forked from luanti-org/minetest_game
		
	Open/close doors with rightclick
This commit is contained in:
		@@ -96,7 +96,7 @@ function doors:register_door(name, def)
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		end
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	end
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	local function on_punch(pos, dir, check_name, replace, replace_dir, params)
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	local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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		pos.y = pos.y+dir
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		if not minetest.env:get_node(pos).name == check_name then
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			return
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@@ -144,9 +144,9 @@ function doors:register_door(name, def)
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			after_dig_node(pos, name.."_t_1")
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		end,
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		on_punch = function(pos, node, puncher)
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			if check_player_priv(pos, puncher) then
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				on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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		on_rightclick = function(pos, node, clicker)
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			if check_player_priv(pos, clicker) then
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				on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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			end
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		end,
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@@ -174,9 +174,9 @@ function doors:register_door(name, def)
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			after_dig_node(pos, name.."_b_1")
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		end,
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		on_punch = function(pos, node, puncher)
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			if check_player_priv(pos, puncher) then
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				on_punch(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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		on_rightclick = function(pos, node, clicker)
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			if check_player_priv(pos, clicker) then
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				on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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			end
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		end,
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@@ -204,9 +204,9 @@ function doors:register_door(name, def)
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			after_dig_node(pos, name.."_t_2")
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		end,
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		on_punch = function(pos, node, puncher)
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			if check_player_priv(pos, puncher) then
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				on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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		on_rightclick = function(pos, node, clicker)
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			if check_player_priv(pos, clicker) then
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				on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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			end
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		end,
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@@ -234,9 +234,9 @@ function doors:register_door(name, def)
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			after_dig_node(pos, name.."_b_2")
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		end,
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		on_punch = function(pos, node, puncher)
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			if check_player_priv(pos, puncher) then
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				on_punch(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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		on_rightclick = function(pos, node, clicker)
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			if check_player_priv(pos, clicker) then
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				on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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			end
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		end,
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