forked from minetest/minetest_game
Rework screwdriver and add protection support
This commit is contained in:
parent
47a49eccf4
commit
64fdb49a32
@ -1 +0,0 @@
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default
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@ -1,206 +1,162 @@
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local mode_text = {
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{"Change rotation, Don't change axisdir."},
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{"Keep choosen face in front then rotate it."},
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{"Change axis dir, Reset rotation."},
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{"Bring top in front then rotate it."},
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}
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local opposite_faces = {
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[0] = 5,
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[1] = 2,
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[2] = 1,
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[3] = 4,
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[4] = 3,
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[5] = 0,
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}
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local function screwdriver_setmode(user,itemstack)
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local player_name = user:get_player_name()
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local item = itemstack:to_table()
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local mode = tonumber(itemstack:get_metadata())
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if not mode then
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minetest.chat_send_player(player_name, "Hold shift and use to change screwdriwer modes.")
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mode = 0
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end
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mode = mode + 1
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if mode == 5 then
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mode = 1
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end
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minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
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itemstack:set_name("screwdriver:screwdriver"..mode)
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itemstack:set_metadata(mode)
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return itemstack
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end
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local function get_node_face(pointed_thing)
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local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
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local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
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if ay > uy then return 0 -- Top
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elseif az > uz then return 1 -- Z+ side
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elseif az < uz then return 2 -- Z- side
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elseif ax > ux then return 3 -- X+ side
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elseif ax < ux then return 4 -- X- side
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elseif ay < uy then return 5 -- Bottom
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else
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error("pointed_thing.above and under are the same!")
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end
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end
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local function nextrange(x, max)
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x = x + 1
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if x > max then
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x = 0
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end
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return x
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end
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local function screwdriver_handler(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local pos = pointed_thing.under
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if minetest.is_protected(pos, user:get_player_name()) then
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minetest.record_protection_violation(pos, user:get_player_name())
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return
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end
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local keys = user:get_player_control()
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local player_name = user:get_player_name()
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local mode = tonumber(itemstack:get_metadata())
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if not mode or keys["sneak"] == true then
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return screwdriver_setmode(user, itemstack)
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end
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local node = minetest.get_node(pos)
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local node_name = node.name
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local ndef = minetest.registered_nodes[node.name]
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if ndef.paramtype2 == "facedir" then
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if ndef.drawtype == "nodebox" and ndef.node_box.type ~= "fixed" then
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return
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end
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if node.param2 == nil then
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return
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end
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-- Get ready to set the param2
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local n = node.param2
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local axisdir = math.floor(n / 4)
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local rotation = n - axisdir * 4
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if mode == 1 then
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n = axisdir * 4 + nextrange(rotation, 3)
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elseif mode == 2 then
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-- If you are pointing at the axisdir face or the
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-- opposite one then you can just rotate the node.
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-- Otherwise change the axisdir, avoiding the facing
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-- and opposite axes.
