forked from luanti-org/minetest_game
		
	TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
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		| @@ -405,12 +405,6 @@ minetest.register_node("tnt:boom", { | ||||
| 	walkable = false, | ||||
| 	drop = "", | ||||
| 	groups = {dig_immediate = 3}, | ||||
| 	on_construct = function(pos) | ||||
| 		minetest.get_node_timer(pos):start(0.4) | ||||
| 	end, | ||||
| 	on_timer = function(pos, elapsed) | ||||
| 		minetest.remove_node(pos) | ||||
| 	end, | ||||
| 	-- unaffected by explosions | ||||
| 	on_blast = function() end, | ||||
| }) | ||||
|   | ||||
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