Version MFF.

This commit is contained in:
sys4-fr
2018-09-09 11:39:53 +02:00
parent 5e0c49345a
commit 226ccd07b7
928 changed files with 21567 additions and 23981 deletions

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Minetest Game mod: screwdriver
==============================
See license.txt for license information.
License of source code
----------------------
Originally by RealBadAngel, Maciej Kasatkin (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
License of media (textures)
---------------------------
Created by Gambit (CC BY-SA 3.0):
screwdriver.png

226
mods/screwdriver/init.lua Normal file → Executable file
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local mode_text = {
{"Change rotation, Don't change axisdir."},
{"Keep choosen face in front then rotate it."},
{"Change axis dir, Reset rotation."},
{"Bring top in front then rotate it."},
}
local opposite_faces = {
[0] = 5,
[1] = 2,
[2] = 1,
[3] = 4,
[4] = 3,
[5] = 0,
}
local function screwdriver_setmode(user,itemstack)
local player_name = user:get_player_name()
local item = itemstack:to_table()
local mode = tonumber(itemstack:get_metadata())
if not mode then
minetest.chat_send_player(player_name, "Hold shift and use to change screwdriwer modes.")
mode = 0
end
mode = mode + 1
if mode == 5 then
mode = 1
end
minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
itemstack:set_name("screwdriver:screwdriver"..mode)
itemstack:set_metadata(mode)
return itemstack
end
local function get_node_face(pointed_thing)
local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
if ay > uy then return 0 -- Top
elseif az > uz then return 1 -- Z+ side
elseif az < uz then return 2 -- Z- side
elseif ax > ux then return 3 -- X+ side
elseif ax < ux then return 4 -- X- side
elseif ay < uy then return 5 -- Bottom
else
error("pointed_thing.above and under are the same!")
end
end
screwdriver = {}
local function nextrange(x, max)
x = x + 1
@ -55,78 +8,119 @@ local function nextrange(x, max)
return x
end
local function screwdriver_handler(itemstack, user, pointed_thing)
screwdriver.ROTATE_FACE = 1
screwdriver.ROTATE_AXIS = 2
screwdriver.disallow = function(pos, node, user, mode, new_param2)
return false
end
screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then
return false
end
end
local USES = 200
local USES_perfect = 10000
-- Handles rotation
screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local keys = user:get_player_control()
local player_name = user:get_player_name()
local mode = tonumber(itemstack:get_metadata())
if not mode or keys["sneak"] == true then
return screwdriver_setmode(user, itemstack)
end
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return
end
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.paramtype2 == "facedir" or
(ndef.drawtype == "nodebox" and
not ndef.node_box.type == "fixed") or
node.param2 == nil then
-- verify node is facedir (expected to be rotatable)
if not ndef or ndef.paramtype2 ~= "facedir" then
return
end
-- Get ready to set the param2
local n = node.param2
local axisdir = math.floor(n / 4)
local rotation = n - axisdir * 4
if mode == 1 then
n = axisdir * 4 + nextrange(rotation, 3)
elseif mode == 2 then
-- If you are pointing at the axisdir face or the
-- opposite one then you can just rotate the node.
-- Otherwise change the axisdir, avoiding the facing
-- and opposite axes.
local face = get_node_face(pointed_thing)
if axisdir == face or axisdir == opposite_faces[face] then
n = axisdir * 4 + nextrange(rotation, 3)
else
axisdir = nextrange(axisdir, 5)
-- This is repeated because switching from the face
-- can move to to the opposite and vice-versa
if axisdir == face or axisdir == opposite_faces[face] then
axisdir = nextrange(axisdir, 5)
end
if axisdir == face or axisdir == opposite_faces[face] then
axisdir = nextrange(axisdir, 5)
end
n = axisdir * 4
-- Compute param2
local rotationPart = node.param2 % 32 -- get first 4 bits
local preservePart = node.param2 - rotationPart
