forked from minetest/minetest_game
Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice
Has 'is_ground_content = true'. Drops 'default:ice'.
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d4a007c051
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@ -820,7 +820,7 @@ function default.register_biomes(upper_limit)
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depth_top = 1,
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depth_top = 1,
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node_filler = "default:snowblock",
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node_filler = "default:snowblock",
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depth_filler = 3,
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depth_filler = 3,
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node_stone = "default:ice",
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node_stone = "default:cave_ice",
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node_water_top = "default:ice",
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node_water_top = "default:ice",
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depth_water_top = 10,
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depth_water_top = 10,
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--node_water = "",
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--node_water = "",
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@ -65,6 +65,7 @@ default:snow
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default:snowblock
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default:snowblock
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default:ice
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default:ice
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default:cave_ice
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Trees
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Trees
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-----
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-----
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@ -574,6 +575,7 @@ minetest.register_node("default:snowblock", {
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end,
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end,
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})
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})
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-- 'is ground content = false' to avoid tunnels in sea ice or ice rivers
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minetest.register_node("default:ice", {
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minetest.register_node("default:ice", {
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description = "Ice",
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description = "Ice",
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tiles = {"default_ice.png"},
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tiles = {"default_ice.png"},
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@ -583,6 +585,16 @@ minetest.register_node("default:ice", {
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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-- Mapgen-placed ice with 'is ground content = true' to contain tunnels
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minetest.register_node("default:cave_ice", {
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description = "Cave Ice",
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tiles = {"default_ice.png"},
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paramtype = "light",
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groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3},
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drop = "default:ice",
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sounds = default.node_sound_glass_defaults(),
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})
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--
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--
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-- Trees
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-- Trees
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--
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--
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