forked from luanti-org/minetest_game
		
	Rework falling node code (now based on the falling_node group)
This commit is contained in:
		| @@ -766,7 +766,7 @@ minetest.register_node("default:sand", { | ||||
| 	description = "Sand", | ||||
| 	tile_images = {"default_sand.png"}, | ||||
| 	is_ground_content = true, | ||||
| 	groups = {crumbly=3}, | ||||
| 	groups = {crumbly=3, falling_node=1}, | ||||
| 	sounds = default.node_sound_sand_defaults(), | ||||
| }) | ||||
|  | ||||
| @@ -774,7 +774,7 @@ minetest.register_node("default:desert_sand", { | ||||
| 	description = "Desert sand", | ||||
| 	tile_images = {"default_desert_sand.png"}, | ||||
| 	is_ground_content = true, | ||||
| 	groups = {sand=1, crumbly=3}, | ||||
| 	groups = {sand=1, crumbly=3, falling_node=1}, | ||||
| 	sounds = default.node_sound_sand_defaults(), | ||||
| }) | ||||
|  | ||||
| @@ -782,7 +782,7 @@ minetest.register_node("default:gravel", { | ||||
| 	description = "Gravel", | ||||
| 	tile_images = {"default_gravel.png"}, | ||||
| 	is_ground_content = true, | ||||
| 	groups = {crumbly=2}, | ||||
| 	groups = {crumbly=2, falling_node=1}, | ||||
| 	sounds = default.node_sound_dirt_defaults({ | ||||
| 		footstep = {name="default_gravel_footstep", gain=0.45}, | ||||
| 	}), | ||||
| @@ -1331,20 +1331,99 @@ minetest.add_to_creative_inventory('default:water_source') | ||||
| minetest.add_to_creative_inventory('default:lava_source') | ||||
| minetest.add_to_creative_inventory('default:ladder') | ||||
|  | ||||
| -- | ||||
| -- Falling stuff | ||||
| -- | ||||
|  | ||||
| minetest.register_entity("default:falling_node", { | ||||
| 	initial_properties = { | ||||
| 		physical = true, | ||||
| 		collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, | ||||
| 		visual = "wielditem", | ||||
| 		textures = {}, | ||||
| 		visual_size = {x=0.667, y=0.667}, | ||||
| 	}, | ||||
|  | ||||
| 	nodename = "", | ||||
|  | ||||
| 	set_node = function(self, nodename) | ||||
| 		self.nodename = nodename | ||||
| 		local stack = ItemStack(nodename) | ||||
| 		local itemtable = stack:to_table() | ||||
| 		local itemname = nil | ||||
| 		if itemtable then | ||||
| 			itemname = stack:to_table().name | ||||
| 		end | ||||
| 		local item_texture = nil | ||||
| 		local item_type = "" | ||||
| 		if minetest.registered_items[itemname] then | ||||
| 			item_texture = minetest.registered_items[itemname].inventory_image | ||||
| 			item_type = minetest.registered_items[itemname].type | ||||
| 		end | ||||
| 		prop = { | ||||
| 			is_visible = true, | ||||
| 			textures = {nodename}, | ||||
| 		} | ||||
| 		self.object:set_properties(prop) | ||||
| 	end, | ||||
|  | ||||
| 	get_staticdata = function(self) | ||||
| 		return self.nodename | ||||
| 	end, | ||||
|  | ||||
| 	on_activate = function(self, staticdata) | ||||
| 		self.nodename = staticdata | ||||
| 		self.object:set_armor_groups({immortal=1}) | ||||
| 		--self.object:setacceleration({x=0, y=-10, z=0}) | ||||
| 		self:set_node(self.nodename) | ||||
| 	end, | ||||
|  | ||||
| 	on_step = function(self, dtime) | ||||
| 		-- Set gravity | ||||
| 		self.object:setacceleration({x=0, y=-10, z=0}) | ||||
| 		-- Turn to actual sand when collides to ground or just move | ||||
| 		local pos = self.object:getpos() | ||||
| 		local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point | ||||
| 		local bcn = minetest.env:get_node(bcp) | ||||
| 		if bcn.name ~= "air" then | ||||
| 			-- Turn to a sand node | ||||
| 			local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} | ||||
