forked from luanti-org/minetest_game
		
	Add creative mode inventory as a mod
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								mods/creative_inventory/README.txt
									
									
									
									
									
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								mods/creative_inventory/README.txt
									
									
									
									
									
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| Minetest 0.4 mod: creative | ||||
| ========================== | ||||
|  | ||||
| Implements creative mode. | ||||
|  | ||||
| Switch on by using the "creative_mode" setting. | ||||
|  | ||||
| Registered items that | ||||
| - have a description, and | ||||
| - do not have the group not_in_creative_inventory | ||||
| are added to the creative inventory. | ||||
|  | ||||
| License of source code and media files: | ||||
| --------------------------------------- | ||||
| Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> | ||||
|  | ||||
| This program is free software. It comes without any warranty, to | ||||
| the extent permitted by applicable law. You can redistribute it | ||||
| and/or modify it under the terms of the Do What The Fuck You Want | ||||
| To Public License, Version 2, as published by Sam Hocevar. See | ||||
| http://sam.zoy.org/wtfpl/COPYING for more details. | ||||
|  | ||||
							
								
								
									
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								mods/creative_inventory/init.lua
									
									
									
									
									
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								mods/creative_inventory/init.lua
									
									
									
									
									
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| -- minetest/creative/init.lua | ||||
|  | ||||
| local creative_inventory = {} | ||||
|  | ||||
| -- Create detached creative inventory after loading all mods | ||||
| minetest.after(0, function() | ||||
| 	local inv = minetest.create_detached_inventory("creative", { | ||||
| 		allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) | ||||
| 			if minetest.setting_getbool("creative_mode") then | ||||
| 				return count | ||||
| 			else | ||||
| 				return 0 | ||||
| 			end | ||||
| 		end, | ||||
| 		allow_put = function(inv, listname, index, stack, player) | ||||
| 			if minetest.setting_getbool("creative_mode") then | ||||
| 				return -1 | ||||
| 			else | ||||
| 				return 0 | ||||
| 			end | ||||
| 		end, | ||||
| 		allow_take = function(inv, listname, index, stack, player) | ||||
| 			if minetest.setting_getbool("creative_mode") then | ||||
| 				return -1 | ||||
| 			else | ||||
| 				return 0 | ||||
| 			end | ||||
| 		end, | ||||
| 		on_move = function(inv, from_list, from_index, to_list, to_index, count, player) | ||||
| 		end, | ||||
| 		on_put = function(inv, listname, index, stack, player) | ||||
| 		end, | ||||
| 		on_take = function(inv, listname, index, stack, player) | ||||
| 			print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack)) | ||||
| 			if stack then | ||||
| 				print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count())) | ||||
| 			end | ||||
| 		end, | ||||
| 	}) | ||||
| 	local creative_list = {} | ||||
| 	for name,def in pairs(minetest.registered_items) do | ||||
| 		if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) | ||||
| 				and def.description and def.description ~= "" then | ||||
| 			table.insert(creative_list, name) | ||||
| 		end | ||||
| 	end | ||||
| 	table.sort(creative_list) | ||||
| 	inv:set_size("main", #creative_list) | ||||
| 	for _,itemstring in ipairs(creative_list) do | ||||
| 		local stack = ItemStack(itemstring) | ||||
| 		-- Make a stack of the right number of items | ||||
| 		local stack2 = nil | ||||
| 		if stack:get_stack_max() == 1 then | ||||
| 			stack2 = ItemStack(stack:get_name()) | ||||
| 		else | ||||
| 			-- Insert half full so that a taken stack can be put back | ||||
| 			stack2 = ItemStack(stack:get_name().." "..(stack:get_stack_max()/2)) | ||||
| 		end | ||||
| 		inv:add_item("main", stack2) | ||||
| 	end | ||||
| 	creative_inventory.creative_inventory_size = #creative_list | ||||
| 	print("creative inventory size: "..dump(creative_inventory.creative_inventory_size)) | ||||
| end) | ||||
|  | ||||
| creative_inventory.set_creative_formspec = function(player, start_i) | ||||
| 	player:set_inventory_formspec("size[13,7.5]".. | ||||
| 			--"image[6,0.6;1,2;player.png]".. | ||||
| 			"list[current_player;main;5,3.5;8,4;]".. | ||||
| 			"list[current_player;craft;8,0;3,3;]".. | ||||
| 			"list[current_player;craftpreview;12,1;1,1;]".. | ||||
| 			"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]".. | ||||
| 			"button[0.3,6.5;1.9,1;creative_prev;<<]".. | ||||
| 			"button[2.4,6.5;1.9,1;creative_next;>>]") | ||||
| end | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	-- If in creative mode, modify player's inventory forms | ||||
| 	if not minetest.setting_getbool("creative_mode") then | ||||
| 		return | ||||
| 	end | ||||
| 	creative_inventory.set_creative_formspec(player, 0) | ||||
| end) | ||||
| minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 	if not minetest.setting_getbool("creative_mode") then | ||||
| 		return | ||||
| 	end | ||||
| 	-- Figure out current page from formspec | ||||
| 	local current_page = 0 | ||||
| 	local formspec = player:get_inventory_formspec() | ||||
| 	local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]") | ||||
| 	start_i = tonumber(start_i) or 0 | ||||
|  | ||||
| 	if fields.creative_prev then | ||||
| 		start_i = start_i - 4*6 | ||||
| 	end | ||||
| 	if fields.creative_next then | ||||
| 		start_i = start_i + 4*6 | ||||
| 	end | ||||
|  | ||||
| 	if start_i < 0 then | ||||
| 		start_i = start_i + 4*6 | ||||
| 	end | ||||
| 	if start_i >= creative_inventory.creative_inventory_size then | ||||
| 		start_i = start_i - 4*6 | ||||
| 	end | ||||
| 		 | ||||
| 	if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then | ||||
| 		start_i = 0 | ||||
| 	end | ||||
|  | ||||
| 	creative_inventory.set_creative_formspec(player, start_i) | ||||
| end) | ||||
|  | ||||
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