Version MFF.
189
mods/default/README.txt
Normal file → Executable file
@ -1,106 +1,83 @@
|
||||
Minetest 0.4 mod: default
|
||||
Minetest Game mod: default
|
||||
==========================
|
||||
See license.txt for license information.
|
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|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
|
||||
Various Minetest developers and contributors (LGPL 2.1)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
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it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
http://www.gnu.org/licenses/lgpl-2.1.html
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
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http://creativecommons.org/licenses/by-sa/3.0/
|
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|
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Authors of media files
|
||||
-----------------------
|
||||
Authors of media (textures, models and sounds)
|
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----------------------------------------------
|
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Everything not listed in here:
|
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
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celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0)
|
||||
|
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Cisoun's WTFPL texture pack:
|
||||
default_chest_front.png
|
||||
default_chest_lock.png
|
||||
default_chest_side.png
|
||||
default_chest_top.png
|
||||
default_dirt.png
|
||||
default_grass.png
|
||||
default_grass_side.png
|
||||
Cisoun's texture pack (CC BY-SA 3.0):
|
||||
default_jungletree.png
|
||||
default_jungletree_top.png
|
||||
default_lava.png
|
||||
default_leaves.png
|
||||
default_sapling.png
|
||||
default_sign_wall.png
|
||||
default_stone.png
|
||||
default_tree.png
|
||||
default_tree_top.png
|
||||
default_water.png
|
||||
|
||||
Originating from G4JC's Almost MC Texture Pack:
|
||||
Cisoun's conifers mod (CC BY-SA 3.0):
|
||||
default_pine_needles.png
|
||||
|
||||
Originating from G4JC's Almost MC Texture Pack (CC BY-SA 3.0):
|
||||
default_torch.png
|
||||
default_torch_on_ceiling.png
|
||||
default_torch_on_floor.png
|
||||
|
||||
VanessaE's animated torches (WTFPL):
|
||||
VanessaE's animated torches (CC BY-SA 3.0):
|
||||
default_torch_animated.png
|
||||
default_torch_on_ceiling_animated.png
|
||||
default_torch_on_floor_animated.png
|
||||
default_torch_on_floor.png
|
||||
|
||||
RealBadAngel's animated water (WTFPL):
|
||||
RealBadAngel's animated water (CC BY-SA 3.0):
|
||||
default_water_source_animated.png
|
||||
default_water_flowing_animated.png
|
||||
|
||||
VanessaE (WTFPL):
|
||||
default_nc_back.png
|
||||
default_nc_front.png
|
||||
default_nc_rb.png
|
||||
default_nc_side.png
|
||||
default_grass_*.png
|
||||
VanessaE (CC BY-SA 3.0):
|
||||
default_desert_sand.png
|
||||
default_desert_stone.png
|
||||
default_desert_stone_brick.png
|
||||
default_sand.png
|
||||
default_sandstone_brick.png
|
||||
default_mese_crystal.png
|
||||
default_mese_crystal_fragment.png
|
||||
|
||||
Calinou (CC BY-SA):
|
||||
Calinou (CC BY-SA 3.0):
|
||||
default_brick.png
|
||||
default_papyrus.png
|
||||
default_copper_lump.png
|
||||
default_mineral_copper.png
|
||||
default_glass_detail.png
|
||||
default_tool_goldsword.png
|
||||
|
||||
MirceaKitsune (WTFPL):
|
||||
MirceaKitsune (CC BY-SA 3.0):
|
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character.x
|
||||
|
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Jordach (CC BY-SA 3.0):
|
||||
character.png
|
||||
|
||||
PilzAdam (WTFPL):
|
||||
PilzAdam (CC BY-SA 3.0):
|
||||
default_jungleleaves.png
|
||||
default_junglesapling.png
|
||||
default_junglewood.png
|
||||
default_obsidian_glass.png
|
||||
default_obsidian_shard.png
|
||||
default_mossycobble.png
|
||||
default_gold_lump.png
|
||||
default_mineral_gold.png
|
||||
default_snowball.png
|
||||
|
||||
jojoa1997 (WTFPL):
|
||||
jojoa1997 (CC BY-SA 3.0):
|
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default_obsidian.png
|
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|
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InfinityProject (WTFPL):
|
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InfinityProject (CC BY-SA 3.0):
|
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default_mineral_diamond.png
|
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|
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Splizard (CC BY-SA 3.0):
|
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default_snow.png
|
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default_snow_side.png
|
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default_ice.png
|
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default_pine_sapling.png
|
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|
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Zeg9 (CC BY-SA 3.0):
|
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default_coal_block.png
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@ -110,38 +87,130 @@ Zeg9 (CC BY-SA 3.0):
|
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default_gold_block.png
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|
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paramat (CC BY-SA 3.0):
|
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wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
|
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wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
|
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default_pinetree.png
|
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default_pinetree_top.png
|
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default_pinewood.png
|
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default_acacia_leaves.png
|
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default_acacia_leaves_simple.png
|
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default_acacia_sapling.png
|
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default_acacia_tree.png
|
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default_acacia_tree_top.png
|
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default_acacia_wood.png
|
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default_acacia_bush_stem.png
|
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default_bush_stem.png
|
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default_junglewood.png
|
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default_jungletree_top.png
|
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default_sandstone_brick.png
|
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default_obsidian_brick.png
|
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default_stone_brick.png
|
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default_desert_stone_brick.png
|
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default_sandstone_block.png
|
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default_obsidian_block.png
|
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default_stone_block.png
|
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default_desert_stone_block.png
|
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default_river_water.png
|
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default_river_water_source_animated.png
|
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default_river_water_flowing_animated.png
|
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default_dry_grass.png
|
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default_dry_grass_side.png
|
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default_dry_grass_*.png
|
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default_grass.png
|
||||
default_grass_side.png
|
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default_snow_side.png
|
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default_mese_block.png
|
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default_silver_sand.png
|
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|
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brunob.santos (CC BY-SA 4.0):
|
||||
default_desert_cobble.png
|
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|
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BlockMen (CC BY-SA 3.0):
|
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default_stone_brick.png
|
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default_wood.png
|
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default_cobble.png
|
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default_clay_brick.png
|
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default_tool_steelsword.png
|
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default_bronze_ingot.png
|
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default_copper_ingot.png
|
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default_iron_ingot.png
|
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default_gold_ingot.png
|
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default_tool_steelsword.png
|
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default_diamond.png
|
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default_diamond_block.png
|
||||
default_book.png
|
||||
default_tool_*.png
|
||||
default_lava_source_animated.png
|
||||
default_lava_flowing_animated.png
|
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default_book.png
|
||||
default_paper.png
|
||||
default_stick.png
|
||||
default_chest_front.png
|
||||
default_chest_lock.png
|
||||
default_chest_side.png
|
||||
default_chest_top.png
