diff --git a/mods/doors/init.lua b/mods/doors/init.lua index 913f7cf2..f21381fe 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -1,4 +1,3 @@ - --[[ Copyright (C) 2012 PilzAdam @@ -105,28 +104,28 @@ minetest.register_node("doors:hidden", { -- table used to aid door opening/closing local transform = { { - { v = "_a", param2 = 3 }, - { v = "_a", param2 = 0 }, - { v = "_a", param2 = 1 }, - { v = "_a", param2 = 2 }, + {v = "_a", param2 = 3}, + {v = "_a", param2 = 0}, + {v = "_a", param2 = 1}, + {v = "_a", param2 = 2}, }, { - { v = "_b", param2 = 1 }, - { v = "_b", param2 = 2 }, - { v = "_b", param2 = 3 }, - { v = "_b", param2 = 0 }, + {v = "_b", param2 = 1}, + {v = "_b", param2 = 2}, + {v = "_b", param2 = 3}, + {v = "_b", param2 = 0}, }, { - { v = "_b", param2 = 1 }, - { v = "_b", param2 = 2 }, - { v = "_b", param2 = 3 }, - { v = "_b", param2 = 0 }, + {v = "_b", param2 = 1}, + {v = "_b", param2 = 2}, + {v = "_b", param2 = 3}, + {v = "_b", param2 = 0}, }, { - { v = "_a", param2 = 3 }, - { v = "_a", param2 = 0 }, - { v = "_a", param2 = 1 }, - { v = "_a", param2 = 2 }, + {v = "_a", param2 = 3}, + {v = "_a", param2 = 0}, + {v = "_a", param2 = 1}, + {v = "_a", param2 = 2}, }, } @@ -166,9 +165,11 @@ function _doors.door_toggle(pos, clicker) local dir = minetest.get_node(pos).param2 if state % 2 == 0 then - minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.sound_play(def.door.sounds[1], + {pos = pos, gain = 0.3, max_hear_distance = 10}) else - minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.sound_play(def.door.sounds[2], + {pos = pos, gain = 0.3, max_hear_distance = 10}) end minetest.swap_node(pos, { @@ -181,21 +182,25 @@ function _doors.door_toggle(pos, clicker) end -local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing) +local function on_place_node(place_to, newnode, + placer, oldnode, itemstack, pointed_thing) -- Run script hook local _, callback for _, callback in ipairs(core.registered_on_placenodes) do -- Deepcopy pos, node and pointed_thing because callback can modify them local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z} - local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2} - local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2} + local newnode_copy = + {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2} + local oldnode_copy = + {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2} local pointed_thing_copy = { type = pointed_thing.type, above = vector.new(pointed_thing.above), under = vector.new(pointed_thing.under), ref = pointed_thing.ref, } - callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) + callback(place_to_copy, newnode_copy, placer, + oldnode_copy, itemstack, pointed_thing_copy) end end @@ -214,8 +219,8 @@ function doors.register(name, def) local h = meta:get_int("right") + 1 local p2 = node.param2 local replace = { - { { type = "a", state = 0 }, { type = "a", state = 3 } }, - { { type = "b", state = 1 }, { type = "b", state = 2 } } + {{type = "a", state = 0}, {type = "a", state = 3}}, + {{type = "b", state = 1}, {type = "b", state = 2}} } local new = replace[l][h] -- retain infotext and doors_owner fields @@ -268,8 +273,9 @@ function doors.register(name, def) end end - local above = { x = pos.x, y = pos.y + 1, z = pos.z } - if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + if not minetest.registered_nodes[ + minetest.get_node(above).name].buildable_to then return itemstack end @@ -281,10 +287,10 @@ function doors.register(name, def) local dir = minetest.dir_to_facedir(placer:get_look_dir()) local ref = { - { x = -1, y = 0, z = 0 }, - { x = 0, y = 0, z = 1 }, - { x = 1, y = 0, z = 0 }, - { x = 0, y = 0, z = -1 }, + {x = -1, y = 0, z = 0}, + {x = 0, y = 0, z = 1}, + {x = 1, y = 0, z = 0}, + {x = 0, y = 0, z = -1}, } local aside = { @@ -316,7 +322,8 @@ function doors.register(name, def) itemstack:take_item() end - on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing) + on_place_node(pos, minetest.get_node(pos), + placer, node, itemstack, pointed_thing) return itemstack end @@ -402,8 +409,8 @@ function doors.register(name, def) def.walkable = true def.is_ground_content = false def.buildable_to = false - def.selection_box = { type = "fixed", fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} } - def.collision_box = { type = "fixed", fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} } + def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} + def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} def.mesh = "door_a.obj" minetest.register_node(":" .. name .. "_a", def) @@ -419,7 +426,7 @@ doors.register("door_wood", { tiles = {{ name = "doors_door_wood.png", backface_culling = true }}, description = "Wooden Door", inventory_image = "doors_item_wood.png", - groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, + groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, recipe = { {"group:wood", "group:wood"}, {"group:wood", "group:wood"}, @@ -428,11 +435,11 @@ doors.register("door_wood", { }) doors.register("door_steel", { - tiles = {{ name = "doors_door_steel.png", backface_culling = true }}, + tiles = {{name = "doors_door_steel.png", backface_culling = true}}, description = "Steel Door", inventory_image = "doors_item_steel.png", protected = true, - groups = { snappy = 1, cracky = 1, level = 2 }, + groups = {snappy = 1, cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", @@ -444,10 +451,10 @@ doors.register("door_steel", { }) doors.register("door_glass", { - tiles = { "doors_door_glass.png"}, + tiles = {"doors_door_glass.png"}, description = "Glass Door", inventory_image = "doors_item_glass.png", - groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, + groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", @@ -459,10 +466,10 @@ doors.register("door_glass", { }) doors.register("door_obsidian_glass", { - tiles = { "doors_door_obsidian_glass.png" }, + tiles = {"doors_door_obsidian_glass.png"}, description = "Obsidian Glass Door", inventory_image = "doors_item_obsidian_glass.png", - groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, + groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", @@ -514,11 +521,15 @@ function _doors.trapdoor_toggle(pos, clicker) local def = minetest.registered_nodes[node.name] if string.sub(node.name, -5) == "_open" then - minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10}) - minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2}) + minetest.sound_play(def.sound_close, + {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.swap_node(pos, {name = string.sub(node.name, 1, + string.len(node.name) - 5), param1 = node.param1, param2 = node.param2}) else - minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10}) - minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2}) + minetest.sound_play(def.sound_open, + {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.swap_node(pos, {name = node.name .. "_open", + param1 = node.param1, param2 = node.param2}) end end @@ -527,7 +538,8 @@ function doors.register_trapdoor(name, def) local name_opened = name.."_open" local function check_player_priv(pos, player) - if not def.protected or minetest.check_player_privs(player, "protection_bypass") then + if not def.protected or + minetest.check_player_privs(player, "protection_bypass") then return true end local meta = minetest.get_meta(pos) @@ -560,8 +572,8 @@ function doors.register_trapdoor(name, def) else def.on_blast = function(pos, intensity) minetest.remove_node(pos) - minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z}) - return { name } + minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) + return {name} end end @@ -588,8 +600,8 @@ function doors.register_trapdoor(name, def) type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} } - def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side, - def.tile_side, def.tile_side } + def_closed.tiles = {def.tile_front, def.tile_front, def.tile_side, def.tile_side, + def.tile_side, def.tile_side} def_opened.node_box = { type = "fixed", @@ -599,10 +611,10 @@ function doors.register_trapdoor(name, def) type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} } - def_opened.tiles = { def.tile_side, def.tile_side, + def_opened.tiles = {def.tile_side, def.tile_side, def.tile_side .. '^[transform3', def.tile_side .. '^[transform1', - def.tile_front, def.tile_front } + def.tile_front, def.tile_front} def_opened.drop = name_closed def_opened.groups.not_in_creative_inventory = 1 @@ -660,13 +672,13 @@ function doors.register_fencegate(name, def) local fence = { description = def.description, drawtype = "mesh", - tiles = { def.texture }, + tiles = {def.texture}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, drop = name .. "_closed", - connect_sides = { "left", "right" }, + connect_sides = {"left", "right"}, groups = def.groups, sounds = def.sounds, on_rightclick = function(pos, clicker)