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minetest.register_craftitem("bucket:bucket_empty", {
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description = "Empty Bucket",
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inventory_image = "bucket.png",
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stack_max = 1,
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stack_max = 99,
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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@ -136,25 +119,43 @@ minetest.register_craftitem("bucket:bucket_empty", {
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return
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end
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-- Check if pointing to a liquid source
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node = minetest.get_node(pointed_thing.under)
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liquiddef = bucket.liquids[node.name]
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if liquiddef ~= nil and liquiddef.itemname ~= nil and
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(node.name == liquiddef.source or
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(node.name == liquiddef.flowing and
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minetest.setting_getbool("liquid_finite"))) then
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local node = minetest.get_node(pointed_thing.under)
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local liquiddef = bucket.liquids[node.name]
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local item_count = user:get_wielded_item():get_count()
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if liquiddef ~= nil
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and liquiddef.itemname ~= nil
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and node.name == liquiddef.source then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
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"take ".. node.name) then
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return
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end
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-- default set to return filled bucket
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local giving_back = liquiddef.itemname
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-- check if holding more than 1 empty bucket
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if item_count > 1 then
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-- if space in inventory add filled bucked, otherwise drop as item
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=liquiddef.itemname}) then
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inv:add_item("main", liquiddef.itemname)
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else
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local pos = user:getpos()
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pos.y = math.floor(pos.y + 0.5)
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core.add_item(pos, liquiddef.itemname)
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end
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-- set to return empty buckets minus 1
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giving_back = "bucket:bucket_empty "..tostring(item_count-1)
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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if node.name == liquiddef.source then
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node.param2 = LIQUID_MAX
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end
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return ItemStack({name = liquiddef.itemname,
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metadata = tostring(node.param2)})
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return ItemStack(giving_back)
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end
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end,
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})
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@ -164,7 +165,17 @@ bucket.register_liquid(
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"default:water_flowing",
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"bucket:bucket_water",
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"bucket_water.png",
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"Water Bucket"
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"Water Bucket",
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{water_bucket = 1, not_in_creative_inventory = 1}
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)
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bucket.register_liquid(
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"default:river_water_source",
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"default:river_water_flowing",
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"bucket:bucket_river_water",
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"bucket_river_water.png",
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"River Water Bucket",
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{water_bucket = 1, not_in_creative_inventory = 1}
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)
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bucket.register_liquid(
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@ -175,9 +186,36 @@ bucket.register_liquid(
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"Lava Bucket"
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)
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bucket.register_liquid(
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"default:acid_source",
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"default:acid_flowing",
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"bucket:bucket_acid",
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"bucket_acid.png",
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"Acid Bucket",
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{not_in_creative_inventory = 1}
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)
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bucket.register_liquid(
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"default:sand_source",
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"default:sand_flowing",
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"bucket:bucket_sand",
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"bucket_sand.png",
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"Sand Bucket",
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{not_in_creative_inventory = 1}
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)
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minetest.register_craft({
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type = "fuel",
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recipe = "bucket:bucket_lava",
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burntime = 60,
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replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
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})
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minetest.register_craft({
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output = "bucket:bucket_sand",
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recipe = {
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{"group:sand"},
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{"group:sand"},
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{"bucket:bucket_water"},
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},
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})
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|
BIN
mods/bucket/textures/bucket.png
Normal file → Executable file
Before Width: | Height: | Size: 163 B After Width: | Height: | Size: 205 B |
BIN
mods/bucket/textures/bucket_acid.png
Executable file
After Width: | Height: | Size: 216 B |
BIN
mods/bucket/textures/bucket_lava.png
Normal file → Executable file
Before Width: | Height: | Size: 167 B After Width: | Height: | Size: 221 B |
BIN
mods/bucket/textures/bucket_river_water.png
Executable file
After Width: | Height: | Size: 221 B |
BIN
mods/bucket/textures/bucket_sand.png
Executable file
After Width: | Height: | Size: 250 B |
BIN
mods/bucket/textures/bucket_water.png
Normal file → Executable file
Before Width: | Height: | Size: 169 B After Width: | Height: | Size: 221 B |