forked from minetest/minetest_game
Stairs: Set world-aligned textures for all stairs and slabs
Fix 'stair_images' code to avoid 'stair_images' being empty in some situations. Change stairs back to nodeboxes to make world-aligned textures work.
This commit is contained in:
@ -46,41 +46,40 @@ end
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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stair_images[i] = {
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name = image,
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backface_culling = true,
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align_style = "world",
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}
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elseif image.backface_culling == nil then -- override using any other value
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else
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stair_images[i] = table.copy(image)
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stair_images[i].backface_culling = true
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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end
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groups.stair = 1
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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drawtype = "mesh",
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mesh = "stairs_stair.obj",
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drawtype = "nodebox",
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tiles = stair_images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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selection_box = {
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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@ -144,11 +143,26 @@ local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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-- Set world-aligned textures
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local slab_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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slab_images[i] = {
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name = image,
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align_style = "world",
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}
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else
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slab_images[i] = table.copy(image)
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if image.align_style == nil then
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slab_images[i].align_style = "world"
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end
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end
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end
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groups.slab = 1
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minetest.register_node(":stairs:slab_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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tiles = slab_images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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@ -280,43 +294,41 @@ end
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-- Node will be called stairs:stair_inner_<subname>
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function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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stair_images[i] = {
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name = image,
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backface_culling = true,
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align_style = "world",
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}
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elseif image.backface_culling == nil then -- override using any other value
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else
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stair_images[i] = table.copy(image)
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stair_images[i].backface_culling = true
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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end
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groups.stair = 1
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minetest.register_node(":stairs:stair_inner_" .. subname, {
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description = description .. " Inner",
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drawtype = "mesh",
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mesh = "stairs_stair_inner.obj",
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drawtype = "nodebox",
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tiles = stair_images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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selection_box = {
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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{-0.5, 0, -0.5, 0, 0.5, 0},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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{-0.5, 0, -0.5, 0, 0.5, 0},
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{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
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{-0.5, 0.0, -0.5, 0.0, 0.5, 0.0},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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@ -358,41 +370,40 @@ end
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-- Node will be called stairs:stair_outer_<subname>
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function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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stair_images[i] = {
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name = image,
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backface_culling = true,
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align_style = "world",
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}
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elseif image.backface_culling == nil then -- override using any other value
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else
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stair_images[i] = table.copy(image)
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stair_images[i].backface_culling = true
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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end
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groups.stair = 1
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minetest.register_node(":stairs:stair_outer_" .. subname, {
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description = description .. " Outer",
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drawtype = "mesh",
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mesh = "stairs_stair_outer.obj",
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drawtype = "nodebox",
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tiles = stair_images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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selection_box = {
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0, 0.5, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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{-0.5, 0.0, 0.0, 0.0, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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