|
||||
default_mineral_mese.png
|
||||
default_meselamp.png
|
||||
bubble.png
|
||||
heart.png
|
||||
gui_*.png
|
||||
|
||||
Wuzzy (CC BY-SA 3.0):
|
||||
default_bookshelf_slot.png (based on default_book.png)
|
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|
||||
sofar (CC BY-SA 3.0):
|
||||
default_book_written.png, based on default_book.png
|
||||
default_aspen_sapling
|
||||
default_aspen_leaves
|
||||
default_aspen_tree
|
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default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
|
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default_aspen_wood, derived from default_pine_wood (by paramat)
|
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|
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sofar (WTFPL):
|
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default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
|
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|
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Neuromancer (CC BY-SA 2.0):
|
||||
default_cobble.png, based on texture by Brane praefect
|
||||
default_mossycobble.png, based on texture by Brane praefect
|
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|
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Neuromancer (CC BY-SA 3.0):
|
||||
default_dirt.png
|
||||
default_furnace_*.png
|
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|
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Gambit (CC BY-SA 3.0):
|
||||
default_bronze_ingot.png
|
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default_copper_ingot.png
|
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default_copper_lump.png
|
||||
default_iron_lump.png
|
||||
default_gold_lump.png
|
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default_clay_lump.png
|
||||
default_coal.png
|
||||
default_grass_*.png
|
||||
default_paper.png
|
||||
default_diamond_block.png
|
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default_ladder_steel.png
|
||||
default_sign_wall_wood.png
|
||||
default_flint.png
|
||||
default_snow.png
|
||||
default_snow_side.png
|
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default_snowball.png
|
||||
|
||||
asl97 (CC BY-SA 3.0):
|
||||
default_ice.png
|
||||
|
||||
KevDoy (CC BY-SA 3.0)
|
||||
heart.png
|
||||
|
||||
Pithydon (CC BY-SA 3.0)
|
||||
default_coral_brown.png
|
||||
default_coral_orange.png
|
||||
default_coral_skeleton.png
|
||||
|
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Ferk (CC0 1.0)
|
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default_item_smoke.png
|
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default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart
|
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|
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Glass breaking sounds (CC BY 3.0):
|
||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||
2: http://www.freesound.org/people/Tomlija/sounds/97669/
|
||||
3: http://www.freesound.org/people/lsprice/sounds/88808/
|
||||
|
||||
Mito551 (sounds) (CC BY-SA):
|
||||
sonictechtonic (CC BY 3.0):
|
||||
https://www.freesound.org/people/sonictechtonic/sounds/241872/
|
||||
player_damage.ogg
|
||||
|
||||
Mito551 (sounds) (CC BY-SA 3.0):
|
||||
default_dig_choppy.ogg
|
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default_dig_cracky.ogg
|
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default_dig_crumbly.1.ogg
|
||||
|
45
mods/default/aliases.lua
Normal file → Executable file
@ -1,6 +1,7 @@
|
||||
-- aliases (Minetest 0.4 mod)
|
||||
-- Provides alias for most default items
|
||||
-- mods/default/aliases.lua
|
||||
|
||||
-- Aliases to support loading worlds using nodes following the old naming convention
|
||||
-- These can also be helpful when using chat commands, for example /giveme
|
||||
minetest.register_alias("stone", "default:stone")
|
||||
minetest.register_alias("stone_with_coal", "default:stone_with_coal")
|
||||
minetest.register_alias("stone_with_iron", "default:stone_with_iron")
|
||||
@ -22,7 +23,7 @@ minetest.register_alias("bookshelf", "default:bookshelf")
|
||||
minetest.register_alias("glass", "default:glass")
|
||||
minetest.register_alias("wooden_fence", "default:fence_wood")
|
||||
minetest.register_alias("rail", "default:rail")
|
||||
minetest.register_alias("ladder", "default:ladder")
|
||||
minetest.register_alias("ladder", "default:ladder_wood")
|
||||
minetest.register_alias("wood", "default:wood")
|
||||
minetest.register_alias("mese", "default:mese")
|
||||
minetest.register_alias("cloud", "default:cloud")
|
||||
@ -31,15 +32,13 @@ minetest.register_alias("water_source", "default:water_source")
|
||||
minetest.register_alias("lava_flowing", "default:lava_flowing")
|
||||
minetest.register_alias("lava_source", "default:lava_source")
|
||||
minetest.register_alias("torch", "default:torch")
|
||||
minetest.register_alias("sign_wall", "default:sign_wall")
|
||||
minetest.register_alias("sign_wall", "default:sign_wall_wood")
|
||||
minetest.register_alias("furnace", "default:furnace")
|
||||
minetest.register_alias("chest", "default:chest")
|
||||
minetest.register_alias("locked_chest", "default:chest_locked")
|
||||
minetest.register_alias("cobble", "default:cobble")
|
||||
minetest.register_alias("mossycobble", "default:mossycobble")
|
||||
minetest.register_alias("steelblock", "default:steelblock")
|
||||
minetest.register_alias("nyancat", "default:nyancat")
|
||||
minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow")
|
||||
minetest.register_alias("sapling", "default:sapling")
|
||||
minetest.register_alias("apple", "default:apple")
|
||||
|
||||
@ -65,3 +64,37 @@ minetest.register_alias("lump_of_iron", "default:iron_lump")
|
||||
minetest.register_alias("lump_of_clay", "default:clay_lump")
|
||||
minetest.register_alias("steel_ingot", "default:steel_ingot")
|
||||
minetest.register_alias("clay_brick", "default:clay_brick")
|
||||
minetest.register_alias("snow", "default:snow")
|
||||
|
||||
-- 'mese_block' was used for a while for the block form of mese
|
||||
minetest.register_alias("default:mese_block", "default:mese")
|
||||
|
||||
-- Aliases for corrected pine node names
|
||||
minetest.register_alias("default:pinetree", "default:pine_tree")
|
||||
minetest.register_alias("default:pinewood", "default:pine_wood")
|
||||
|
||||
minetest.register_alias("default:ladder", "default:ladder_wood")
|
||||
minetest.register_alias("default:sign_wall", "default:sign_wall_wood")
|
||||
|
||||
-- Those lines are for moreores integration
|
||||
minetest.register_alias("moreores:pick_silver", "default:pick_silver")
|
||||
minetest.register_alias("moreores:pick_mithril", "default:pick_mithril")
|
||||
minetest.register_alias("moreores:shovel_silver", "default:shovel_silver")
|
||||
minetest.register_alias("moreores:shovel_mithril", "default:shovel_mithril")
|
||||
minetest.register_alias("moreores:axe_silver", "default:axe_silver")
|
||||
minetest.register_alias("moreores:axe_mithril", "default:axe_mithril")
|
||||
minetest.register_alias("moreores:sword_silver", "default:sword_silver")
|
||||
minetest.register_alias("moreores:sword_mithril", "default:sword_mithril")
|
||||
minetest.register_alias("moreores:mineral_silver", "default:stone_with_silver")
|
||||
minetest.register_alias("moreores:mineral_tin", "default:stone_with_tin")
|
||||
minetest.register_alias("moreores:mineral_mithril", "default:stone_with_mithril")
|
||||
minetest.register_alias("moreores:mithril_ingot", "default:mithril_ingot")
|
||||
minetest.register_alias("moreores:silver_ingot", "default:silver_ingot")
|
||||
minetest.register_alias("moreores:tin_ingot", "default:tin_ingot")
|
||||
minetest.register_alias("moreores:mithril_lump", "default:mithril_lump")
|
||||
minetest.register_alias("moreores:silver_lump", "default:silver_lump")
|
||||
minetest.register_alias("moreores:tin_lump", "default:tin_lump")
|
||||
minetest.register_alias("moreores:mithril_block", "default:mithrilblock")
|
||||
minetest.register_alias("moreores:silver_block", "default:silverblock")
|
||||
minetest.register_alias("moreores:tin_block", "default:tinblock")
|
||||
|
||||
|
772
mods/default/crafting.lua
Normal file → Executable file
283
mods/default/craftitems.lua
Normal file → Executable file
@ -2,23 +2,256 @@
|
||||
|
||||
minetest.register_craftitem("default:stick", {
|
||||
description = "Stick",
|
||||
stack_max = 1000,
|
||||
inventory_image = "default_stick.png",
|
||||
groups = {stick=1},
|
||||
groups = {stick = 1, flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:paper", {
|
||||
description = "Paper",
|
||||
inventory_image = "default_paper.png",
|
||||
groups = {flammable = 3},
|
||||
})
|
||||
|
||||
|
||||
local lpp = 14 -- Lines per book's page
|
||||
local function book_on_use(itemstack, user)
|
||||
local player_name = user:get_player_name()
|
||||
local data = minetest.deserialize(itemstack:get_metadata())
|
||||
local title, text, owner = "", "", player_name
|
||||
local page, page_max, lines, string = 1, 1, {}, ""
|
||||
|
||||
if data.owner then
|
||||
title = data.title
|
||||
text = data.text
|
||||
owner = data.owner
|
||||
|
||||
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
|
||||
lines[#lines+1] = str
|
||||
end
|
||||
|
||||
if data.page then
|
||||
page = data.page
|
||||
page_max = data.page_max
|
||||
|
||||
for i = ((lpp * page) - lpp) + 1, lpp * page do
|
||||
if not lines[i] then break end
|
||||
string = string .. lines[i] .. "\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local formspec
|
||||
if owner == player_name then
|
||||
formspec = "size[8,8]" .. default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
"field[0.5,1;7.5,0;title;Title:;" ..
