Use common mods
| @@ -1,26 +0,0 @@ | ||||
| Minetest 0.4 mod: bucket | ||||
| ========================= | ||||
|  | ||||
| License of source code: | ||||
| ----------------------- | ||||
| Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net> | ||||
| Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
|  | ||||
| This program is free software; you can redistribute it and/or modify | ||||
| it under the terms of the GNU Lesser General Public License as published by | ||||
| the Free Software Foundation; either version 2 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| http://www.gnu.org/licenses/lgpl-2.1.html | ||||
|  | ||||
| License of media (textures and sounds) | ||||
| -------------------------------------- | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                  | ||||
| http://creativecommons.org/licenses/by-sa/3.0/ | ||||
|  | ||||
| Authors of media files | ||||
| ----------------------- | ||||
| Everything not listed in here: | ||||
| Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
|  | ||||
|  | ||||
| @@ -1,2 +0,0 @@ | ||||
| default | ||||
|  | ||||
| @@ -1,135 +0,0 @@ | ||||
| -- Minetest 0.4 mod: bucket | ||||
| -- See README.txt for licensing and other information. | ||||
|  | ||||
| local LIQUID_MAX = 8  --The number of water levels when liquid_finite is enabled | ||||
|  | ||||
| minetest.register_alias("bucket", "bucket:bucket_empty") | ||||
| minetest.register_alias("bucket_water", "bucket:bucket_water") | ||||
| minetest.register_alias("bucket_lava", "bucket:bucket_lava") | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'bucket:bucket_empty 1', | ||||
| 	recipe = { | ||||
| 		{'default:steel_ingot', '', 'default:steel_ingot'}, | ||||
| 		{'', 'default:steel_ingot', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| bucket = {} | ||||
| bucket.liquids = {} | ||||
|  | ||||
| -- Register a new liquid | ||||
| --   source = name of the source node | ||||
| --   flowing = name of the flowing node | ||||
| --   itemname = name of the new bucket item (or nil if liquid is not takeable) | ||||
| --   inventory_image = texture of the new bucket item (ignored if itemname == nil) | ||||
| -- This function can be called from any mod (that depends on bucket). | ||||
| function bucket.register_liquid(source, flowing, itemname, inventory_image, name) | ||||
| 	bucket.liquids[source] = { | ||||
| 		source = source, | ||||
| 		flowing = flowing, | ||||
| 		itemname = itemname, | ||||
| 	} | ||||
| 	bucket.liquids[flowing] = bucket.liquids[source] | ||||
|  | ||||
| 	if itemname ~= nil then | ||||
| 		minetest.register_craftitem(itemname, { | ||||
| 			description = name, | ||||
| 			inventory_image = inventory_image, | ||||
| 			stack_max = 1, | ||||
| 			liquids_pointable = true, | ||||
| 			groups = {not_in_creative_inventory=1}, | ||||
| 			on_place = function(itemstack, user, pointed_thing) | ||||
| 				-- Must be pointing to node | ||||
| 				if pointed_thing.type ~= "node" then | ||||
| 					return | ||||
| 				end | ||||
|  | ||||
| 				local place_liquid = function(pos, node, source, flowing, fullness) | ||||
| 					if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then | ||||
| 						minetest.env:add_node(pos, {name=source, param2=fullness}) | ||||
| 						return | ||||
| 					elseif node.name == flowing then | ||||
| 						fullness = fullness + node.param2 | ||||
| 					elseif node.name == source then | ||||
| 						fullness = LIQUID_MAX | ||||
| 					end | ||||
|  | ||||
| 					if fullness >= LIQUID_MAX then | ||||
| 						minetest.env:add_node(pos, {name=source, param2=LIQUID_MAX}) | ||||
| 					else | ||||
| 						minetest.env:add_node(pos, {name=flowing, param2=fullness}) | ||||
| 					end | ||||
| 				end | ||||
|  | ||||
| 				-- Check if pointing to a buildable node | ||||
| 				local node = minetest.env:get_node(pointed_thing.under) | ||||
| 				local fullness = tonumber(itemstack:get_metadata()) | ||||
| 				if not fullness then fullness = LIQUID_MAX end | ||||
|  | ||||
