forked from luanti-org/minetest_game
		
	Beds: Fix code style issues
This commit is contained in:
		@@ -19,6 +19,7 @@ function beds.register_bed(name, def)
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			type = "fixed",
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			fixed = def.selectionbox,
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		},
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		after_place_node = function(pos, placer, itemstack)
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			local n = minetest.get_node_or_nil(pos)
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			if not n or not n.param2 then
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@@ -36,6 +37,7 @@ function beds.register_bed(name, def)
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			minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
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			return false
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		end,	
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		on_destruct = function(pos)
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			local n = minetest.get_node_or_nil(pos)
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			if not n then return end
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@@ -46,9 +48,11 @@ function beds.register_bed(name, def)
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				minetest.remove_node(p)
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			end
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		end,
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		on_rightclick = function(pos, node, clicker)
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			beds.on_rightclick(pos, clicker)
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		end,
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		on_rotate = function(pos, node, user, mode, new_param2)
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			local dir = minetest.facedir_to_dir(node.param2)
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			local p = vector.add(pos, dir)
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@@ -99,7 +103,6 @@ function beds.register_bed(name, def)
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	minetest.register_alias(name, name .. "_bottom")
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	-- register recipe
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	minetest.register_craft({
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		output = name,
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		recipe = def.recipe
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@@ -1,44 +1,45 @@
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-- fancy shaped bed
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-- Fancy shaped bed
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beds.register_bed("beds:fancy_bed", {
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	description = "Fancy Bed",
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	inventory_image = "beds_bed_fancy.png",
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	wield_image = "beds_bed_fancy.png",
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	tiles = {
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	    bottom = {
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		"beds_bed_top1.png",
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		"default_wood.png",
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		"beds_bed_side1.png",
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		"beds_bed_side1.png^[transformFX",
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		"default_wood.png",
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		"beds_bed_foot.png",
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	    },
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	    top = {
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		"beds_bed_top2.png",
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		"default_wood.png",
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		"beds_bed_side2.png",
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		"beds_bed_side2.png^[transformFX",
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		"beds_bed_head.png",
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		"default_wood.png",
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	    }
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		bottom = {
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			"beds_bed_top1.png",
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			"default_wood.png",
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			"beds_bed_side1.png",
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			"beds_bed_side1.png^[transformFX",
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			"default_wood.png",
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			"beds_bed_foot.png",
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		},
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		top = {
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			"beds_bed_top2.png",
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			"default_wood.png",
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			"beds_bed_side2.png",
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			"beds_bed_side2.png^[transformFX",
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			"beds_bed_head.png",
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			"default_wood.png",
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		}
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	},
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	nodebox = {
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	    bottom = {
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		{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
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		{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
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		{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
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		{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
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		{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
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		{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
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	      },
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	      top = {
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		{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
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		{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
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		{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
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		{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
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		{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
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		{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
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		{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
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	      }
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		bottom = {
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			{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
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			{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
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			{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
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			{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
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			{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
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			{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
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		},
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		top = {
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			{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
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			{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
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			{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
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			{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
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			{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
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			{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
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			{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
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		}
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	},
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	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
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	recipe = {
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@@ -48,41 +49,42 @@ beds.register_bed("beds:fancy_bed", {
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	},
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})
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-- simple shaped bed
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-- Simple shaped bed
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beds.register_bed("beds:bed", {
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	description = "Simple Bed",
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	inventory_image = "beds_bed.png",
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	wield_image = "beds_bed.png",
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	tiles = {
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	    bottom = {
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		"beds_bed_top_bottom.png^[transformR90",
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		"default_wood.png",
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		"beds_bed_side_bottom_r.png",
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		"beds_bed_side_bottom_r.png^[transformfx",
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		"beds_transparent.png",
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		"beds_bed_side_bottom.png"
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	    },
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	    top = {
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		"beds_bed_top_top.png^[transformR90",
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		"default_wood.png", 
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		"beds_bed_side_top_r.png",
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		"beds_bed_side_top_r.png^[transformfx",
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		"beds_bed_side_top.png",
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		"beds_transparent.png",
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	    }
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		bottom = {
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			"beds_bed_top_bottom.png^[transformR90",
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			"default_wood.png",