|
||||
minetest.formspec_escape(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;text;Contents:;" ..
|
||||
minetest.formspec_escape(text) .. "]" ..
|
||||
"button_exit[2.5,7.5;3,1;save;Save]"
|
||||
else
|
||||
formspec = "size[8,8]" .. default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
"label[0.5,0.5;by " .. owner .. "]" ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;;" ..
|
||||
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
|
||||
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
|
||||
"label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
|
||||
"button[4.9,7.6;0.8,0.8;book_next;>]"
|
||||
end
|
||||
|
||||
minetest.show_formspec(player_name, "default:book", formspec)
|
||||
end
|
||||
|
||||
local max_text_size = 10000
|
||||
local max_title_size = 80
|
||||
local short_title_size = 35
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "default:book" then return end
|
||||
local inv = player:get_inventory()
|
||||
local stack = player:get_wielded_item()
|
||||
|
||||
if fields.save and fields.title and fields.text
|
||||
and fields.title ~= "" and fields.text ~= "" then
|
||||
local new_stack, data
|
||||
if stack:get_name() ~= "default:book_written" then
|
||||
local count = stack:get_count()
|
||||
if count == 1 then
|
||||
stack:set_name("default:book_written")
|
||||
else
|
||||
stack:set_count(count - 1)
|
||||
new_stack = ItemStack("default:book_written")
|
||||
end
|
||||
else
|
||||
data = minetest.deserialize(stack:get_metadata())
|
||||
end
|
||||
|
||||
if data and data.owner and data.owner ~= player:get_player_name() then
|
||||
return
|
||||
end
|
||||
|
||||
if not data then data = {} end
|
||||
data.title = fields.title:sub(1, max_title_size)
|
||||
data.owner = player:get_player_name()
|
||||
local short_title = data.title
|
||||
-- Don't bother triming the title if the trailing dots would make it longer
|
||||
if #short_title > short_title_size + 3 then
|
||||
short_title = short_title:sub(1, short_title_size) .. "..."
|
||||
end
|
||||
data.description = "\""..short_title.."\" by "..data.owner
|
||||
data.text = fields.text:sub(1, max_text_size)
|
||||
data.page = 1
|
||||
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
|
||||
|
||||
if new_stack then
|
||||
new_stack:set_metadata(minetest.serialize(data))
|
||||
if inv:room_for_item("main", new_stack) then
|
||||
inv:add_item("main", new_stack)
|
||||
else
|
||||
minetest.add_item(player:getpos(), new_stack)
|
||||
end
|
||||
else
|
||||
stack:set_metadata(minetest.serialize(data))
|
||||
end
|
||||
|
||||
elseif fields.book_next or fields.book_prev then
|
||||
local data
|
||||
data = minetest.deserialize(stack:get_metadata())
|
||||
if not data or not data.page then
|
||||
return
|
||||
end
|
||||
|
||||
data.page = tonumber(data.page)
|
||||
data.page_max = tonumber(data.page_max)
|
||||
|
||||
if fields.book_next then
|
||||
data.page = data.page + 1
|
||||
if data.page > data.page_max then
|
||||
data.page = 1
|
||||
end
|
||||
else
|
||||
data.page = data.page - 1
|
||||
if data.page == 0 then
|
||||
data.page = data.page_max
|
||||
end
|
||||
end
|
||||
|
||||
stack:set_metadata(minetest.serialize(data))
|
||||
stack = book_on_use(stack, player)
|
||||
end
|
||||
|
||||
-- Update stack
|
||||
player:set_wielded_item(stack)
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:book", {
|
||||
description = "Book",
|
||||
inventory_image = "default_book.png",
|
||||
groups = {book = 1, flammable = 3},
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:book_written", {
|
||||
description = "Book With Text",
|
||||
inventory_image = "default_book_written.png",
|
||||
groups = {book = 1, not_in_creative_inventory = 1, flammable = 3},
|
||||
stack_max = 1,
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "default:book_written",
|
||||
recipe = {"default:book", "default:book_written"}
|
||||
})
|
||||
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
if itemstack:get_name() ~= "default:book_written" then
|
||||
return
|
||||
end
|
||||
|
||||
local original
|
||||
local index
|
||||
for i = 1, player:get_inventory():get_size("craft") do
|
||||
if old_craft_grid[i]:get_name() == "default:book_written" then
|
||||
original = old_craft_grid[i]
|
||||
index = i
|
||||
end
|
||||
end
|
||||
if not original then
|
||||
return
|
||||
end
|
||||
local copymeta = original:get_meta():to_table()
|
||||
-- copy of the book held by player's mouse cursor
|
||||
itemstack:get_meta():from_table(copymeta)
|
||||
-- put the book with metadata back in the craft grid
|
||||
craft_inv:set_stack("craft", index, original)
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:skeleton_key", {
|
||||
description = "Skeleton Key",
|
||||
inventory_image = "default_key_skeleton.png",
|
||||
groups = {key = 1},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if not node then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
|
||||
if not on_skeleton_key_use then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- make a new key secret in case the node callback needs it
|
||||
local random = math.random
|
||||
local newsecret = string.format(
|
||||
"%04x%04x%04x%04x",
|
||||
random(2^16) - 1, random(2^16) - 1,
|
||||
random(2^16) - 1, random(2^16) - 1)
|
||||
|
||||
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
|
||||
|
||||
if secret then
|
||||
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
|
||||
|
||||
-- update original itemstack
|
||||
itemstack:take_item()
|
||||
|
||||
-- finish and return the new key
|
||||
local new_stack = ItemStack("default:key")
|
||||
local meta = new_stack:get_meta()
|
||||
meta:set_string("secret", secret)
|
||||
meta:set_string("description", "Key to "..user:get_player_name().."'s "
|
||||
..minetest.registered_nodes[node.name].description)
|
||||
|
||||
if itemstack:get_count() == 0 then
|
||||
itemstack = new_stack
|
||||
else
|
||||
if inv:add_item("main", new_stack):get_count() > 0 then
|
||||
minetest.add_item(user:getpos(), new_stack)
|
||||
end -- else: added to inventory successfully
|
||||
end
|
||||
|
||||
return itemstack -- FIXME: See if this return is a problem
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:coal_lump", {
|
||||
description = "Coal Lump",
|
||||
inventory_image = "default_coal_lump.png",
|
||||
groups = {coal = 1, flammable = 1}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:iron_lump", {
|
||||
@ -31,6 +264,16 @@ minetest.register_craftitem("default:copper_lump", {
|
||||
inventory_image = "default_copper_lump.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:tin_lump", {
|
||||
description = "Tin Lump",
|
||||
inventory_image = "default_tin_lump.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:silver_lump", {
|
||||
description = "Silver Lump",
|
||||
inventory_image = "default_silver_lump.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:mese_crystal", {
|
||||
description = "Mese Crystal",
|
||||
inventory_image = "default_mese_crystal.png",
|
||||
@ -41,6 +284,11 @@ minetest.register_craftitem("default:gold_lump", {
|
||||
inventory_image = "default_gold_lump.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:mithril_lump", {
|
||||
description = "Mithril Lump",
|
||||
inventory_image = "default_mithril_lump.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:diamond", {
|
||||
description = "Diamond",
|
||||
inventory_image = "default_diamond.png",
|
||||
@ -48,26 +296,43 @@ minetest.register_craftitem("default:diamond", {
|
||||
|
||||
minetest.register_craftitem("default:clay_lump", {
|
||||
description = "Clay Lump",
|
||||
stack_max = 200,
|
||||
inventory_image = "default_clay_lump.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:steel_ingot", {
|
||||
description = "Steel Ingot",
|
||||
inventory_image = "default_steel_ingot.png",
|
||||
groups = {ingot = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:copper_ingot", {
|
||||
description = "Copper Ingot",
|
||||
inventory_image = "default_copper_ingot.png",