| 				if minetest.registered_nodes[node.name].buildable_to then | ||||
| 					-- buildable; replace the node | ||||
| 					place_liquid(pointed_thing.under, node, source, flowing, fullness) | ||||
| 				else | ||||
| 					-- not buildable to; place the liquid above | ||||
| 					-- check if the node above can be replaced | ||||
| 					local node = minetest.env:get_node(pointed_thing.above) | ||||
| 					if minetest.registered_nodes[node.name].buildable_to then | ||||
| 						place_liquid(pointed_thing.above, node, source, flowing, fullness) | ||||
| 					else | ||||
| 						-- do not remove the bucket with the liquid | ||||
| 						return | ||||
| 					end | ||||
| 				end | ||||
| 				return {name="bucket:bucket_empty"} | ||||
| 			end | ||||
| 		}) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| minetest.register_craftitem("bucket:bucket_empty", { | ||||
| 	description = "Empty Bucket", | ||||
| 	inventory_image = "bucket.png", | ||||
| 	stack_max = 1, | ||||
| 	liquids_pointable = true, | ||||
| 	on_use = function(itemstack, user, pointed_thing) | ||||
| 		-- Must be pointing to node | ||||
| 		if pointed_thing.type ~= "node" then | ||||
| 			return | ||||
| 		end | ||||
| 		-- Check if pointing to a liquid source | ||||
| 		node = minetest.env:get_node(pointed_thing.under) | ||||
| 		liquiddef = bucket.liquids[node.name] | ||||
| 		if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or | ||||
| 			(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then | ||||
|  | ||||
| 			minetest.env:add_node(pointed_thing.under, {name="air"}) | ||||
|  | ||||
| 			if node.name == liquiddef.source then node.param2 = LIQUID_MAX end | ||||
| 			return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)}) | ||||
| 		end | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| bucket.register_liquid( | ||||
| 	"default:water_source", | ||||
| 	"default:water_flowing", | ||||
| 	"bucket:bucket_water", | ||||
| 	"bucket_water.png", | ||||
| 	"Water Bucket" | ||||
| ) | ||||
|  | ||||
| bucket.register_liquid( | ||||
| 	"default:lava_source", | ||||
| 	"default:lava_flowing", | ||||
| 	"bucket:bucket_lava", | ||||
| 	"bucket_lava.png", | ||||
| 	"Lava Bucket" | ||||
| ) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "bucket:bucket_lava", | ||||
| 	burntime = 60, | ||||
| 	replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, | ||||
| }) | ||||
| Before Width: | Height: | Size: 329 B | 
| Before Width: | Height: | Size: 363 B | 
| Before Width: | Height: | Size: 369 B | 
| @@ -1,107 +0,0 @@ | ||||
| Minetest 0.4 mod: default | ||||
| ========================== | ||||
|  | ||||
| License of source code: | ||||
| ----------------------- | ||||
| Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
|  | ||||
| This program is free software; you can redistribute it and/or modify | ||||
| it under the terms of the GNU Lesser General Public License as published by | ||||
| the Free Software Foundation; either version 2.1 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| http://www.gnu.org/licenses/lgpl-2.1.html | ||||
|  | ||||
| License of media (textures and sounds) | ||||
| -------------------------------------- | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                  | ||||
| http://creativecommons.org/licenses/by-sa/3.0/ | ||||
|  | ||||
| Authors of media files | ||||
| ----------------------- | ||||
| Everything not listed in here: | ||||
| Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
|  | ||||
| Originating from work by kddekadenz/Dogers: | ||||
|   default_grass_footstep.{1,2,3}.ogg | ||||
|   default_dig_crumbly.{1,2}.ogg | ||||
|  | ||||
| Cisoun's WTFPL texture pack: | ||||
|   default_chest_front.png | ||||
|   default_chest_lock.png | ||||
|   default_chest_side.png | ||||
|   default_chest_top.png | ||||
|   default_stone_brick.png | ||||
|   default_dirt.png | ||||
|   default_grass.png | ||||
|   default_grass_side.png | ||||
|   default_jungletree.png | ||||
|   default_jungletree_top.png | ||||
|   default_lava.png | ||||