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local face = get_node_face(pointed_thing)
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if axisdir == face or axisdir == opposite_faces[face] then
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n = axisdir * 4 + nextrange(rotation, 3)
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else
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axisdir = nextrange(axisdir, 5)
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-- This is repeated because switching from the face
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-- can move to to the opposite and vice-versa
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if axisdir == face or axisdir == opposite_faces[face] then
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axisdir = nextrange(axisdir, 5)
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end
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if axisdir == face or axisdir == opposite_faces[face] then
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axisdir = nextrange(axisdir, 5)
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end
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n = axisdir * 4
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end
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elseif mode == 3 then
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n = nextrange(axisdir, 5) * 4
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elseif mode == 4 then
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local face = get_node_face(pointed_thing)
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if axisdir == face then
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n = axisdir * 4 + nextrange(rotation, 3)
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else
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n = face * 4
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end
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end
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--print (dump(axisdir..", "..rotation))
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node.param2 = n
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minetest.swap_node(pos, node)
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local item_wear = tonumber(itemstack:get_wear())
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item_wear = item_wear + 327
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if item_wear > 65535 then
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itemstack:clear()
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return itemstack
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end
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itemstack:set_wear(item_wear)
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return itemstack
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end
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end
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minetest.register_craft({
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output = "screwdriver:screwdriver",
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recipe = {
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{"default:steel_ingot"},
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{"group:stick"}
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}
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})
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minetest.register_tool("screwdriver:screwdriver", {
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minetest.register_tool("screwdriver:screwdriver", {
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description = "Screwdriver",
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description = "Screwdriver",
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inventory_image = "screwdriver.png",
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inventory_image = "screwdriver.png",
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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screwdriver_handler(itemstack,user,pointed_thing)
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screwdriver_handler(itemstack, user, pointed_thing)
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return itemstack
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return itemstack
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end,
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end,
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})
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})
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for i=1,4,1 do
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for i = 1, 4 do
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minetest.register_tool("screwdriver:screwdriver"..i, {
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minetest.register_tool("screwdriver:screwdriver"..i, {
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description = "Screwdriver in Mode "..i,
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description = "Screwdriver in Mode "..i,
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inventory_image = "screwdriver.png^tool_mode"..i..".png",
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inventory_image = "screwdriver.png^tool_mode"..i..".png",
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wield_image = "screwdriver.png",
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wield_image = "screwdriver.png",
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groups = {not_in_creative_inventory=1},
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groups = {not_in_creative_inventory=1},
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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screwdriver_handler(itemstack,user,pointed_thing)
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screwdriver_handler(itemstack, user, pointed_thing)
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return itemstack
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end,
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})
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end
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faces_table=
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{
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--look dir +X +Y +Z -Z -Y -X
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2 , 0 , 4 , 5 , 1 , 3 , -- rotate around y+ 0 - 3
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4 , 0 , 3 , 2 , 1 , 5 ,
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3 , 0 , 5 , 4 , 1 , 2 ,
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5 , 0 , 2 , 3 , 1 , 4 ,
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2 , 5 , 0 , 1 , 4 , 3 , -- rotate around z+ 4 - 7
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4 , 2 , 0 , 1 , 3 , 5 ,
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3 , 4 , 0 , 1 , 5 , 2 ,
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5 , 3 , 0 , 1 , 2 , 4 ,
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2 , 4 , 1 , 0 , 5 , 3 , -- rotate around z- 8 - 11
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4 , 3 , 1 , 0 , 2 , 5 ,
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3 , 5 , 1 , 0 , 4 , 2 ,
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5 , 2 , 1 , 0 , 3 , 4 ,
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0 , 3 , 4 , 5 , 2 , 1 , -- rotate around x+ 12 - 15
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0 , 5 , 3 , 2 , 4 , 1 ,
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0 , 2 , 5 , 4 , 3 , 1 ,
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0 , 4 , 2 , 3 , 5 , 1 ,
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1 , 2 , 4 , 5 , 3 , 0 , -- rotate around x- 16 - 19
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1 , 4 , 3 , 2 , 5 , 0 ,
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1 , 3 , 5 , 4 , 2 , 0 ,
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1 , 5 , 2 , 3 , 4 , 0 ,
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3 , 1 , 4 , 5 , 0 , 2 , -- rotate around y- 20 - 23
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5 , 1 , 3 , 2 , 0 , 4 ,
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2 , 1 , 5 , 4 , 0 , 3 ,
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4 , 1 , 2 , 3 , 0 , 5
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}
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function screwdriver_handler (itemstack,user,pointed_thing)
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local keys=user:get_player_control()
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local player_name=user:get_player_name()
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local item=itemstack:to_table()
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if item["metadata"]=="" or keys["sneak"]==true then return screwdriver_setmode(user,itemstack) end
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local mode=tonumber((item["metadata"]))
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if pointed_thing.type~="node" then return end
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local pos=minetest.get_pointed_thing_position(pointed_thing,above)
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local node=minetest.get_node(pos)
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local node_name=node.name
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if minetest.registered_nodes[node_name].paramtype2 == "facedir" then
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if minetest.registered_nodes[node_name].drawtype == "nodebox" then
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if minetest.registered_nodes[node_name].node_box["type"]~="fixed" then return end
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end
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if node.param2==nil then return end
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-- Get ready to set the param2
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local n = node.param2
