forked from minetest/minetest_game
TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
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@ -405,12 +405,6 @@ minetest.register_node("tnt:boom", {
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walkable = false,
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walkable = false,
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drop = "",
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drop = "",
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groups = {dig_immediate = 3},
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groups = {dig_immediate = 3},
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(0.4)
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end,
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on_timer = function(pos, elapsed)
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minetest.remove_node(pos)
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end,
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-- unaffected by explosions
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-- unaffected by explosions
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on_blast = function() end,
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on_blast = function() end,
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})
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})
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