|   default_leaves.png | ||||
|   default_sand.png | ||||
|   default_sapling.png | ||||
|   default_sign_wall.png | ||||
|   default_stone.png | ||||
|   default_tool_mesepick.png | ||||
|   default_tool_steelpick.png | ||||
|   default_tool_steelshovel.png | ||||
|   default_tool_stonepick.png | ||||
|   default_tool_stoneshovel.png | ||||
|   default_tool_woodpick.png | ||||
|   default_tool_woodshovel.png | ||||
|   default_tree.png | ||||
|   default_tree_top.png | ||||
|   default_water.png | ||||
|  | ||||
| Originating from G4JC's Almost MC Texture Pack: | ||||
|   default_wood.png | ||||
|   default_torch.png | ||||
|   default_torch_on_ceiling.png | ||||
|   default_torch_on_floor.png | ||||
|   default_cobble.png | ||||
|  | ||||
| VanessaE's animated torches (WTFPL): | ||||
|   default_torch_animated.png | ||||
|   default_torch_on_ceiling_animated.png | ||||
|   default_torch_on_floor_animated.png | ||||
|   default_torch_on_floor.png | ||||
|  | ||||
| RealBadAngel's animated water (WTFPL): | ||||
|   default_water_source_animated.png | ||||
|   default_water_flowing_animated.png | ||||
|  | ||||
| VanessaE (WTFPL): | ||||
|   default_nc_back.png | ||||
|   default_nc_front.png | ||||
|   default_nc_rb.png | ||||
|   default_nc_side.png | ||||
|   default_grass_*.png | ||||
|  | ||||
| Calinou's improved default textures (CC BY-SA): | ||||
|   default_brick.png | ||||
|   default_clay_brick.png | ||||
|   default_papyrus.png | ||||
|   default_tool_steelsword.png | ||||
|  | ||||
| MirceaKitsune (WTFPL): | ||||
|   character.x | ||||
|  | ||||
| Jordach (CC BY-SA 3.0): | ||||
|   character.png | ||||
|  | ||||
| PilzAdam (WTFPL): | ||||
|   default_jungleleaves.png | ||||
|   default_junglesapling.png | ||||
|   default_junglewood.png | ||||
|   default_obsidian_glass.png | ||||
|   default_obsidian_shard.png | ||||
|   default_mossycobble.png | ||||
|  | ||||
| jojoa1997 (WTFPL): | ||||
|   default_obsidian.png | ||||
|  | ||||
| Glass breaking sounds (CC BY 3.0): | ||||
|   1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ | ||||
|   2: http://www.freesound.org/people/Tomlija/sounds/97669/ | ||||
|   3: http://www.freesound.org/people/lsprice/sounds/88808/ | ||||
| @@ -1,93 +0,0 @@ | ||||
| -- minetest/default/leafdecay.lua | ||||
|  | ||||
| -- To enable leaf decay for a node, add it to the "leafdecay" group. | ||||
| -- | ||||
| -- The rating of the group determines how far from a node in the group "tree" | ||||
| -- the node can be without decaying. | ||||
| -- | ||||
| -- If param2 of the node is ~= 0, the node will always be preserved. Thus, if | ||||
| -- the player places a node of that kind, you will want to set param2=1 or so. | ||||
|  | ||||
| default.leafdecay_trunk_cache = {} | ||||
| default.leafdecay_enable_cache = true | ||||
| -- Spread the load of finding trunks | ||||
| default.leafdecay_trunk_find_allow_accumulator = 0 | ||||
|  | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	local finds_per_second = 5000 | ||||
| 	default.leafdecay_trunk_find_allow_accumulator = | ||||
| 			math.floor(dtime * finds_per_second) | ||||
| end) | ||||
|  | ||||
| minetest.register_abm({ | ||||
| 	nodenames = {"group:leafdecay"}, | ||||
| 	neighbors = {"air", "group:liquid"}, | ||||
| 	-- A low interval and a high inverse chance spreads the load | ||||
| 	interval = 2, | ||||
| 	chance = 5, | ||||
|  | ||||
| 	action = function(p0, node, _, _) | ||||
| 		--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") | ||||
| 		local do_preserve = false | ||||
| 		local d = minetest.registered_nodes[node.name].groups.leafdecay | ||||
| 		if not d or d == 0 then | ||||
| 			--print("not groups.leafdecay") | ||||
| 			return | ||||
| 		end | ||||
| 		local n0 = minetest.env:get_node(p0) | ||||
| 		if n0.param2 ~= 0 then | ||||
| 			--print("param2 ~= 0") | ||||
| 			return | ||||
| 		end | ||||
| 		local p0_hash = nil | ||||
| 		if default.leafdecay_enable_cache then | ||||
| 			p0_hash = minetest.hash_node_position(p0) | ||||
