Added Glass and Obsidian Glass door (doors mod)
@ -1,9 +1,11 @@
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Minetest 0.4 mod: doors
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=======================
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version: 1.3
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License of source code:
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-----------------------
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Copyright (C) 2012 PilzAdam
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modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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@ -11,13 +13,34 @@ and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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License of media (textures and sounds)
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License of textures
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--------------------------------------
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Textures created by Fernando Zapata (CC BY-SA 3.0):
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following Textures created by Fernando Zapata (CC BY-SA 3.0):
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door_wood.png
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door_wood_a.png
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door_wood_a_r.png
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door_wood_b.png
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door_wood_b_r.png
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following Textures created by BlockMen (WTFPL):
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door_trapdoor.png
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door_obsidian_glass_side.png
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following textures created by celeron55 (CC BY-SA 3.0):
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door_trapdoor_side.png
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door_glass_a.png
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door_glass_b.png
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following Textures created by PenguinDad (CC BY-SA 4.0):
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door_glass.png
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door_obsidian_glass.png
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All other textures (created by PilzAdam): WTFPL
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License of sounds
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--------------------------------------
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Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
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door_open.ogg
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Closing-Sound created by bennstir (CC BY 3.0)
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door_close.ogg
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@ -15,10 +15,23 @@ doors = {}
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-- selection_box_top
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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local function is_right(pos)
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local r1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
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if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
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return true
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else
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return false
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end
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end
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end
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function doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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@ -105,9 +118,10 @@ function doors:register_door(name, def)
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name)
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if minetest.get_node(pos).name == name then
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minetest.remove_node(pos)
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local function after_dig_node(pos, name, digger)
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local node = minetest.get_node(pos)
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if node.name == name then
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minetest.node_dig(pos, node, digger)
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end
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end
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@ -123,6 +137,19 @@ function doors:register_door(name, def)
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pos.y = pos.y-dir
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minetest.swap_node(pos, {name=replace, param2=p2})
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local snd_1 = "_close"
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local snd_2 = "_open"
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if params[1] == 3 then
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snd_1 = "_open"
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snd_2 = "_close"
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end
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if is_right(pos) then
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minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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local function check_player_priv(pos, player)
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@ -152,7 +179,7 @@ function doors:register_door(name, def)
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1")
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after_dig_node(pos, name.."_t_1", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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@ -162,13 +189,15 @@ function doors:register_door(name, def)
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight
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})
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minetest.register_node(name.."_t_1", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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@ -182,7 +211,7 @@ function doors:register_door(name, def)
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_1")
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after_dig_node(pos, name.."_b_1", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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@ -192,6 +221,8 @@ function doors:register_door(name, def)
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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})
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minetest.register_node(name.."_b_2", {
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@ -212,7 +243,7 @@ function doors:register_door(name, def)
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2")
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after_dig_node(pos, name.."_t_2", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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@ -222,13 +253,15 @@ function doors:register_door(name, def)
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight
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})
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minetest.register_node(name.."_t_2", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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@ -242,7 +275,7 @@ function doors:register_door(name, def)
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_2")
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after_dig_node(pos, name.."_b_2", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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@ -252,7 +285,10 @@ function doors:register_door(name, def)
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight
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})
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end
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doors:register_door("doors:door_wood", {
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@ -261,6 +297,8 @@ doors:register_door("doors:door_wood", {
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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minetest.register_craft({
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@ -279,6 +317,8 @@ doors:register_door("doors:door_steel", {
