forked from minetest/minetest_game
TNT: make tnt:burning a falling node.
This allows TNT to be used for e.g. traps (drop it from the ceiling) or weird tnt effects with other explosions.
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8b384fb257
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@ -502,6 +502,7 @@ function tnt.register_tnt(def)
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light_source = 5,
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light_source = 5,
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drop = "",
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drop = "",
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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groups = {falling_node = 1},
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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tnt.boom(pos, def)
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tnt.boom(pos, def)
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end,
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end,
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@ -510,6 +511,7 @@ function tnt.register_tnt(def)
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.get_node_timer(pos):start(4)
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minetest.get_node_timer(pos):start(4)
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nodeupdate(pos)
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end,
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end,
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})
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})
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end
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end
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