| 			local trunkp = default.leafdecay_trunk_cache[p0_hash] | ||||
| 			if trunkp then | ||||
| 				local n = minetest.env:get_node(trunkp) | ||||
| 				local reg = minetest.registered_nodes[n.name] | ||||
| 				-- Assume ignore is a trunk, to make the thing work at the border of the active area | ||||
| 				if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then | ||||
| 					--print("cached trunk still exists") | ||||
| 					return | ||||
| 				end | ||||
| 				--print("cached trunk is invalid") | ||||
| 				-- Cache is invalid | ||||
| 				table.remove(default.leafdecay_trunk_cache, p0_hash) | ||||
| 			end | ||||
| 		end | ||||
| 		if default.leafdecay_trunk_find_allow_accumulator <= 0 then | ||||
| 			return | ||||
| 		end | ||||
| 		default.leafdecay_trunk_find_allow_accumulator = | ||||
| 				default.leafdecay_trunk_find_allow_accumulator - 1 | ||||
| 		-- Assume ignore is a trunk, to make the thing work at the border of the active area | ||||
| 		local p1 = minetest.env:find_node_near(p0, d, {"ignore", "group:tree"}) | ||||
| 		if p1 then | ||||
| 			do_preserve = true | ||||
| 			if default.leafdecay_enable_cache then | ||||
| 				--print("caching trunk") | ||||
| 				-- Cache the trunk | ||||
| 				default.leafdecay_trunk_cache[p0_hash] = p1 | ||||
| 			end | ||||
| 		end | ||||
| 		if not do_preserve then | ||||
| 			-- Drop stuff other than the node itself | ||||
| 			itemstacks = minetest.get_node_drops(n0.name) | ||||
| 			for _, itemname in ipairs(itemstacks) do | ||||
| 				if itemname ~= n0.name then | ||||
| 					local p_drop = { | ||||
| 						x = p0.x - 0.5 + math.random(), | ||||
| 						y = p0.y - 0.5 + math.random(), | ||||
| 						z = p0.z - 0.5 + math.random(), | ||||
| 					} | ||||
| 					minetest.env:add_item(p_drop, itemname) | ||||
| 				end | ||||
| 			end | ||||
| 			-- Remove node | ||||
| 			minetest.env:remove_node(p0) | ||||
| 			nodeupdate(p0) | ||||
| 		end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| @@ -1,306 +0,0 @@ | ||||
| -- minetest/default/mapgen.lua | ||||
|  | ||||
| -- | ||||
| -- Aliases for map generator outputs | ||||
| -- | ||||
|  | ||||
| minetest.register_alias("mapgen_air", "air") | ||||
| minetest.register_alias("mapgen_stone", "default:stone") | ||||
| minetest.register_alias("mapgen_tree", "default:tree") | ||||
| minetest.register_alias("mapgen_leaves", "default:leaves") | ||||
| minetest.register_alias("mapgen_jungletree", "default:jungletree") | ||||
| minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves") | ||||
| minetest.register_alias("mapgen_apple", "default:apple") | ||||
| minetest.register_alias("mapgen_water_source", "default:water_source") | ||||
| minetest.register_alias("mapgen_dirt", "default:dirt") | ||||
| minetest.register_alias("mapgen_sand", "default:sand") | ||||
| minetest.register_alias("mapgen_gravel", "default:gravel") | ||||
| minetest.register_alias("mapgen_clay", "default:clay") | ||||
| minetest.register_alias("mapgen_lava_source", "default:lava_source") | ||||
| minetest.register_alias("mapgen_cobble", "default:cobble") | ||||
| minetest.register_alias("mapgen_mossycobble", "default:mossycobble") | ||||
| minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") | ||||
| minetest.register_alias("mapgen_junglegrass", "default:junglegrass") | ||||
| minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") | ||||
| minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") | ||||
| minetest.register_alias("mapgen_mese", "default:mese") | ||||
| minetest.register_alias("mapgen_desert_sand", "default:desert_sand") | ||||
| minetest.register_alias("mapgen_desert_stone", "default:desert_stone") | ||||
|  | ||||
| -- | ||||
| -- Ore generation | ||||
| -- | ||||
|  | ||||
| function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max) | ||||
| 	if maxp.y < height_min or minp.y > height_max then | ||||
| 		return | ||||
| 	end | ||||
| 	local y_min = math.max(minp.y, height_min) | ||||
| 	local y_max = math.min(maxp.y, height_max) | ||||
| 	local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) | ||||