local axisdir = math.floor(rotationPart / 4)
local rotation = rotationPart - axisdir * 4
if mode == screwdriver.ROTATE_FACE then
rotationPart = axisdir * 4 + nextrange(rotation, 3)
elseif mode == screwdriver.ROTATE_AXIS then
rotationPart = nextrange(axisdir, 5) * 4
end
local new_param2 = preservePart + rotationPart
local should_rotate = true
if ndef and ndef.on_rotate then -- Node provides a handler, so let the handler decide instead if the node can be rotated
-- Copy pos and node because callback can modify it
local result = ndef.on_rotate(vector.new(pos),
{name = node.name, param1 = node.param1, param2 = node.param2},
user, mode, new_param2)
if result == false then -- Disallow rotation
return
elseif result == true then
should_rotate = false
end
elseif mode == 3 then
n = nextrange(axisdir, 5) * 4
elseif mode == 4 then
local face = get_node_face(pointed_thing)
if axisdir == face then
n = axisdir * 4 + nextrange(rotation, 3)
else
n = face * 4
else
if not ndef or not ndef.paramtype2 == "facedir" or
ndef.on_rotate == false or
(ndef.drawtype == "nodebox" and
not ndef.node_box.type == "fixed") or
node.param2 == nil then
return
end
if ndef.can_dig and not ndef.can_dig(pos, user) then
return
end
end
--print (dump(axisdir..", "..rotation))
node.param2 = n
minetest.swap_node(pos, node)
local item_wear = tonumber(itemstack:get_wear())
item_wear = item_wear + 327
if item_wear > 65535 then
itemstack:clear()
return itemstack
if should_rotate then
node.param2 = new_param2
minetest.swap_node(pos, node)
end
itemstack:set_wear(item_wear)
if not minetest.setting_getbool("creative_mode") and minetest.registered_tools["screwdriver:screwdriver_perfect"] then
itemstack:add_wear(65535 / (USES_perfect - 1))
elseif not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535 / (USES - 1))
end
return itemstack
end
-- Screwdriver
minetest.register_tool("screwdriver:screwdriver", {
description = "Screwdriver (left-click rotates face, right-click rotates axis)",
inventory_image = "screwdriver.png",
on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS)
return itemstack
end,
})
-- Perfect Screwdriver (en mithril à 10 000 utilisations)
minetest.register_tool("screwdriver:screwdriver_perfect", {
description = "Perfect Screwdriver (left-click rotates face, right-click rotates axis)",
inventory_image = "screwdriver_perfect.png",
on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 10000)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 10000)
return itemstack
end,
})
minetest.register_craft({
output = "screwdriver:screwdriver",
recipe = {
@ -135,25 +129,15 @@ minetest.register_craft({
}
})
minetest.register_tool("screwdriver:screwdriver", {
description = "Screwdriver",
inventory_image = "screwdriver.png",
on_use = function(itemstack, user, pointed_thing)
screwdriver_handler(itemstack, user, pointed_thing)
return itemstack
end,
minetest.register_craft({
output = "screwdriver:screwdriver_perfect",
recipe = {
{"default:mithril_ingot"},
{"group:stick"}
}
})
for i = 1, 4 do
minetest.register_tool("screwdriver:screwdriver"..i, {
description = "Screwdriver in Mode "..i,
inventory_image = "screwdriver.png^tool_mode"..i..".png",
wield_image = "screwdriver.png",
groups = {not_in_creative_inventory=1},
on_use = function(itemstack, user, pointed_thing)
screwdriver_handler(itemstack, user, pointed_thing)
return itemstack
end,
})
end
minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver")

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2013-2016 RealBadAngel, Maciej Kasatkin
Copyright (C) 2013-2016 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2013-2016 Gambit
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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Minetest mod: screwdriver
=========================
License of source code:
-----------------------
Copyright (C) 2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

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