| 			minetest.env:add_node(np, {name=self.nodename}) | ||||
| 			self.object:remove() | ||||
| 		else | ||||
| 			-- Do nothing | ||||
| 		end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| function default.spawn_falling_node(p, nodename) | ||||
| 	obj = minetest.env:add_entity(p, "default:falling_node") | ||||
| 	obj:get_luaentity():set_node(nodename) | ||||
| end | ||||
|  | ||||
| -- Horrible crap to support old code | ||||
| -- Don't use this and never do what this does, it's completely wrong! | ||||
| -- (More specifically, the client and the C++ code doesn't get the group) | ||||
| function default.register_falling_node(nodename, texture) | ||||
| 	minetest.log("error", debug.traceback()) | ||||
| 	minetest.log('error', "WARNING: default.register_falling_node is deprecated") | ||||
| 	if minetest.registered_nodes[nodename] then | ||||
| 		minetest.registered_nodes[nodename].groups.falling_node = 1 | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- | ||||
| -- Some common functions | ||||
| -- | ||||
|  | ||||
| default.falling_node_names = {} | ||||
|  | ||||
| function nodeupdate_single(p) | ||||
| 	n = minetest.env:get_node(p) | ||||
| 	if default.falling_node_names[n.name] ~= nil then | ||||
| 	if minetest.registered_nodes[n.name] and minetest.registered_nodes[n.name].groups.falling_node and minetest.registered_nodes[n.name].groups.falling_node ~= 0 then | ||||
| 		p_bottom = {x=p.x, y=p.y-1, z=p.z} | ||||
| 		n_bottom = minetest.env:get_node(p_bottom) | ||||
| 		if n_bottom.name == "air" then | ||||
| 			minetest.env:remove_node(p) | ||||
| 			minetest.env:add_entity(p, "default:falling_"..n.name) | ||||
| 			default.spawn_falling_node(p, n.name) | ||||
| 			nodeupdate(p) | ||||
| 		end | ||||
| 	end | ||||
| @@ -1361,44 +1440,6 @@ function nodeupdate(p) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- | ||||
| -- Falling stuff | ||||
| -- | ||||
|  | ||||
| function default.register_falling_node(nodename, texture) | ||||
| 	default.falling_node_names[nodename] = true | ||||
| 	-- Override naming conventions for stuff like :default:falling_default:sand | ||||
| 	minetest.register_entity(":default:falling_"..nodename, { | ||||
| 		-- Static definition | ||||
| 		physical = true, | ||||
| 		collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, | ||||
| 		visual = "cube", | ||||
| 		textures = {texture,texture,texture,texture,texture,texture}, | ||||
| 		-- State | ||||
| 		-- Methods | ||||
| 		on_step = function(self, dtime) | ||||
| 			-- Set gravity | ||||
| 			self.object:setacceleration({x=0, y=-10, z=0}) | ||||
| 			-- Turn to actual sand when collides to ground or just move | ||||
| 			local pos = self.object:getpos() | ||||
| 			local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point | ||||
| 			local bcn = minetest.env:get_node(bcp) | ||||
| 			if bcn.name ~= "air" then | ||||
| 				-- Turn to a sand node | ||||
| 				local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} | ||||
| 				minetest.env:add_node(np, {name=nodename}) | ||||
| 				self.object:remove() | ||||
| 			else | ||||
| 				-- Do nothing | ||||
| 			end | ||||
| 		end | ||||
| 	}) | ||||
| end | ||||
|  | ||||
| default.register_falling_node("default:sand", "default_sand.png") | ||||
| default.register_falling_node("default:gravel", "default_gravel.png") | ||||
| default.register_falling_node("default:desert_sand", "default_desert_sand.png") | ||||
|  | ||||
| -- | ||||
| -- Global callbacks | ||||
| -- | ||||
|   | ||||
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