| 	local pr = PseudoRandom(seed) | ||||
| 	local num_chunks = math.floor(chunks_per_volume * volume) | ||||
| 	local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) | ||||
| 	--print("generate_ore num_chunks: "..dump(num_chunks)) | ||||
| 	for i=1,num_chunks do | ||||
| 		local y0 = pr:next(y_min, y_max-chunk_size+1) | ||||
| 		if y0 >= height_min and y0 <= height_max then | ||||
| 			local x0 = pr:next(minp.x, maxp.x-chunk_size+1) | ||||
| 			local z0 = pr:next(minp.z, maxp.z-chunk_size+1) | ||||
| 			local p0 = {x=x0, y=y0, z=z0} | ||||
| 			for x1=0,chunk_size-1 do | ||||
| 			for y1=0,chunk_size-1 do | ||||
| 			for z1=0,chunk_size-1 do | ||||
| 				if pr:next(1,inverse_chance) == 1 then | ||||
| 					local x2 = x0+x1 | ||||
| 					local y2 = y0+y1 | ||||
| 					local z2 = z0+z1 | ||||
| 					local p2 = {x=x2, y=y2, z=z2} | ||||
| 					if minetest.env:get_node(p2).name == wherein then | ||||
| 						minetest.env:set_node(p2, {name=name}) | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
| 			end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	--print("generate_ore done") | ||||
| end | ||||
|  | ||||
| function default.make_papyrus(pos, size) | ||||
| 	for y=0,size-1 do | ||||
| 		local p = {x=pos.x, y=pos.y+y, z=pos.z} | ||||
| 		local nn = minetest.env:get_node(p).name | ||||
| 		if minetest.registered_nodes[nn] and | ||||
| 			minetest.registered_nodes[nn].buildable_to then | ||||
| 			minetest.env:set_node(p, {name="default:papyrus"}) | ||||
| 		else | ||||
| 			return | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function default.make_cactus(pos, size) | ||||
| 	for y=0,size-1 do | ||||
| 		local p = {x=pos.x, y=pos.y+y, z=pos.z} | ||||
| 		local nn = minetest.env:get_node(p).name | ||||
| 		if minetest.registered_nodes[nn] and | ||||
| 			minetest.registered_nodes[nn].buildable_to then | ||||
| 			minetest.env:set_node(p, {name="default:cactus"}) | ||||
| 		else | ||||
| 			return | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- facedir: 0/1/2/3 (head node facedir value) | ||||
| -- length: length of rainbow tail | ||||
| function default.make_nyancat(pos, facedir, length) | ||||
| 	local tailvec = {x=0, y=0, z=0} | ||||
| 	if facedir == 0 then | ||||
| 		tailvec.z = 1 | ||||
| 	elseif facedir == 1 then | ||||
| 		tailvec.x = 1 | ||||
| 	elseif facedir == 2 then | ||||
| 		tailvec.z = -1 | ||||
| 	elseif facedir == 3 then | ||||
| 		tailvec.x = -1 | ||||
| 	else | ||||
| 		print("default.make_nyancat(): Invalid facedir: "+dump(facedir)) | ||||
| 		facedir = 0 | ||||
| 		tailvec.z = 1 | ||||
| 	end | ||||
| 	local p = {x=pos.x, y=pos.y, z=pos.z} | ||||
| 	minetest.env:set_node(p, {name="default:nyancat", param2=facedir}) | ||||
| 	for i=1,length do | ||||
| 		p.x = p.x + tailvec.x | ||||
| 		p.z = p.z + tailvec.z | ||||
| 		minetest.env:set_node(p, {name="default:nyancat_rainbow"}) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function generate_nyancats(seed, minp, maxp) | ||||
| 	local height_min = -31000 | ||||
| 	local height_max = -32 | ||||
| 	if maxp.y < height_min or minp.y > height_max then | ||||
| 		return | ||||
| 	end | ||||
| 	local y_min = math.max(minp.y, height_min) | ||||
| 	local y_max = math.min(maxp.y, height_max) | ||||
| 	local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) | ||||
| 	local pr = PseudoRandom(seed + 9324342) | ||||
| 	local max_num_nyancats = math.floor(volume / (16*16*16)) | ||||
| 	for i=1,max_num_nyancats do | ||||
| 		if pr:next(0, 1000) == 0 then | ||||
| 			local x0 = pr:next(minp.x, maxp.x) | ||||
| 			local y0 = pr:next(minp.y, maxp.y) | ||||
| 			local z0 = pr:next(minp.z, maxp.z) | ||||
| 			local p0 = {x=x0, y=y0, z=z0} | ||||
| 			default.make_nyancat(p0, pr:next(0,3), pr:next(3,15)) | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| minetest.register_on_generated(function(minp, maxp, seed) | ||||
| 	-- Generate regular ores | ||||
| 	default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8,    3, 8, -31000,  64) | ||||
