forked from luanti-org/minetest_game
		
	Stairs: Add field to determine world-aligned textures (#2219)
All stair/slab nodes with parent nodes that are rotatable (wood and bricks) are reverted to not having world-aligned textures, to fix the breakage of rotated stair/slab appearence in worlds. Update, and add missing documentation to, game_api.txt.
This commit is contained in:
		@@ -48,7 +48,8 @@ end
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-- Register stair
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair(subname, recipeitem, groups, images, description,
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		sounds, worldaligntex)
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	-- Set backface culling and world-aligned textures
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	local stair_images = {}
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	for i, image in ipairs(images) do
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@@ -56,14 +57,16 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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			stair_images[i] = {
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				name = image,
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				backface_culling = true,
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				align_style = "world",
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			}
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			if worldaligntex then
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				stair_images[i].align_style = "world"
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			end
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		else
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			stair_images[i] = table.copy(image)
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			if stair_images[i].backface_culling == nil then
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				stair_images[i].backface_culling = true
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			end
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			if stair_images[i].align_style == nil then
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			if worldaligntex and stair_images[i].align_style == nil then
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				stair_images[i].align_style = "world"
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			end
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		end
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@@ -147,18 +150,21 @@ local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Register slab
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_slab(subname, recipeitem, groups, images, description,
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		sounds, worldaligntex)
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	-- Set world-aligned textures
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	local slab_images = {}
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	for i, image in ipairs(images) do
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		if type(image) == "string" then
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			slab_images[i] = {
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				name = image,
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				align_style = "world",
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			}
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			if worldaligntex then
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				slab_images[i].align_style = "world"
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			end
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		else
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			slab_images[i] = table.copy(image)
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			if image.align_style == nil then
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			if worldaligntex and image.align_style == nil then
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				slab_images[i].align_style = "world"
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			end
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		end
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@@ -300,7 +306,8 @@ end
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-- Register inner stair
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-- Node will be called stairs:stair_inner_<subname>
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function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair_inner(subname, recipeitem, groups, images,
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		description, sounds, worldaligntex)
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	-- Set backface culling and world-aligned textures
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	local stair_images = {}
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	for i, image in ipairs(images) do
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@@ -308,14 +315,16 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
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			stair_images[i] = {
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				name = image,
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				backface_culling = true,
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				align_style = "world",
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			}
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			if worldaligntex then
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				stair_images[i].align_style = "world"
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			end
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		else
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			stair_images[i] = table.copy(image)
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			if stair_images[i].backface_culling == nil then
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				stair_images[i].backface_culling = true
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			end
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			if stair_images[i].align_style == nil then
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			if worldaligntex and stair_images[i].align_style == nil then
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				stair_images[i].align_style = "world"
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			end
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		end
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@@ -378,7 +387,8 @@ end
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-- Register outer stair
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-- Node will be called stairs:stair_outer_<subname>
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function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair_outer(subname, recipeitem, groups, images,
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		description, sounds, worldaligntex)
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	-- Set backface culling and world-aligned textures
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	local stair_images = {}
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	for i, image in ipairs(images) do
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@@ -386,14 +396,16 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
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			stair_images[i] = {
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				name = image,
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				backface_culling = true,
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				align_style = "world",
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			}
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			if worldaligntex then
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				stair_images[i].align_style = "world"
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			end
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		else
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			stair_images[i] = table.copy(image)
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			if stair_images[i].backface_culling == nil then
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				stair_images[i].backface_culling = true
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			end
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			if stair_images[i].align_style == nil then
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			if worldaligntex and stair_images[i].align_style == nil then
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				stair_images[i].align_style = "world"
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			end
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		end
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@@ -455,11 +467,16 @@ end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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	stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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	stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds)