|
||||
groups = {ingot = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:tin_ingot", {
|
||||
description = "Tin Ingot",
|
||||
inventory_image = "default_tin_ingot.png",
|
||||
groups = {ingot = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:bronze_ingot", {
|
||||
description = "Bronze Ingot",
|
||||
inventory_image = "default_bronze_ingot.png",
|
||||
groups = {ingot = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:silver_ingot", {
|
||||
description = "Silver Ingot",
|
||||
inventory_image = "default_silver_ingot.png",
|
||||
groups = {ingot = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:gold_ingot", {
|
||||
description = "Gold Ingot",
|
||||
groups = {ingot = 1},
|
||||
inventory_image = "default_gold_ingot.png"
|
||||
})
|
||||
|
||||
@ -76,12 +341,28 @@ minetest.register_craftitem("default:mese_crystal_fragment", {
|
||||
inventory_image = "default_mese_crystal_fragment.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:mithril_ingot", {
|
||||
description = "Mithril Ingot",
|
||||
groups = {ingot = 1},
|
||||
inventory_image = "default_mithril_ingot.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:clay_brick", {
|
||||
description = "Clay Brick",
|
||||
inventory_image = "default_clay_brick.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:scorched_stuff", {
|
||||
description = "Scorched Stuff",
|
||||
inventory_image = "default_scorched_stuff.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:obsidian_shard", {
|
||||
description = "Obsidian Shard",
|
||||
inventory_image = "default_obsidian_shard.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:flint", {
|
||||
description = "Flint",
|
||||
inventory_image = "default_flint.png"
|
||||
})
|
||||
|
1
mods/default/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
_misc_init?
|
611
mods/default/functions.lua
Normal file → Executable file
@ -7,20 +7,20 @@
|
||||
function default.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="", gain=1.0}
|
||||
{name = "", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name="default_dug_node", gain=0.25}
|
||||
{name = "default_dug_node", gain = 0.25}
|
||||
table.place = table.place or
|
||||
{name="default_place_node_hard", gain=1.0}
|
||||
{name = "default_place_node_hard", gain = 1.0}
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_hard_footstep", gain=0.5}
|
||||
{name = "default_hard_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name="default_hard_footstep", gain=1.0}
|
||||
{name = "default_hard_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -28,11 +28,11 @@ end
|
||||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_dirt_footstep", gain=1.0}
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name="default_dirt_footstep", gain=1.5}
|
||||
{name = "default_dirt_footstep", gain = 1.5}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -40,11 +40,23 @@ end
|
||||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_sand_footstep", gain=0.5}
|
||||
{name = "default_sand_footstep", gain = 0.12}
|
||||
table.dug = table.dug or
|
||||
{name="default_sand_footstep", gain=1.0}
|
||||
{name = "default_sand_footstep", gain = 0.24}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_gravel_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_gravel_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -52,9 +64,9 @@ end
|
||||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_wood_footstep", gain=0.5}
|
||||
{name = "default_wood_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name="default_wood_footstep", gain=1.0}
|
||||
{name = "default_wood_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -62,13 +74,13 @@ end
|
||||
function default.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_grass_footstep", gain=0.35}
|
||||
{name = "default_grass_footstep", gain = 0.35}
|
||||
table.dug = table.dug or
|
||||
{name="default_grass_footstep", gain=0.85}
|
||||
{name = "default_grass_footstep", gain = 0.7}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_crumbly", gain=0.4}
|
||||
{name = "default_dig_crumbly", gain = 0.4}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -76,196 +88,145 @@ end
|
||||
function default.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_glass_footstep", gain=0.5}
|
||||
{name = "default_glass_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name="default_break_glass", gain=1.0}
|
||||
{name = "default_break_glass", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_metal_footstep", gain = 0.5}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_metal", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dug_metal", gain = 0.5}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node_metal", gain = 0.5}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
--
|
||||
-- Legacy
|
||||
--
|
||||
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
end
|
||||
|
||||
-- Horrible crap to support old code
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
function default.register_falling_node(nodename, texture)
|
||||
minetest.log("error", debug.traceback())
|
||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
if minetest.registered_nodes[nodename] then
|
||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Global callbacks
|
||||
--
|
||||
|
||||
-- Global environment step function
|
||||
function on_step(dtime)
|
||||
-- print("on_step")
|
||||
end
|
||||
minetest.register_globalstep(on_step)
|
||||
|
||||
function on_placenode(p, node)
|
||||
--print("on_placenode")
|
||||
end
|
||||
minetest.register_on_placenode(on_placenode)
|
||||
|
||||
function on_dignode(p, node)
|
||||
--print("on_dignode")
|
||||
end
|
||||
minetest.register_on_dignode(on_dignode)
|
||||
|
||||
function on_punchnode(p, node)
|
||||
end
|
||||
minetest.register_on_punchnode(on_punchnode)
|
||||
|
||||
|
||||
--
|
||||
-- Grow trees
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:sapling"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node)
|
||||
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
|
||||
local is_soil = minetest.get_item_group(nu, "soil")
|
||||
if is_soil == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
|
||||
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
|
||||
local data = vm:get_data()
|
||||
default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
|
||||
vm:set_data(data)
|
||||
vm:write_to_map(data)
|
||||
vm:update_map()
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:junglesapling"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node)
|
||||
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
|
||||
local is_soil = minetest.get_item_group(nu, "soil")
|
||||
if is_soil == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log("action", "A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
|
||||
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
|
||||
local data = vm:get_data()
|
||||
default.grow_jungletree(data, a, pos, math.random(1,100000))
|
||||
vm:set_data(data)
|
||||
vm:write_to_map(data)
|
||||
vm:update_map()
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- Lavacooling
|
||||
--
|
||||
|
||||
default.cool_lava_source = function(pos)
|
||||
minetest.set_node(pos, {name="default:obsidian"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
end
|
||||
|
||||
default.cool_lava_flowing = function(pos)
|
||||
minetest.set_node(pos, {name="default:stone"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
default.cool_lava = function(pos, node)
|
||||
if node.name == "default:lava_source" then
|
||||
minetest.set_node(pos, {name = "default:obsidian"})
|
||||
else -- Lava flowing
|
||||
minetest.set_node(pos, {name = "default:stone"})
|
||||
end
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:lava_flowing"},
|
||||
label = "Lava cooling",
|
||||
nodenames = {"default:lava_source", "default:lava_flowing"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
|
||||
catch_up = false,
|
||||
action = function(...)