| 	default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 2, 3,    -15,   2) | ||||
| 	default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/9/9/9,    3, 5,    -63, -16) | ||||
| 	default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/7/7/7,    3, 5, -31000, -64) | ||||
| 	 | ||||
| 	default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+4, 1/16/16/16, 2, 3,   -127,  -64) | ||||
| 	default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+5, 1/9/9/9,    3, 5, -31000, -128) | ||||
| 	default.generate_ore("default:mese",            "default:stone", minp, maxp, seed+8, 1/16/16/16, 2, 3, -31000,-1024) | ||||
| 	 | ||||
| 	default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+7, 1/24/24/24, 6,27, -31000,  0) | ||||
| 	default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64) | ||||
|  | ||||
| 	if maxp.y >= 2 and minp.y <= 0 then | ||||
| 		-- Generate clay | ||||
| 		-- Assume X and Z lengths are equal | ||||
| 		local divlen = 4 | ||||
| 		local divs = (maxp.x-minp.x)/divlen+1; | ||||
| 		for divx=0+1,divs-1-1 do | ||||
| 		for divz=0+1,divs-1-1 do | ||||
| 			local cx = minp.x + math.floor((divx+0.5)*divlen) | ||||
| 			local cz = minp.z + math.floor((divz+0.5)*divlen) | ||||
| 			if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and | ||||
| 					minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then | ||||
| 				local is_shallow = true | ||||
| 				local num_water_around = 0 | ||||
| 				if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then | ||||
| 					num_water_around = num_water_around + 1 end | ||||
| 				if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then | ||||
| 					num_water_around = num_water_around + 1 end | ||||
| 				if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then | ||||
| 					num_water_around = num_water_around + 1 end | ||||
| 				if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then | ||||
| 					num_water_around = num_water_around + 1 end | ||||
| 				if num_water_around >= 2 then | ||||
| 					is_shallow = false | ||||
| 				end	 | ||||
| 				if is_shallow then | ||||
| 					for x1=-divlen,divlen do | ||||
| 					for z1=-divlen,divlen do | ||||
| 						if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then | ||||
| 							minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"}) | ||||
| 						end | ||||
| 					end | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 		end | ||||
| 		-- Generate papyrus | ||||
| 		local perlin1 = minetest.env:get_perlin(354, 3, 0.7, 100) | ||||
| 		-- Assume X and Z lengths are equal | ||||
| 		local divlen = 8 | ||||
| 		local divs = (maxp.x-minp.x)/divlen+1; | ||||
| 		for divx=0,divs-1 do | ||||
| 		for divz=0,divs-1 do | ||||
| 			local x0 = minp.x + math.floor((divx+0)*divlen) | ||||
| 			local z0 = minp.z + math.floor((divz+0)*divlen) | ||||
| 			local x1 = minp.x + math.floor((divx+1)*divlen) | ||||
| 			local z1 = minp.z + math.floor((divz+1)*divlen) | ||||
| 			-- Determine papyrus amount from perlin noise | ||||
| 			local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20) | ||||
| 			-- Find random positions for papyrus based on this random | ||||
| 			local pr = PseudoRandom(seed+1) | ||||
| 			for i=0,papyrus_amount do | ||||
| 				local x = pr:next(x0, x1) | ||||
| 				local z = pr:next(z0, z1) | ||||
| 				if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and | ||||
| 						minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then | ||||
| 					default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4)) | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 		end | ||||
| 		-- Generate cactuses | ||||
| 		local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100) | ||||
| 		-- Assume X and Z lengths are equal | ||||
| 		local divlen = 16 | ||||
| 		local divs = (maxp.x-minp.x)/divlen+1; | ||||
| 		for divx=0,divs-1 do | ||||
| 		for divz=0,divs-1 do | ||||
| 			local x0 = minp.x + math.floor((divx+0)*divlen) | ||||
| 			local z0 = minp.z + math.floor((divz+0)*divlen) | ||||