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	stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds)
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	stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
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		desc_stair, desc_slab, sounds, worldaligntex)
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	stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
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		sounds, worldaligntex)
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	stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair,
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		sounds, worldaligntex)
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	stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair,
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		sounds, worldaligntex)
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	stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
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		sounds, worldaligntex)
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end
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@@ -472,7 +489,8 @@ stairs.register_stair_and_slab(
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	{"default_wood.png"},
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	"Wooden Stair",
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	"Wooden Slab",
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	default.node_sound_wood_defaults()
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	default.node_sound_wood_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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@@ -482,7 +500,8 @@ stairs.register_stair_and_slab(
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	{"default_junglewood.png"},
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	"Jungle Wood Stair",
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	"Jungle Wood Slab",
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	default.node_sound_wood_defaults()
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	default.node_sound_wood_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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@@ -492,7 +511,8 @@ stairs.register_stair_and_slab(
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	{"default_pine_wood.png"},
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	"Pine Wood Stair",
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	"Pine Wood Slab",
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	default.node_sound_wood_defaults()
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	default.node_sound_wood_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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@@ -502,7 +522,8 @@ stairs.register_stair_and_slab(
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	{"default_acacia_wood.png"},
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	"Acacia Wood Stair",
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	"Acacia Wood Slab",
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	default.node_sound_wood_defaults()
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	default.node_sound_wood_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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@@ -512,7 +533,8 @@ stairs.register_stair_and_slab(
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	{"default_aspen_wood.png"},
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	"Aspen Wood Stair",
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	"Aspen Wood Slab",
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	default.node_sound_wood_defaults()
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	default.node_sound_wood_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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@@ -522,7 +544,8 @@ stairs.register_stair_and_slab(
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	{"default_stone.png"},
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	"Stone Stair",
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	"Stone Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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@@ -532,7 +555,8 @@ stairs.register_stair_and_slab(
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	{"default_cobble.png"},
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	"Cobblestone Stair",
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	"Cobblestone Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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@@ -542,7 +566,8 @@ stairs.register_stair_and_slab(
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	{"default_mossycobble.png"},
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	"Mossy Cobblestone Stair",
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	"Mossy Cobblestone Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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@@ -552,7 +577,8 @@ stairs.register_stair_and_slab(
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	{"default_stone_brick.png"},
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	"Stone Brick Stair",
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	"Stone Brick Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_stone_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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@@ -562,7 +588,8 @@ stairs.register_stair_and_slab(
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	{"default_stone_block.png"},
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	"Stone Block Stair",
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	"Stone Block Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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@@ -572,7 +599,8 @@ stairs.register_stair_and_slab(
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	{"default_desert_stone.png"},
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	"Desert Stone Stair",
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	"Desert Stone Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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@@ -582,7 +610,8 @@ stairs.register_stair_and_slab(
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	{"default_desert_cobble.png"},
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	"Desert Cobblestone Stair",
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	"Desert Cobblestone Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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@@ -592,7 +621,8 @@ stairs.register_stair_and_slab(
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	{"default_desert_stone_brick.png"},
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	"Desert Stone Brick Stair",
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	"Desert Stone Brick Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_stone_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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@@ -602,7 +632,8 @@ stairs.register_stair_and_slab(
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	{"default_desert_stone_block.png"},
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	"Desert Stone Block Stair",
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	"Desert Stone Block Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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@@ -612,7 +643,8 @@ stairs.register_stair_and_slab(
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	{"default_sandstone.png"},
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	"Sandstone Stair",
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	"Sandstone Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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@@ -622,7 +654,8 @@ stairs.register_stair_and_slab(
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	{"default_sandstone_brick.png"},
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	"Sandstone Brick Stair",
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	"Sandstone Brick Slab",
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	default.node_sound_stone_defaults()
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		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	false
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		||||
)
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		||||
stairs.register_stair_and_slab(
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@@ -632,7 +665,8 @@ stairs.register_stair_and_slab(
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		||||
	{"default_sandstone_block.png"},
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	"Sandstone Block Stair",
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		||||
	"Sandstone Block Slab",
 | 
			