|
||||
default.cool_lava(...)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:lava_source"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
|
||||
end,
|
||||
})
|
||||
|
||||
--
|
||||
-- optimized helper to put all items in an inventory into a drops list
|
||||
--
|
||||
|
||||
function default.get_inventory_drops(pos, inventory, drops)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local n = #drops
|
||||
for i = 1, inv:get_size(inventory) do
|
||||
local stack = inv:get_stack(inventory, i)
|
||||
if stack:get_count() > 0 then
|
||||
drops[n+1] = stack:to_table()
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Papyrus and cactus growing
|
||||
--
|
||||
|
||||
-- wrapping the functions in abm action is necessary to make overriding them possible
|
||||
|
||||
function default.grow_cactus(pos, node)
|
||||
if node.param2 >= 4 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name --MFF
|
||||
if minetest.get_item_group(name, "sand") == 0 and name ~= "default:dirt_with_dry_grass" then --MFF
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:cactus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:cactus"})
|
||||
return true
|
||||
end
|
||||
|
||||
function default.grow_papyrus(pos, node)
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name ~= "default:dirt_with_grass" and name ~= "default:dirt" and name ~= "default:sand" and name ~= "default:desert_sand" then --MFF
|
||||
return
|
||||
end
|
||||
if not minetest.find_node_near(pos, 3, {"group:water"}) then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:papyrus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:papyrus"})
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grow cactus",
|
||||
nodenames = {"default:cactus"},
|
||||
neighbors = {"group:sand"},
|
||||
interval = 50,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if minetest.get_item_group(name, "sand") ~= 0 then
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:cactus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
neighbors = {"group:sand", "default:dirt_with_dry_grass"}, --MFF
|
||||
interval = 12,
|
||||
chance = 83,
|
||||
action = function(...)
|
||||
default.grow_cactus(...)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grow papyrus",
|
||||
nodenames = {"default:papyrus"},
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
||||
interval = 50,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "default:dirt" or name == "default:dirt_with_grass" then
|
||||
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:papyrus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand", "default:desert_sand"}, --MFF
|
||||
interval = 14,
|
||||
chance = 71,
|
||||
action = function(...)
|
||||
default.grow_papyrus(...)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- dig upwards
|
||||
--
|
||||
@ -279,102 +240,250 @@ function default.dig_up(pos, node, digger)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Fence registration helper
|
||||
--
|
||||
|
||||
function default.register_fence(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{ def.material, 'group:stick', def.material },
|
||||
{ def.material, 'group:stick', def.material },
|
||||
}
|
||||
})
|
||||
|
||||
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
|
||||
"^default_fence_overlay.png^[makealpha:255,126,126"
|
||||
-- Allow almost everything to be overridden
|
||||
local default_fields = {
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
|
||||
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
|
||||
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
|
||||
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
|
||||
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
|
||||
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
|
||||
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
|
||||
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
|
||||
},
|
||||
connects_to = {"group:fence", "group:wood", "group:tree"},
|
||||
inventory_image = fence_texture,
|
||||
wield_image = fence_texture,
|
||||
tiles = {def.texture},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {},
|
||||
}
|
||||
for k, v in pairs(default_fields) do
|
||||
if not def[k] then
|
||||
def[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Leafdecay
|
||||
--
|
||||
|
||||
-- To enable leaf decay for a node, add it to the "leafdecay" group.
|
||||
--
|
||||
-- The rating of the group determines how far from a node in the group "tree"
|
||||
-- the node can be without decaying.
|
||||
--
|
||||
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
-- the player places a node of that kind, you will want to set param2=1 or so.
|
||||
--
|
||||
-- If the node is in the leafdecay_drop group then the it will always be dropped
|
||||
-- as an item
|
||||
-- Prevent decay of placed leaves
|
||||
|
||||
default.leafdecay_trunk_cache = {}
|
||||
default.leafdecay_enable_cache = true
|
||||
-- Spread the load of finding trunks
|
||||
default.leafdecay_trunk_find_allow_accumulator = 0
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
local finds_per_second = 5000
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
math.floor(dtime * finds_per_second)
|
||||
end)
|
||||
-- Leafdecay ABM
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Leaf decay",
|
||||
nodenames = {"group:leafdecay"},
|
||||
neighbors = {"air", "group:liquid"},
|
||||
-- A low interval and a high inverse chance spreads the load
|
||||
neighbors = {"air"},
|
||||
interval = 2,
|
||||
chance = 5,
|
||||
chance = 10,
|
||||
catch_up = false,
|
||||
|
||||
action = function(p0, node, _, _)
|
||||
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
||||
local do_preserve = false
|
||||
local d = minetest.registered_nodes[node.name].groups.leafdecay
|
||||
if not d or d == 0 then
|
||||
--print("not groups.leafdecay")
|
||||
action = function(pos, node, _, _)
|
||||
-- Check if leaf is placed
|
||||
if node.param2 ~= 0 then
|
||||
return
|
||||
end
|
||||
local n0 = minetest.get_node(p0)
|
||||
if n0.param2 ~= 0 then
|
||||
--print("param2 ~= 0")
|
||||
|
||||
local rad = minetest.registered_nodes[node.name].groups.leafdecay
|
||||
-- Assume ignore is a trunk, to make this
|
||||
-- work at the border of a loaded area
|
||||
if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then
|
||||
return
|
||||
end
|
||||
local p0_hash = nil
|
||||
if default.leafdecay_enable_cache then
|
||||
p0_hash = minetest.hash_node_position(p0)
|
||||
local trunkp = default.leafdecay_trunk_cache[p0_hash]
|
||||
if trunkp then
|
||||
local n = minetest.get_node(trunkp)
|
||||
local reg = minetest.registered_nodes[n.name]
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
|
||||
--print("cached trunk still exists")
|
||||
return
|
||||
end
|
||||
--print("cached trunk is invalid")
|
||||
-- Cache is invalid
|
||||
table.remove(default.leafdecay_trunk_cache, p0_hash)
|
||||
-- Drop stuff
|
||||
local itemstacks = minetest.get_node_drops(node.name)
|
||||
for _, itemname in ipairs(itemstacks) do
|
||||
if itemname ~= node.name or
|
||||
minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then
|
||||
local p_drop = {
|
||||
x = pos.x - 0.5 + math.random(),
|
||||
y = pos.y - 0.5 + math.random(),
|
||||
z = pos.z - 0.5 + math.random(),
|
||||
}
|
||||
minetest.add_item(p_drop, itemname)
|
||||
end
|
||||
end
|
||||
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
|
||||
-- Remove node
|
||||
minetest.remove_node(pos)
|
||||
nodeupdate(pos)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Convert dirt to something that fits the environment
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass spread",
|
||||
nodenames = {"default:dirt"},
|
||||
neighbors = {
|
||||
"default:dirt_with_grass",
|
||||
"default:dirt_with_dry_grass",
|
||||
"default:dirt_with_snow",
|
||||
"group:grass",
|
||||
"group:dry_grass",
|
||||
"default:snow",
|
||||
},
|
||||
interval = 6,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
-- Check for darkness: night, shadow or under a light-blocking node
|
||||
-- Returns if ignore above
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
if (minetest.get_node_light(above) or 0) < 13 then
|
||||
return
|
||||
end
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
default.leafdecay_trunk_find_allow_accumulator - 1
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
||||
if p1 then
|
||||
do_preserve = true
|
||||
if default.leafdecay_enable_cache then
|
||||
--print("caching trunk")
|
||||
-- Cache the trunk
|
||||
default.leafdecay_trunk_cache[p0_hash] = p1
|
||||
end
|
||||
|
||||
-- Look for spreading dirt-type neighbours
|
||||
local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
|
||||
if p2 then
|
||||
local n3 = minetest.get_node(p2)
|
||||
minetest.set_node(pos, {name = n3.name})
|
||||
return
|
||||
end
|
||||
if not do_preserve then
|
||||
-- Drop stuff other than the node itself
|
||||
itemstacks = minetest.get_node_drops(n0.name)
|
||||
for _, itemname in ipairs(itemstacks) do
|
||||
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
|
||||
itemname ~= n0.name then
|
||||
local p_drop = {
|
||||
x = p0.x - 0.5 + math.random(),
|
||||
y = p0.y - 0.5 + math.random(),
|
||||
z = p0.z - 0.5 + math.random(),
|
||||
}
|
||||
minetest.add_item(p_drop, itemname)
|
||||
end
|
||||
end
|
||||
-- Remove node
|
||||
minetest.remove_node(p0)
|
||||
nodeupdate(p0)
|
||||
|
||||
-- Else, any seeding nodes on top?