| 			local x1 = minp.x + math.floor((divx+1)*divlen) | ||||
| 			local z1 = minp.z + math.floor((divz+1)*divlen) | ||||
| 			-- Determine cactus amount from perlin noise | ||||
| 			local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3) | ||||
| 			-- Find random positions for cactus based on this random | ||||
| 			local pr = PseudoRandom(seed+1) | ||||
| 			for i=0,cactus_amount do | ||||
| 				local x = pr:next(x0, x1) | ||||
| 				local z = pr:next(z0, z1) | ||||
| 				-- Find ground level (0...15) | ||||
| 				local ground_y = nil | ||||
| 				for y=30,0,-1 do | ||||
| 					if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then | ||||
| 						ground_y = y | ||||
| 						break | ||||
| 					end | ||||
| 				end | ||||
| 				-- If desert sand, make cactus | ||||
| 				if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then | ||||
| 					default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4)) | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 		end | ||||
| 		-- Generate grass | ||||
| 		local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100) | ||||
| 		-- Assume X and Z lengths are equal | ||||
| 		local divlen = 16 | ||||
| 		local divs = (maxp.x-minp.x)/divlen+1; | ||||
| 		for divx=0,divs-1 do | ||||
| 		for divz=0,divs-1 do | ||||
| 			local x0 = minp.x + math.floor((divx+0)*divlen) | ||||
| 			local z0 = minp.z + math.floor((divz+0)*divlen) | ||||
| 			local x1 = minp.x + math.floor((divx+1)*divlen) | ||||
| 			local z1 = minp.z + math.floor((divz+1)*divlen) | ||||
| 			-- Determine grass amount from perlin noise | ||||
| 			local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9) | ||||
| 			-- Find random positions for grass based on this random | ||||
| 			local pr = PseudoRandom(seed+1) | ||||
| 			for i=0,grass_amount do | ||||
| 				local x = pr:next(x0, x1) | ||||
| 				local z = pr:next(z0, z1) | ||||
| 				-- Find ground level (0...15) | ||||
| 				local ground_y = nil | ||||
| 				for y=30,0,-1 do | ||||
| 					if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then | ||||
| 						ground_y = y | ||||
| 						break | ||||
| 					end | ||||
| 				end | ||||
| 				 | ||||
| 				if ground_y then | ||||
| 					local p = {x=x,y=ground_y+1,z=z} | ||||
| 					local nn = minetest.env:get_node(p).name | ||||
| 					-- Check if the node can be replaced | ||||
| 					if minetest.registered_nodes[nn] and | ||||
| 						minetest.registered_nodes[nn].buildable_to then | ||||
| 						nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name | ||||
| 						-- If desert sand, add dry shrub | ||||
| 						if nn == "default:desert_sand" then | ||||
| 							minetest.env:set_node(p,{name="default:dry_shrub"}) | ||||
| 							 | ||||
| 						-- If dirt with grass, add grass | ||||
| 						elseif nn == "default:dirt_with_grass" then | ||||
| 							minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)}) | ||||
| 						end | ||||
| 					end | ||||
| 				end | ||||
| 				 | ||||
| 			end | ||||
| 		end | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	-- Generate nyan cats | ||||
| 	generate_nyancats(seed, minp, maxp) | ||||
| end) | ||||
|  | ||||
| Before Width: | Height: | Size: 3.2 KiB | 
| @@ -1,132 +0,0 @@ | ||||
| -- Minetest 0.4 mod: player | ||||
| -- See README.txt for licensing and other information. | ||||
|  | ||||
| -- | ||||
| -- Start of configuration area: | ||||
| -- | ||||
|  | ||||
| -- Player animation speed | ||||
| animation_speed = 30 | ||||
|  | ||||
| -- Player animation blending | ||||
| -- Note: This is currently broken due to a bug in Irrlicht, leave at 0 | ||||
| animation_blend = 0 | ||||
|  | ||||
| -- Default player appearance | ||||
| default_model = "character.x" | ||||
| default_textures = {"character.png", } | ||||
|  | ||||
| -- Frame ranges for each player model | ||||
| function player_get_animations(model) | ||||
| 	if model == "character.x" then | ||||
| 		return { | ||||
| 		stand_START = 0, | ||||
| 		stand_END = 79, | ||||
| 		sit_START = 81, | ||||
| 		sit_END = 160, | ||||