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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only_placer_can_open = true,
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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minetest.register_craft({
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@ -290,7 +330,125 @@ minetest.register_craft({
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}
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})
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minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
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minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1")
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minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
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minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")
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doors:register_door("doors:door_glass", {
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description = "Glass Door",
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inventory_image = "door_glass.png",
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groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
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tiles_top = {"door_glass_a.png", "door_glass_side.png"},
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sounds = default.node_sound_glass_defaults(),
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sunlight = true,
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})
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minetest.register_craft({
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output = "doors:door_glass",
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recipe = {
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"}
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}
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})
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doors:register_door("doors:door_obsidian_glass", {
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description = "Obsidian Glass Door",
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inventory_image = "door_obsidian_glass.png",
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groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
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tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
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sounds = default.node_sound_glass_defaults(),
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sunlight = true,
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})
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minetest.register_craft({
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output = "doors:door_obsidian_glass",
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recipe = {
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"}
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}
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})
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----trapdoor----
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local function update_door(pos, node)
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minetest.set_node(pos, node)
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end
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local function punch(pos)
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local meta = minetest.get_meta(pos)
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local state = meta:get_int("state")
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local me = minetest.get_node(pos)
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local tmp_node
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local tmp_node2
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oben = {x=pos.x, y=pos.y+1, z=pos.z}
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if state == 1 then
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state = 0
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
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else
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state = 1
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
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end
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update_door(pos, tmp_node)
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meta:set_int("state", state)
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end
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minetest.register_node("doors:trapdoor", {
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description = "Trapdoor",
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inventory_image = "door_trapdoor.png",
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drawtype = "nodebox",
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tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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sounds = default.node_sound_wood_defaults(),
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drop = "doors:trapdoor",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
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},
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on_creation = function(pos)
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state = 0
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end,
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on_rightclick = function(pos, node, clicker)
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punch(pos)
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end,
|
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})
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minetest.register_node("doors:trapdoor_open", {
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||||
drawtype = "nodebox",
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||||
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
|
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paramtype = "light",
|
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paramtype2 = "facedir",
|
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pointable = true,
|
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stack_max = 0,
|
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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sounds = default.node_sound_wood_defaults(),
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drop = "doors:trapdoor",
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node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
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},
|
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on_rightclick = function(pos, node, clicker)
|
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punch(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'doors:trapdoor 2',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
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|
BIN
mods/doors/sounds/door_close.ogg
Normal file
BIN
mods/doors/sounds/door_open.ogg
Normal file
Before Width: | Height: | Size: 109 B After Width: | Height: | Size: 109 B |
BIN
mods/doors/textures/door_glass.png
Normal file
After Width: | Height: | Size: 172 B |
BIN
mods/doors/textures/door_glass_a.png
Normal file
After Width: | Height: | Size: 978 B |
BIN
mods/doors/textures/door_glass_b.png
Normal file
After Width: | Height: | Size: 978 B |
BIN
mods/doors/textures/door_glass_side.png
Normal file
After Width: | Height: | Size: 90 B |
Before Width: | Height: | Size: 109 B After Width: | Height: | Size: 109 B |
BIN
mods/doors/textures/door_obsidian_glass.png
Normal file
After Width: | Height: | Size: 207 B |
BIN
mods/doors/textures/door_obsidian_glass_a.png
Normal file
After Width: | Height: | Size: 293 B |
BIN
mods/doors/textures/door_obsidian_glass_b.png
Normal file
After Width: | Height: | Size: 293 B |
BIN
mods/doors/textures/door_obsidian_glass_side.png
Normal file
After Width: | Height: | Size: 90 B |
Before Width: | Height: | Size: 185 B After Width: | Height: | Size: 230 B |
Before Width: | Height: | Size: 178 B After Width: | Height: | Size: 223 B |
Before Width: | Height: | Size: 181 B After Width: | Height: | Size: 206 B |
BIN
mods/doors/textures/door_trapdoor.png
Normal file
After Width: | Height: | Size: 390 B |
BIN
mods/doors/textures/door_trapdoor_side.png
Normal file
After Width: | Height: | Size: 276 B |
Before Width: | Height: | Size: 132 B After Width: | Height: | Size: 166 B |
Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 245 B |
Before Width: | Height: | Size: 184 B After Width: | Height: | Size: 216 B |