forked from luanti-org/minetest_game
		
	Make waterlily wave when placed on waving water
This commit is contained in:
		@@ -266,7 +266,7 @@ minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
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-- Waterlily
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--
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minetest.register_node("flowers:waterlily", {
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local waterlily_def = {
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	description = "Waterlily",
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	drawtype = "nodebox",
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	paramtype = "light",
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@@ -294,7 +294,6 @@ minetest.register_node("flowers:waterlily", {
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		local pos = pointed_thing.above
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		local node = minetest.get_node(pointed_thing.under)
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		local def = minetest.registered_nodes[node.name]
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		local player_name = placer and placer:get_player_name() or ""
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		if def and def.on_rightclick then
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			return def.on_rightclick(pointed_thing.under, node, placer, itemstack,
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@@ -303,8 +302,10 @@ minetest.register_node("flowers:waterlily", {
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		if def and def.liquidtype == "source" and
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				minetest.get_item_group(node.name, "water") > 0 then
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			local player_name = placer and placer:get_player_name() or ""
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			if not minetest.is_protected(pos, player_name) then
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				minetest.set_node(pos, {name = "flowers:waterlily",
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				minetest.set_node(pos, {name = "flowers:waterlily" ..
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					(def.waving == 3 and "_waving" or ""),
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					param2 = math.random(0, 3)})
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				if not (creative and creative.is_enabled_for
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						and creative.is_enabled_for(player_name)) then
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@@ -318,4 +319,13 @@ minetest.register_node("flowers:waterlily", {
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		return itemstack
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	end
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})
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}
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local waterlily_waving_def = table.copy(waterlily_def)
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waterlily_waving_def.waving = 3
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waterlily_waving_def.drop = "flowers:waterlily"
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waterlily_waving_def.groups.not_in_creative_inventory = 1
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minetest.register_node("flowers:waterlily", waterlily_def)
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minetest.register_node("flowers:waterlily_waving", waterlily_waving_def)
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@@ -60,7 +60,7 @@ local function register_mgv6_waterlily()
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		},
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		y_max = 0,
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		y_min = 0,
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		decoration = "flowers:waterlily",
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		decoration = "flowers:waterlily_waving",
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		param2 = 0,
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		param2_max = 3,
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		place_offset_y = 1,
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@@ -146,7 +146,7 @@ local function register_waterlily()
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		biomes = {"rainforest_swamp", "savanna_shore", "deciduous_forest_shore"},
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		y_max = 0,
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		y_min = 0,
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		decoration = "flowers:waterlily",
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		decoration = "flowers:waterlily_waving",
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		param2 = 0,
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		param2_max = 3,
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		place_offset_y = 1,
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