|
||||
local name = minetest.get_node(above).name
|
||||
-- Snow check is cheapest, so comes first
|
||||
if name == "default:snow" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
-- Most likely case first
|
||||
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Grass and dry grass removed in darkness
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass covered",
|
||||
nodenames = {"group:spreading_dirt_type"},
|
||||
interval = 8,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
||||
nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none") then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Moss growth on cobble near water
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Moss growth",
|
||||
nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 16,
|
||||
chance = 200,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
if node.name == "default:cobble" then
|
||||
minetest.set_node(pos, {name = "default:mossycobble"})
|
||||
elseif node.name == "stairs:slab_cobble" then
|
||||
minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
|
||||
elseif node.name == "stairs:stair_cobble" then
|
||||
minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Checks if specified volume intersects a protected volume
|
||||
--
|
||||
|
||||
function default.intersects_protection(minp, maxp, player_name, interval)
|
||||
-- 'interval' is the largest allowed interval for the 3D lattice of checks
|
||||
|
||||
-- Compute the optimal float step 'd' for each axis so that all corners and
|
||||
-- borders are checked. 'd' will be smaller or equal to 'interval'.
|
||||
-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
|
||||
-- for loop (which might otherwise not be the case due to rounding errors).
|
||||
local d = {}
|
||||
for _, c in pairs({"x", "y", "z"}) do
|
||||
if maxp[c] > minp[c] then
|
||||
d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
|
||||
elseif maxp[c] == minp[c] then
|
||||
d[c] = 1 -- Any value larger than 0 to avoid division by zero
|
||||
else -- maxp[c] < minp[c], print error and treat as protection intersected
|
||||
minetest.log("error", "maxp < minp in 'default.intersects_protection()'")
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
for zf = minp.z, maxp.z, d.z do
|
||||
local z = math.floor(zf + 0.5)
|
||||
for yf = minp.y, maxp.y, d.y do
|
||||
local y = math.floor(yf + 0.5)
|
||||
for xf = minp.x, maxp.x, d.x do
|
||||
local x = math.floor(xf + 0.5)
|
||||
if minetest.is_protected({x = x, y = y, z = z}, player_name) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
317
mods/default/furnace.lua
Executable file
@ -0,0 +1,317 @@
|
||||
|
||||
--
|
||||
-- Formspecs
|
||||
--
|
||||
|
||||
local function active_formspec(fuel_percent, item_percent)
|
||||
local formspec =
|
||||
"size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
|
||||
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
|
||||
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_name;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;src]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;fuel]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
return formspec
|
||||
end
|
||||
|
||||
local inactive_formspec =
|
||||
"size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_name;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;src]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;fuel]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
|
||||
--
|
||||
-- Node callback functions that are the same for active and inactive furnace
|
||||
--
|
||||
|
||||
local function can_dig(pos, player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if listname == "fuel" then
|
||||
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
|
||||
if inv:is_empty("src") then
|
||||
meta:set_string("infotext", "Furnace is empty")
|
||||
end
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif listname == "src" then
|
||||
return stack:get_count()
|
||||
elseif listname == "dst" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
|
||||
local function furnace_node_timer(pos, elapsed)
|
||||
--
|
||||
-- Inizialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
local srclist = inv:get_list("src")
|
||||
local fuellist = inv:get_list("fuel")
|
||||
|
||||
--
|
||||
-- Cooking
|
||||
--
|
||||
|
||||
-- Check if we have cookable content
|
||||
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
local cookable = true
|
||||
|
||||
if cooked.time == 0 then
|
||||
cookable = false
|
||||
end
|
||||
|
||||
-- Check if we have enough fuel to burn
|
||||
if fuel_time < fuel_totaltime then
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + 1
|
||||
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable then
|
||||
src_time = src_time + 1
|
||||
if src_time >= cooked.time then
|
||||
-- Place result in dst list if possible
|
||||
if inv:room_for_item("dst", cooked.item) then
|
||||
inv:add_item("dst", cooked.item)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Furnace ran out of fuel
|
||||
if cookable then
|
||||
-- We need to get new fuel
|
||||
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
|
||||
fuel_totaltime = fuel.time
|
||||
fuel_time = 0
|
||||
end
|
||||
else
|
||||
-- We don't need to get new fuel since there is no cookable item
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Update formspec, infotext and node
|
||||
--
|
||||
local formspec = inactive_formspec
|
||||
local item_state
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
if item_percent > 100 then
|
||||
item_state = "100% (output full)"
|
||||
else
|
||||
item_state = item_percent .. "%"
|
||||
end
|
||||
else
|
||||
if srclist[1]:is_empty() then
|
||||
item_state = "Empty"
|
||||
else
|
||||
item_state = "Not cookable"
|
||||
end
|
||||
end
|
||||
|
||||
local fuel_state = "Empty"
|
||||
local active = "inactive "
|
||||
local result = false
|
||||
|
||||
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
|
||||
active = "active "
|
||||
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
fuel_state = fuel_percent .. "%"
|
||||
formspec = active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "default:furnace_active")
|
||||
-- make sure timer restarts automatically
|
||||
result = true
|
||||
else
|
||||
if not fuellist[1]:is_empty() then
|
||||
fuel_state = "0%"
|
||||
end
|
||||
swap_node(pos, "default:furnace")
|
||||
-- stop timer on the inactive furnace
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:stop()
|
||||
end
|
||||
|
||||
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
--
|
||||
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", infotext)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
--
|
||||
-- Node definitions
|
||||
--
|
||||
|
||||
minetest.register_node("default:furnace", {
|
||||
description = "Furnace",
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png", "default_furnace_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size('src', 1)
|
||||
inv:set_size('fuel', 1)
|
||||
inv:set_size('dst', 4)
|
||||
end,
|
||||
|
||||
on_metadata_inventory_move = function(pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(1.0)
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
-- start timer function, it will sort out whether furnace can burn or not.