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			"beds_bed_side_bottom_r.png",
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			"beds_bed_side_bottom_r.png^[transformfx",
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			"beds_transparent.png",
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			"beds_bed_side_bottom.png"
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		},
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		top = {
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			"beds_bed_top_top.png^[transformR90",
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			"default_wood.png", 
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			"beds_bed_side_top_r.png",
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			"beds_bed_side_top_r.png^[transformfx",
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			"beds_bed_side_top.png",
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			"beds_transparent.png",
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		}
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	},
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	nodebox = {
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	    bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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	    top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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		bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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		top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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	},
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	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
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	recipe = {
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		{"wool:red", "wool:red", "wool:white"},
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		{"group:wood", "group:wood", "group:wood"}
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	},
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})
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-- aliases for PA's beds mod
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-- Aliases for PilzAdam's beds mod
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minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
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minetest.register_alias("beds:bed_top_red", "beds:bed_top")
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@@ -6,15 +6,14 @@ if enable_respawn == nil then
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	enable_respawn = true
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end
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-- helper functions
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-- Helper functions
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local function get_look_yaw(pos)
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	local n = minetest.get_node(pos)
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	if n.param2 == 1 then
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		return pi/2, n.param2
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		return pi / 2, n.param2
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	elseif n.param2 == 3 then
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		return -pi/2, n.param2
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		return -pi / 2, n.param2
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	elseif n.param2 == 0 then
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		return pi, n.param2
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	else
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@@ -70,8 +69,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
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		end
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		-- physics, eye_offset, etc
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		player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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		player:set_look_yaw(math.random(1, 180)/100)
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		player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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		player:set_look_yaw(math.random(1, 180) / 100)
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		default.player_attached[name] = false
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		player:set_physics_override(1, 1, 1)
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		hud_flags.wielditem = true
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@@ -84,11 +83,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
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		player_in_bed = player_in_bed + 1
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		-- physics, eye_offset, etc
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		player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
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		player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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		local yaw, param2 = get_look_yaw(bed_pos)
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		player:set_look_yaw(yaw)
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		local dir = minetest.facedir_to_dir(param2)
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		local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
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		local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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		player:set_physics_override(0, 0, 0)
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		player:setpos(p)
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		default.player_attached[name] = true
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@@ -102,17 +101,15 @@ end
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local function update_formspecs(finished)
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	local ges = #minetest.get_connected_players()
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	local form_n = ""
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	local is_majority = (ges/2) < player_in_bed
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	local is_majority = (ges / 2) < player_in_bed
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	if finished then
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		form_n = beds.formspec ..
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			"label[2.7,11; Good morning.]"
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		form_n = beds.formspec .. "label[2.7,11; Good morning.]"
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	else
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		form_n = beds.formspec ..
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			"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
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		form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
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			" of " .. tostring(ges) .. " players are in bed]"
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		if is_majority and is_night_skip_enabled() then
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			form_n = form_n ..
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				"button_exit[2,8;4,0.75;force;Force night skip]"
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			form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
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		end
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	end
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@@ -122,10 +119,10 @@ local function update_formspecs(finished)
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end
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-- public functions
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-- Public functions
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function beds.kick_players()
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	for name,_ in pairs(beds.player) do
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	for name, _ in pairs(beds.player) do
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		local player = minetest.get_player_by_name(name)
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		lay_down(player, nil, nil, false)
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	end
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@@ -175,7 +172,7 @@ function beds.on_rightclick(pos, player)
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end
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-- callbacks
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-- Callbacks
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minetest.register_on_joinplayer(function(player)
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	beds.read_spawns()
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@@ -3,14 +3,15 @@ beds.player = {}
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beds.pos = {}
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beds.spawn = {}
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beds.formspec = "size[8,15;true]"..
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		"bgcolor[#080808BB; true]"..
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		"button_exit[2,12;4,0.75;leave;Leave Bed]"
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beds.formspec = "size[8,15;true]" ..
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	"bgcolor[#080808BB; true]" ..
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	"button_exit[2,12;4,0.75;leave;Leave Bed]"
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local modpath = minetest.get_modpath("beds")
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-- load files
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dofile(modpath.."/functions.lua")
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dofile(modpath.."/api.lua")
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dofile(modpath.."/beds.lua")
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dofile(modpath.."/spawns.lua")
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-- Load files
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dofile(modpath .. "/functions.lua")
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dofile(modpath .. "/api.lua")
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dofile(modpath .. "/beds.lua")
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dofile(modpath .. "/spawns.lua")
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@@ -43,7 +43,7 @@ function beds.save_spawns()
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	end
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	local output = io.open(org_file, "w")
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	for i, v in pairs(beds.spawn) do
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		output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
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		output:write(v.x .. " " .. v.y .. " " .. v.z .. " " .. i .. "\n")
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	end
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	io.close(output)
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end
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