		||||
	default.node_sound_stone_defaults()
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		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
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		||||
)
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		||||
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		||||
stairs.register_stair_and_slab(
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		||||
@@ -642,7 +676,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_desert_sandstone.png"},
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		||||
	"Desert Sandstone Stair",
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		||||
	"Desert Sandstone Slab",
 | 
			
		||||
	default.node_sound_stone_defaults()
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
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		||||
)
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		||||
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		||||
stairs.register_stair_and_slab(
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		||||
@@ -652,7 +687,8 @@ stairs.register_stair_and_slab(
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		||||
	{"default_desert_sandstone_brick.png"},
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	"Desert Sandstone Brick Stair",
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		||||
	"Desert Sandstone Brick Slab",
 | 
			
		||||
	default.node_sound_stone_defaults()
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	false
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		||||
)
 | 
			
		||||
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		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -662,7 +698,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_desert_sandstone_block.png"},
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		||||
	"Desert Sandstone Block Stair",
 | 
			
		||||
	"Desert Sandstone Block Slab",
 | 
			
		||||
	default.node_sound_stone_defaults()
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
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		||||
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		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -672,7 +709,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_silver_sandstone.png"},
 | 
			
		||||
	"Silver Sandstone Stair",
 | 
			
		||||
	"Silver Sandstone Slab",
 | 
			
		||||
	default.node_sound_stone_defaults()
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -682,7 +720,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_silver_sandstone_brick.png"},
 | 
			
		||||
	"Silver Sandstone Brick Stair",
 | 
			
		||||
	"Silver Sandstone Brick Slab",
 | 
			
		||||
	default.node_sound_stone_defaults()
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	false
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -692,7 +731,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_silver_sandstone_block.png"},
 | 
			
		||||
	"Silver Sandstone Block Stair",
 | 
			
		||||
	"Silver Sandstone Block Slab",
 | 
			
		||||
	default.node_sound_stone_defaults()
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -702,7 +742,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_obsidian.png"},
 | 
			
		||||
	"Obsidian Stair",
 | 
			
		||||
	"Obsidian Slab",
 | 
			
		||||
	default.node_sound_stone_defaults()
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -712,7 +753,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_obsidian_brick.png"},
 | 
			
		||||
	"Obsidian Brick Stair",
 | 
			
		||||
	"Obsidian Brick Slab",
 | 
			
		||||
	default.node_sound_stone_defaults()
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	false
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -722,7 +764,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_obsidian_block.png"},
 | 
			
		||||
	"Obsidian Block Stair",
 | 
			
		||||
	"Obsidian Block Slab",
 | 
			
		||||
	default.node_sound_stone_defaults()
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -732,7 +775,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_brick.png"},
 | 
			
		||||
	"Brick Stair",
 | 
			
		||||
	"Brick Slab",
 | 
			
		||||
	default.node_sound_stone_defaults()
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	false
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -742,7 +786,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_steel_block.png"},
 | 
			
		||||
	"Steel Block Stair",
 | 
			
		||||
	"Steel Block Slab",
 | 
			
		||||
	default.node_sound_metal_defaults()
 | 
			
		||||
	default.node_sound_metal_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -752,7 +797,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_tin_block.png"},
 | 
			
		||||
	"Tin Block Stair",
 | 
			
		||||
	"Tin Block Slab",
 | 
			
		||||
	default.node_sound_metal_defaults()
 | 
			
		||||
	default.node_sound_metal_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -762,7 +808,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_copper_block.png"},
 | 
			
		||||
	"Copper Block Stair",
 | 
			
		||||
	"Copper Block Slab",
 | 
			
		||||
	default.node_sound_metal_defaults()
 | 
			
		||||
	default.node_sound_metal_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -772,7 +819,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_bronze_block.png"},
 | 
			
		||||
	"Bronze Block Stair",
 | 
			
		||||
	"Bronze Block Slab",
 | 
			
		||||
	default.node_sound_metal_defaults()
 | 
			
		||||
	default.node_sound_metal_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -782,7 +830,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_gold_block.png"},
 | 
			
		||||
	"Gold Block Stair",
 | 
			
		||||
	"Gold Block Slab",
 | 
			
		||||
	default.node_sound_metal_defaults()
 | 
			
		||||
	default.node_sound_metal_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -792,7 +841,8 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_ice.png"},
 | 
			
		||||
	"Ice Stair",
 | 
			
		||||
	"Ice Slab",
 | 
			
		||||
	default.node_sound_glass_defaults()
 | 
			
		||||
	default.node_sound_glass_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
@@ -802,5 +852,6 @@ stairs.register_stair_and_slab(
 | 
			
		||||
	{"default_snow.png"},
 | 
			
		||||
	"Snow Block Stair",
 | 
			
		||||
	"Snow Block Slab",
 | 
			
		||||
	default.node_sound_snow_defaults()
 | 
			
		||||
	default.node_sound_snow_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user