From d47201f8136a0fe588143a112ba2aa1c713620b1 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Tue, 15 Apr 2014 17:13:46 +0200 Subject: [PATCH] Add punch to pickup, drop instead of delete These changes allow players to punch up old bones or their own. If there is no area for bones, drop the items instead of delete. Notify the player where he died, so he can find them again. --- mods/bones/init.lua | 58 ++++++++++++++++++++++++++++++++++++++------- 1 file changed, 49 insertions(+), 9 deletions(-) diff --git a/mods/bones/init.lua b/mods/bones/init.lua index 30ab06cd..78121f76 100644 --- a/mods/bones/init.lua +++ b/mods/bones/init.lua @@ -56,6 +56,32 @@ minetest.register_node("bones:bones", { end end, + on_punch = function(pos, node, player) + if(not is_owner(pos, player:get_player_name())) then + return + end + + local inv = minetest.get_meta(pos):get_inventory() + local player_inv = player:get_inventory() + local has_space = true + + for i=1,inv:get_size("main") do + local stk = inv:get_stack("main", i) + if player_inv:room_for_item("main", stk) then + inv:set_stack("main", i, nil) + player_inv:add_item("main", stk) + else + has_space = false + break + end + end + + -- remove bones if player emptied them + if has_space then + minetest.remove_node(pos) + end + end, + on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos) local time = meta:get_int("time")+elapsed @@ -91,16 +117,25 @@ minetest.register_on_dieplayer(function(player) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) local param2 = minetest.dir_to_facedir(player:get_look_dir()) + local player_name = player:get_player_name() + local player_inv = player:get_inventory() + + minetest.chat_send_player(player_name, "You died at "..minetest.pos_to_string(pos)) local nn = minetest.get_node(pos).name if minetest.registered_nodes[nn].can_dig and not minetest.registered_nodes[nn].can_dig(pos, player) then + + -- drop items instead of delete for i=1,player_inv:get_size("main") do - player_inv:set_stack("main", i, nil) + minetest.add_item(pos, player_inv:get_stack("main", i)) end for i=1,player_inv:get_size("craft") do - player_inv:set_stack("craft", i, nil) + minetest.add_item(pos, player_inv:get_stack("craft", i)) end + -- empty lists main and craft + player_inv:set_list("main", {}) + player_inv:set_list("craft", {}) return end @@ -110,21 +145,26 @@ minetest.register_on_dieplayer(function(player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 8*4) - - local empty_list = inv:get_list("main") inv:set_list("main", player_inv:get_list("main")) - player_inv:set_list("main", empty_list) for i=1,player_inv:get_size("craft") do - inv:add_item("main", player_inv:get_stack("craft", i)) - player_inv:set_stack("craft", i, nil) + local stack = player_inv:get_stack("craft", i) + if inv:room_for_item("main", stack) then + inv:add_item("main", stack) + else + --drop if no space left + minetest.add_item(pos, stack) + end end + player_inv:set_list("main", {}) + player_inv:set_list("craft", {}) + meta:set_string("formspec", "size[8,9;]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", player:get_player_name().."'s fresh bones") - meta:set_string("owner", player:get_player_name()) + meta:set_string("infotext", player_name.."'s fresh bones") + meta:set_string("owner", player_name) meta:set_int("time", 0) local timer = minetest.get_node_timer(pos)