forked from minetest/minetest_game
Fix node drops not being added to inventory when not in creative mode
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@ -42,11 +42,14 @@ minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack
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end)
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-- Don't pick up if the item is already in the inventory
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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if not digger or not digger:is_player() or
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not creative.is_enabled_for(digger:get_player_name()) then
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if not digger or not digger:is_player() then
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return
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end
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if not creative.is_enabled_for(digger:get_player_name()) then
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return old_handle_node_drops(pos, drops, digger)
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end
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local inv = digger:get_inventory()
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if inv then
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for _, item in ipairs(drops) do
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