forked from minetest/minetest_game
Add an on_burn callback.
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10
game_api.txt
10
game_api.txt
@ -176,6 +176,14 @@ The farming API allows you to easily register plants and hoes.
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maxlight = default.LIGHT_MAX -- Maximum light to grow
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maxlight = default.LIGHT_MAX -- Maximum light to grow
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}
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}
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Fire API
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--------
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`on_burn(pos)`
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* Called when fire attempts to remove a burning node.
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* `pos` Position of the burning node.
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Screwdriver API
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Screwdriver API
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---------------
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---------------
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@ -451,4 +459,4 @@ Trees
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* Grows a new design aspen tree at pos
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* Grows a new design aspen tree at pos
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* `default.grow_new_snowy_pine_tree(pos)`
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* `default.grow_new_snowy_pine_tree(pos)`
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* Grows a new design snowy pine tree at pos
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* Grows a new design snowy pine tree at pos
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@ -235,8 +235,14 @@ else
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-- remove flammable nodes around flame
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-- remove flammable nodes around flame
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local p = minetest.find_node_near(p0, 1, {"group:flammable"})
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local p = minetest.find_node_near(p0, 1, {"group:flammable"})
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if p then
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if p then
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minetest.remove_node(p)
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local node = minetest.get_node(p)
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nodeupdate(p)
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local def = minetest.registered_nodes[node.name]
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if def.on_burn then
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def.on_burn(p)
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else
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minetest.remove_node(p)
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nodeupdate(p)
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end
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end
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end
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end
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end
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end,
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end,
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