forked from minetest/minetest_game
Trees: Add 'snowy' group for pine sapling snow detection
Use the 'snowy' group in the 'is snow nearby' function instead of default nodes. Often snow nodes are not from the default mod.
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e86955afae
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@ -378,7 +378,7 @@ minetest.register_node("default:dirt_with_snow", {
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tiles = {"default_snow.png", "default_dirt.png",
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{name = "default_dirt.png^default_snow_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
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groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.15},
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@ -445,7 +445,7 @@ minetest.register_node("default:snow", {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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},
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},
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groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
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groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.15},
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dug = {name = "default_snow_footstep", gain = 0.2},
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@ -463,7 +463,7 @@ minetest.register_node("default:snow", {
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minetest.register_node("default:snowblock", {
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description = "Snow Block",
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tiles = {"default_snow.png"},
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groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1},
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groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.15},
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dug = {name = "default_snow_footstep", gain = 0.2},
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@ -27,8 +27,7 @@ end
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-- 'is snow nearby' function
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local function is_snow_nearby(pos)
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return minetest.find_node_near(pos, 1,
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{"default:snow", "default:snowblock", "default:dirt_with_snow"})
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return minetest.find_node_near(pos, 1, {"group:snowy"})
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end
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