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(1.0)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "src", drops)
|
||||
default.get_inventory_drops(pos, "fuel", drops)
|
||||
default.get_inventory_drops(pos, "dst", drops)
|
||||
drops[#drops+1] = "default:furnace"
|
||||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
||||
minetest.register_node("default:furnace_active", {
|
||||
description = "Furnace",
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
{
|
||||
image = "default_furnace_front_active.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1.5
|
||||
},
|
||||
}
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
light_source = 8,
|
||||
drop = "default:furnace",
|
||||
groups = {cracky=2, not_in_creative_inventory=1},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
36
mods/default/init.lua
Normal file → Executable file
@ -1,16 +1,13 @@
|
||||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- The API documentation in here was moved into doc/lua_api.txt
|
||||
|
||||
WATER_ALPHA = 160
|
||||
WATER_VISC = 1
|
||||
LAVA_VISC = 7
|
||||
LIGHT_MAX = 14
|
||||
-- The API documentation in here was moved into game_api.txt
|
||||
|
||||
-- Definitions made by this mod that other mods can use too
|
||||
default = {}
|
||||
|
||||
default.LIGHT_MAX = 14
|
||||
|
||||
-- GUI related stuff
|
||||
default.gui_bg = "bgcolor[#080808BB;true]"
|
||||
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
|
||||
@ -24,7 +21,7 @@ function default.get_hotbar_bg(x,y)
|
||||
return out
|
||||
end
|
||||
|
||||
default.gui_suvival_form = "size[8,8.5]"..
|
||||
default.gui_survival_form = "size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
@ -33,15 +30,22 @@ default.gui_suvival_form = "size[8,8.5]"..
|
||||
"list[current_player;craft;1.75,0.5;3,3;]"..
|
||||
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
|
||||
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_player;craft]"..
|
||||
default.get_hotbar_bg(0,4.25)
|
||||
|
||||
-- Load files
|
||||
dofile(minetest.get_modpath("default").."/functions.lua")
|
||||
dofile(minetest.get_modpath("default").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("default").."/tools.lua")
|
||||
dofile(minetest.get_modpath("default").."/craftitems.lua")
|
||||
dofile(minetest.get_modpath("default").."/crafting.lua")
|
||||
dofile(minetest.get_modpath("default").."/mapgen.lua")
|
||||
dofile(minetest.get_modpath("default").."/player.lua")
|
||||
dofile(minetest.get_modpath("default").."/trees.lua")
|
||||
dofile(minetest.get_modpath("default").."/aliases.lua")
|
||||
local default_path = minetest.get_modpath("default")
|
||||
|
||||
dofile(default_path.."/functions.lua")
|
||||
dofile(default_path.."/trees.lua")
|
||||
dofile(default_path.."/nodes.lua")
|
||||
dofile(default_path.."/furnace.lua")
|
||||
dofile(default_path.."/tools.lua")
|
||||
--dofile(default_path.."/item_entity.lua") --remove due to crash and we have already builtin_item
|
||||
dofile(default_path.."/craftitems.lua")
|
||||
dofile(default_path.."/crafting.lua")
|
||||
dofile(default_path.."/mapgen.lua")
|
||||
dofile(default_path.."/player.lua")
|
||||
dofile(default_path.."/aliases.lua")
|
||||
dofile(default_path.."/legacy.lua")
|
||||
|
74
mods/default/item_entity.lua
Normal file
@ -0,0 +1,74 @@
|
||||
-- mods/default/item_entity.lua
|
||||
|
||||
local builtin_item = minetest.registered_entities["__builtin:item"]
|
||||
|
||||
local item = {
|
||||
set_item = function(self, itemstring)
|
||||
builtin_item.set_item(self, itemstring)
|
||||
|
||||
local stack = ItemStack(itemstring)
|
||||
local itemdef = minetest.registered_items[stack:get_name()]
|
||||
if itemdef and itemdef.groups.flammable ~= 0 then
|
||||
self.flammable = itemdef.groups.flammable
|
||||
end
|
||||
end,
|
||||
|
||||
burn_up = function(self)
|
||||
-- disappear in a smoke puff
|
||||
self.object:remove()
|
||||
local p = self.object:getpos()
|
||||
minetest.sound_play("default_item_smoke", {
|
||||
pos = p,
|
||||
max_hear_distance = 8,
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 3,
|
||||
time = 0.1,
|
||||
minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 },
|
||||
maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 },
|
||||
minvel = {x = 0, y = 2.5, z = 0},
|
||||
maxvel = {x = 0, y = 2.5, z = 0},
|
||||
minacc = {x = -0.15, y = -0.02, z = -0.15},
|
||||
maxacc = {x = 0.15, y = -0.01, z = 0.15},
|
||||
minexptime = 4,
|
||||
maxexptime = 6,
|
||||
minsize = 5,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
texture = "default_item_smoke.png"
|
||||
})
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
builtin_item.on_step(self, dtime)
|
||||
|
||||
if self.flammable then
|
||||
-- flammable, check for igniters
|
||||
self.ignite_timer = (self.ignite_timer or 0) + dtime
|
||||
if self.ignite_timer > 10 then
|
||||
self.ignite_timer = 0
|
||||
|
||||
local node = minetest.get_node_or_nil(self.object:getpos())
|
||||
if not node then
|
||||
return
|
||||
end
|
||||
|
||||
-- Immediately burn up flammable items in lava
|
||||
if minetest.get_item_group(node.name, "lava") > 0 then
|
||||
self:burn_up()
|
||||
else
|
||||
-- otherwise there'll be a chance based on its igniter value
|
||||
local burn_chance = self.flammable
|
||||
* minetest.get_item_group(node.name, "igniter")
|
||||
if burn_chance > 0 and math.random(0, burn_chance) ~= 0 then
|
||||
self:burn_up()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
-- set defined item as new __builtin:item, with the old one as fallback table
|
||||
setmetatable(item, builtin_item)
|
||||
minetest.register_entity(":__builtin:item", item)
|
25
mods/default/legacy.lua
Executable file
@ -0,0 +1,25 @@
|
||||
-- mods/default/legacy.lua
|
||||
|
||||
-- Horrible stuff to support old code registering falling nodes
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
function default.register_falling_node(nodename, texture)
|
||||
minetest.log("error", debug.traceback())
|
||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
if minetest.registered_nodes[nodename] then
|
||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||
end
|
||||
end
|
||||
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
end
|
||||
|
||||
-- Liquids
|
||||
WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
|
||||
WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
|
||||
LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
|
||||
LIGHT_MAX = default.LIGHT_MAX
|
||||
|
||||
-- Formspecs
|
||||
default.gui_suvival_form = default.gui_survival_form
|
171
mods/default/license.txt
Normal file
@ -0,0 +1,171 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2016 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Licenses of media (textures, models and sounds)
|
||||
-----------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2010-2016:
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Cisoun
|
||||
G4JC
|
||||
VanessaE
|
||||
RealBadAngel
|
||||
Calinou
|
||||
MirceaKitsune
|
||||
Jordach
|
||||
PilzAdam
|
||||
jojoa1997
|
||||
InfinityProject
|
||||
Splizard
|
||||
Zeg9
|
||||
paramat
|
||||
BlockMen
|
||||
sofar
|
||||
Neuromancer
|
||||
Gambit
|
||||
asl97
|
||||
KevDoy
|
||||
Mito551
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||||
Copyright (C) 2014-2016 brunob.santos
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/4.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution-ShareAlike 2.0 Generic (CC BY-SA 2.0)
|
||||
Copyright (C) 2014-2016 Neuromancer
|
||||
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/2.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution 3.0 Unported (CC BY 3.0)
|
||||
Copyright (C) 2009 cmusounddesign
|
||||
Copyright (C) 2010 Tomlija
|
||||
Copyright (C) 2010 lsprice
|
||||
Copyright (C) 2014 sonictechtonic
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by/3.0/
|
2213
mods/default/mapgen.lua
Normal file → Executable file
BIN
mods/default/models/character.b3d
Executable file
3401
mods/default/nodes.lua
Normal file → Executable file
59
mods/default/player.lua
Normal file → Executable file
@ -1,55 +1,6 @@
|
||||
-- Minetest 0.4 mod: player
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
--[[
|
||||
|
||||
API
|
||||
---
|
||||
|
||||
default.player_register_model(name, def)
|
||||
^ Register a new model to be used by players.
|
||||
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
|
||||
^ See Model Definition below for format of <def>.
|
||||
|
||||
default.registered_player_models[name]
|
||||
^ See Model Definition below for format.