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local axisdir=math.floor(n/4)
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local rotation=n-axisdir*4
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if mode==1 then
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rotation=rotation+1
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if rotation>3 then rotation=0 end
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n=axisdir*4+rotation
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end
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if mode==2 then
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local ppos=user:getpos()
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local pvect=user:get_look_dir()
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local face=get_node_face(pos,ppos,pvect)
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if face == nil then return end
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local index=convertFaceToIndex(face)
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local face1=faces_table[n*6+index+1]
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local found = 0
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while found == 0 do
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n=n+1
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if n>23 then n=0 end
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if faces_table[n*6+index+1]==face1 then found=1 end
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end
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end
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if mode==3 then
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axisdir=axisdir+1
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if axisdir>5 then axisdir=0 end
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n=axisdir*4
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end
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if mode==4 then
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local ppos=user:getpos()
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local pvect=user:get_look_dir()
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local face=get_node_face(pos,ppos,pvect)
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if face == nil then return end
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if axisdir == face then
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rotation=rotation+1
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if rotation>3 then rotation=0 end
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n=axisdir*4+rotation
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else
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n=face*4
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end
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end
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--print (dump(axisdir..", "..rotation))
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node.param2 = n
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minetest.swap_node(pos,node)
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local item=itemstack:to_table()
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local item_wear=tonumber((item["wear"]))
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item_wear=item_wear+327
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if item_wear>65535 then itemstack:clear() return itemstack end
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item["wear"]=tostring(item_wear)
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itemstack:replace(item)
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return itemstack
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return itemstack
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end
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end,
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end
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})
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mode_text={
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{"Change rotation, Don't change axisdir."},
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{"Keep choosen face in front then rotate it."},
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{"Change axis dir, Reset rotation."},
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{"Bring top in front then rotate it."},
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}
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function screwdriver_setmode(user,itemstack)
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local player_name=user:get_player_name()
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local item=itemstack:to_table()
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local mode
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if item["metadata"]=="" then
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minetest.chat_send_player(player_name,"Hold shift and use to change screwdriwer modes.")
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mode=0
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else mode=tonumber((item["metadata"]))
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end
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mode=mode+1
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if mode==5 then mode=1 end
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minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
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item["name"]="screwdriver:screwdriver"..mode
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item["metadata"]=tostring(mode)
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itemstack:replace(item)
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return itemstack
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end
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minetest.register_craft({
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output = "screwdriver:screwdriver",
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recipe = {
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{"default:steel_ingot"},
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{"group:stick"}
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}
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})
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function get_node_face(pos,ppos,pvect)
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ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z}
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if pvect.x>0 then
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local t=(-0.5-ppos.x)/pvect.x
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local y_int=ppos.y+t*pvect.y
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local z_int=ppos.z+t*pvect.z
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if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end
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elseif pvect.x<0 then
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local t=(0.5-ppos.x)/pvect.x
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local y_int=ppos.y+t*pvect.y
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local z_int=ppos.z+t*pvect.z
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if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end
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end
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if pvect.y>0 then
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local t=(-0.5-ppos.y)/pvect.y
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local x_int=ppos.x+t*pvect.x
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local z_int=ppos.z+t*pvect.z
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if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 5 end
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elseif pvect.y<0 then
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local t=(0.5-ppos.y)/pvect.y
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local x_int=ppos.x+t*pvect.x
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local z_int=ppos.z+t*pvect.z
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if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 0 end
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end
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if pvect.z>0 then
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local t=(-0.5-ppos.z)/pvect.z
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local x_int=ppos.x+t*pvect.x
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local y_int=ppos.y+t*pvect.y
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if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 2 end
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elseif pvect.z<0 then
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local t=(0.5-ppos.z)/pvect.z
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local x_int=ppos.x+t*pvect.x
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local y_int=ppos.y+t*pvect.y
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if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 1 end
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end
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end
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function convertFaceToIndex (face)
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if face==0 then return 1 end
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if face==1 then return 2 end
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if face==2 then return 3 end
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if face==3 then return 0 end
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if face==4 then return 5 end
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if face==5 then return 4 end
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end
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end
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