| 		lay_START = 162, | ||||
| 		lay_END = 166, | ||||
| 		walk_START = 168, | ||||
| 		walk_END = 187, | ||||
| 		mine_START = 189, | ||||
| 		mine_END = 198, | ||||
| 		walk_mine_START = 200, | ||||
| 		walk_mine_END = 219 | ||||
| 		} | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- | ||||
| -- End of configuration area. | ||||
| -- | ||||
|  | ||||
| -- Player stats and animations | ||||
| local player_model = {} | ||||
| local player_anim = {} | ||||
| local player_sneak = {} | ||||
| local ANIM_STAND = 1 | ||||
| local ANIM_SIT = 2 | ||||
| local ANIM_LAY = 3 | ||||
| local ANIM_WALK  = 4 | ||||
| local ANIM_WALK_MINE = 5 | ||||
| local ANIM_MINE = 6 | ||||
|  | ||||
| -- Called when a player's appearance needs to be updated | ||||
| function player_update_visuals(pl) | ||||
| 	local name = pl:get_player_name() | ||||
|  | ||||
| 	player_model[name] = default_model | ||||
| 	player_anim[name] = 0 -- Animation will be set further below immediately | ||||
| 	player_sneak[name] = false | ||||
| 	prop = { | ||||
| 		mesh = default_model, | ||||
| 		textures = default_textures, | ||||
| 		visual = "mesh", | ||||
| 		visual_size = {x=1, y=1}, | ||||
| 	} | ||||
| 	pl:set_properties(prop) | ||||
| end | ||||
|  | ||||
| -- Update appearance when the player joins | ||||
| minetest.register_on_joinplayer(player_update_visuals) | ||||
|  | ||||
| -- Check each player and apply animations | ||||
| function player_step(dtime) | ||||
| 	for _, pl in pairs(minetest.get_connected_players()) do | ||||
| 		local name = pl:get_player_name() | ||||
| 		local anim = player_get_animations(player_model[name]) | ||||
| 		local controls = pl:get_player_control() | ||||
| 		local walking = false | ||||
| 		local animation_speed_mod = animation_speed | ||||
|  | ||||
| 		-- Determine if the player is walking | ||||
| 		if controls.up or controls.down or controls.left or controls.right then | ||||
| 			walking = true | ||||
| 		end | ||||
|  | ||||
| 		-- Determine if the player is sneaking, and reduce animation speed if so | ||||
| 		if controls.sneak and pl:get_hp() ~= 0 and (walking or controls.LMB) then | ||||
| 			animation_speed_mod = animation_speed_mod / 2 | ||||
| 			-- Refresh player animation below if sneak state changed | ||||
| 			if not player_sneak[name] then | ||||
| 				player_anim[name] = 0 | ||||
| 				player_sneak[name] = true | ||||
| 			end | ||||
| 		else | ||||
| 			-- Refresh player animation below if sneak state changed | ||||
| 			if player_sneak[name] then | ||||
| 				player_anim[name] = 0 | ||||
| 				player_sneak[name] = false | ||||
| 			end | ||||
| 		end | ||||
|  | ||||
| 		-- Apply animations based on what the player is doing | ||||
| 		if pl:get_hp() == 0 then | ||||
| 			if player_anim[name] ~= ANIM_LAY then | ||||
| 				pl:set_animation({x=anim.lay_START, y=anim.lay_END}, animation_speed_mod, animation_blend) | ||||
| 				player_anim[name] = ANIM_LAY | ||||
| 			end | ||||
| 		elseif walking and controls.LMB then | ||||
| 			if player_anim[name] ~= ANIM_WALK_MINE then | ||||
| 				pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_mod, animation_blend) | ||||
| 				player_anim[name] = ANIM_WALK_MINE | ||||
| 			end | ||||
| 		elseif walking then | ||||
| 			if player_anim[name] ~= ANIM_WALK then | ||||
| 				pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_mod, animation_blend) | ||||
| 				player_anim[name] = ANIM_WALK | ||||
| 			end | ||||
| 		elseif controls.LMB then | ||||
| 			if player_anim[name] ~= ANIM_MINE then | ||||
| 				pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_mod, animation_blend) | ||||
| 				player_anim[name] = ANIM_MINE | ||||
| 			end | ||||
| 		elseif player_anim[name] ~= ANIM_STAND then | ||||
| 			pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_mod, animation_blend) | ||||
| 			player_anim[name] = ANIM_STAND | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
| minetest.register_globalstep(player_step) | ||||
|  | ||||
| -- END | ||||
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