|
||||
|
||||
default.player_set_model(player, model_name)
|
||||
^ <player> is a PlayerRef.
|
||||
^ <model_name> is a model registered with player_register_model.
|
||||
|
||||
default.player_set_animation(player, anim_name [, speed])
|
||||
^ <player> is a PlayerRef.
|
||||
^ <anim_name> is the name of the animation.
|
||||
^ <speed> is in frames per second. If nil, default from the model is used
|
||||
|
||||
default.player_set_textures(player, textures)
|
||||
^ <player> is a PlayerRef.
|
||||
^ <textures> is an array of textures
|
||||
^ If <textures> is nil, the default textures from the model def are used
|
||||
|
||||
default.player_get_animation(player)
|
||||
^ <player> is a PlayerRef.
|
||||
^ Returns a table containing fields "model", "textures" and "animation".
|
||||
^ Any of the fields of the returned table may be nil.
|
||||
|
||||
Model Definition
|
||||
----------------
|
||||
|
||||
model_def = {
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x=1, y=1,}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = { x=<start_frame>, y=<end_frame>, },
|
||||
foo = { x= 0, y=19, },
|
||||
bar = { x=20, y=39, },
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
|
||||
]]
|
||||
|
||||
-- Player animation blending
|
||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
||||
local animation_blend = 0
|
||||
@ -64,7 +15,7 @@ function default.player_register_model(name, def)
|
||||
end
|
||||
|
||||
-- Default player appearance
|
||||
default.player_register_model("character.x", {
|
||||
default.player_register_model("character.b3d", {
|
||||
animation_speed = 30,
|
||||
textures = {"character.png", },
|
||||
animations = {
|
||||
@ -74,7 +25,6 @@ default.player_register_model("character.x", {
|
||||
walk = { x=168, y=187, },
|
||||
mine = { x=189, y=198, },
|
||||
walk_mine = { x=200, y=219, },
|
||||
-- Extra animations (not currently used by the game).
|
||||
sit = { x= 81, y=160, },
|
||||
},
|
||||
})
|
||||
@ -142,12 +92,12 @@ end
|
||||
-- Update appearance when the player joins
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_attached[player:get_player_name()] = false
|
||||
default.player_set_model(player, "character.x")
|
||||
default.player_set_model(player, "character.b3d")
|
||||
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
||||
|
||||
-- set GUI
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
player:set_inventory_formspec(default.gui_suvival_form)
|
||||
player:set_inventory_formspec(default.gui_survival_form)
|
||||
end
|
||||
player:hud_set_hotbar_image("gui_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
|
||||
@ -162,6 +112,7 @@ end)
|
||||
|
||||
-- Localize for better performance.
|
||||
local player_set_animation = default.player_set_animation
|
||||
local player_attached = default.player_attached
|
||||
|
||||
-- Check each player and apply animations
|
||||
minetest.register_globalstep(function(dtime)
|
||||
@ -169,7 +120,7 @@ minetest.register_globalstep(function(dtime)
|
||||
local name = player:get_player_name()
|
||||
local model_name = player_model[name]
|
||||
local model = model_name and models[model_name]
|
||||
if model and not default.player_attached[name] then
|
||||
if model and not player_attached[name] then
|
||||
local controls = player:get_player_control()
|
||||
local walking = false
|
||||
local animation_speed_mod = model.animation_speed or 30
|
||||
|
BIN
mods/default/schematics/acacia_tree.mts
Normal file
BIN
mods/default/schematics/acacia_tree_from_sapling.mts
Executable file
BIN
mods/default/schematics/apple_tree.mts
Normal file
BIN
mods/default/schematics/apple_tree_from_sapling.mts
Executable file
BIN
mods/default/schematics/aspen_tree.mts
Normal file
BIN
mods/default/schematics/aspen_tree_from_sapling.mts
Normal file
BIN
mods/default/schematics/jungle_tree.mts
Executable file
BIN
mods/default/schematics/jungle_tree_from_sapling.mts
Executable file
BIN
mods/default/schematics/large_cactus.mts
Normal file
BIN
mods/default/schematics/papyrus.mts
Executable file
BIN
mods/default/schematics/pine_tree.mts
Normal file
BIN
mods/default/schematics/pine_tree_from_sapling.mts
Executable file
BIN
mods/default/schematics/snowy_pine_tree_from_sapling.mts
Normal file
BIN
mods/default/sounds/default_break_glass.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_break_glass.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_break_glass.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_breathless.ogg
Executable file
BIN
mods/default/sounds/default_cool_lava.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_cool_lava.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_cool_lava.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dig_choppy.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dig_cracky.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dig_crumbly.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dig_dig_immediate.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dig_metal.ogg
Normal file
BIN
mods/default/sounds/default_dig_oddly_breakable_by_hand.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dirt_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dirt_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dirt_footstep.3.ogg
Executable file
BIN
mods/default/sounds/default_dirt_footstep.4.ogg
Executable file
BIN
mods/default/sounds/default_dug_metal.1.ogg
Normal file
BIN
mods/default/sounds/default_dug_metal.2.ogg
Normal file
BIN
mods/default/sounds/default_dug_node.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dug_node.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_glass_footstep.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_grass_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_grass_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_grass_footstep.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_grass_footstep.4.ogg
Executable file
BIN
mods/default/sounds/default_gravel_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_gravel_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_gravel_footstep.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_gravel_footstep.4.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_hard_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_hard_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_hard_footstep.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_hard_footstep.4.ogg
Executable file
BIN
mods/default/sounds/default_item_smoke.ogg
Normal file
BIN
mods/default/sounds/default_metal_footstep.1.ogg
Executable file
BIN
mods/default/sounds/default_metal_footstep.2.ogg
Executable file
BIN
mods/default/sounds/default_metal_footstep.3.ogg
Executable file
BIN
mods/default/sounds/default_metal_footstep.4.ogg
Executable file
BIN
mods/default/sounds/default_place_node.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node_hard.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node_hard.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node_metal.1.ogg
Normal file
BIN
mods/default/sounds/default_place_node_metal.2.ogg
Normal file
BIN
mods/default/sounds/default_sand_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_sand_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_sand_footstep.3.ogg
Executable file
BIN
mods/default/sounds/default_sand_footstep.4.ogg
Executable file
BIN
mods/default/sounds/default_snow_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_snow_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_snow_footstep.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_snow_footstep.4.ogg
Executable file
BIN
mods/default/sounds/default_wood_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_wood_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_wood_footstep.3.ogg
Executable file
BIN
mods/default/sounds/default_wood_footstep.4.ogg
Executable file
BIN
mods/default/sounds/health_gain.ogg
Executable file
BIN
mods/default/sounds/lava.ogg
Executable file
BIN
mods/default/sounds/player_damage.1.ogg
Executable file
BIN
mods/default/sounds/player_damage.2.ogg
Executable file
BIN
mods/default/sounds/player_damage.ogg
Normal file
BIN
mods/default/sounds/player_falling_damage.ogg
Executable file
BIN
mods/default/sounds/waterfall.ogg
Executable file
BIN
mods/default/textures/bubble.png
Normal file → Executable file
Before Width: | Height: | Size: 544 B After Width: | Height: | Size: 457 B |
BIN
mods/default/textures/crack_anylength.png
Normal file → Executable file
Before Width: | Height: | Size: 252 B After Width: | Height: | Size: 1.4 KiB |
BIN
mods/default/textures/default_acacia_bush_stem.png
Normal file
After Width: | Height: | Size: 476 B |
BIN
mods/default/textures/default_acacia_leaves.png
Normal file
After Width: | Height: | Size: 444 B |
BIN
mods/default/textures/default_acacia_leaves_simple.png
Normal file
After Width: | Height: | Size: 688 B |