From 73d61cbb103415c9a3970eaf2c48aeadabfff828 Mon Sep 17 00:00:00 2001 From: octacian Date: Wed, 15 Mar 2017 22:20:44 -0700 Subject: [PATCH] Allow skeleton keys to be stacked Allows skeleton keys to be stacked by converting them to craftitems and adding a few lines of code to add a new itemstack to the inventory with the new key or drop it at the player position if the inventory is full. --- mods/default/tools.lua | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/mods/default/tools.lua b/mods/default/tools.lua index 1a08b918..f105a8fb 100644 --- a/mods/default/tools.lua +++ b/mods/default/tools.lua @@ -379,7 +379,7 @@ minetest.register_tool("default:sword_diamond", { sound = {breaks = "default_tool_breaks"}, }) -minetest.register_tool("default:skeleton_key", { +minetest.register_craftitem("default:skeleton_key", { description = "Skeleton Key", inventory_image = "default_key_skeleton.png", groups = {key = 1}, @@ -407,13 +407,25 @@ minetest.register_tool("default:skeleton_key", { local secret, _, _ = on_skeleton_key_use(pos, user, newsecret) if secret then - -- finish and return the new key + -- update original itemstack itemstack:take_item() - itemstack:add_item("default:key") - local meta = itemstack:get_meta() + + -- finish and return the new key + local new_stack = ItemStack("default:key") + local meta = new_stack:get_meta() + local inv = minetest.get_inventory({type="player", name=user:get_player_name()}) meta:set_string("secret", secret) meta:set_string("description", "Key to "..user:get_player_name().."'s " ..minetest.registered_nodes[node.name].description) + + if itemstack:get_count() == 0 then + itemstack = new_stack + else + if inv:add_item("main", new_stack):get_count() > 0 then + minetest.add_item(user:getpos(), new_stack) + end + end + return itemstack end end