diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend index 048a4534..aa92f3f9 100644 Binary files a/mods/default/models/character.blend and b/mods/default/models/character.blend differ diff --git a/mods/default/models/character.x b/mods/default/models/character.x index 0d981d63..b14f4881 100644 --- a/mods/default/models/character.x +++ b/mods/default/models/character.x @@ -86,7 +86,7 @@ Frame Root { 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh { //Cube_001 Mesh - 144; + 168; 2.000000;-1.000000; 6.750000;, -2.000000;-1.000000; 6.750000;, -2.000000;-1.000000;13.500000;, @@ -230,8 +230,32 @@ Frame Root { 2.000000;-1.000000; 6.750000;, 0.000000;-1.000000; 6.750000;, 0.000000; 1.000000; 6.750000;, - 2.000000; 1.000000; 6.750000;; - 36; + 2.000000; 1.000000; 6.750000;, + 2.200000;-2.200000;13.300000;, + -2.200000;-2.200000;13.300000;, + -2.200000;-2.200000;17.700001;, + 2.200000;-2.200000;17.700001;, + -2.200000;-2.200000;13.300000;, + -2.200000; 2.200000;13.300000;, + -2.200000; 2.200000;17.700001;, + -2.200000;-2.200000;17.700001;, + -2.200000; 2.200000;13.300000;, + 2.200000; 2.200000;13.300000;, + 2.200000; 2.200000;17.700001;, + -2.200000; 2.200000;17.700001;, + -2.200000; 2.200000;13.300000;, + -2.200000;-2.200000;13.300000;, + 2.200000;-2.200000;13.300000;, + 2.200000; 2.200000;13.300000;, + 2.200000; 2.200000;17.700001;, + 2.200000;-2.200000;17.700001;, + -2.200000;-2.200000;17.700001;, + -2.200000; 2.200000;17.700001;, + 2.200000; 2.200000;17.700001;, + 2.200000; 2.200000;13.300000;, + 2.200000;-2.200000;13.300000;, + 2.200000;-2.200000;17.700001;; + 42; 4;0;1;2;3;, 4;4;5;6;7;, 4;8;9;10;11;, @@ -267,9 +291,15 @@ Frame Root { 4;128;129;130;131;, 4;132;133;134;135;, 4;136;137;138;139;, - 4;140;141;142;143;; + 4;140;141;142;143;, + 4;144;145;146;147;, + 4;148;149;150;151;, + 4;152;153;154;155;, + 4;156;157;158;159;, + 4;160;161;162;163;, + 4;164;165;166;167;; MeshNormals { //Cube_001 Normals - 144; + 168; -0.000000;-1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, @@ -413,8 +443,32 @@ Frame Root { 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;; - 36; + 0.000000;-0.000000; 1.000000;, + 0.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + 0.000000; 1.000000;-0.000000;, + 0.000000; 1.000000;-0.000000;, + 0.000000; 1.000000;-0.000000;, + 0.000000; 1.000000;-0.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000; 1.000000;, + 0.000000; 0.000000; 1.000000;, + 0.000000; 0.000000; 1.000000;, + 0.000000; 0.000000; 1.000000;, + 1.000000; 0.000000; 0.000000;, + 1.000000; 0.000000; 0.000000;, + 1.000000; 0.000000; 0.000000;, + 1.000000; 0.000000; 0.000000;; + 42; 4;0;1;2;3;, 4;4;5;6;7;, 4;8;9;10;11;, @@ -450,11 +504,23 @@ Frame Root { 4;128;129;130;131;, 4;132;133;134;135;, 4;136;137;138;139;, - 4;140;141;142;143;; + 4;140;141;142;143;, + 4;144;145;146;147;, + 4;148;149;150;151;, + 4;152;153;154;155;, + 4;156;157;158;159;, + 4;160;161;162;163;, + 4;164;165;166;167;; } //End of Cube_001 Normals MeshMaterialList { //Cube_001 Material List 1; - 36; + 42; + 0, + 0, + 0, + 0, + 0, + 0, 0, 0, 0, @@ -500,7 +566,7 @@ Frame Root { } } //End of Cube_001 Material List MeshTextureCoords { //Cube_001 UV Coordinates - 144; + 168; 0.625000; 1.000000;, 0.500000; 1.000000;, 0.500000; 0.625000;, @@ -644,7 +710,31 @@ Frame Root { 0.125000; 0.500000;, 0.062500; 0.500000;, 0.062500; 0.625000;, - 0.125000; 0.625000;; + 0.125000; 0.625000;, + 1.000000; 0.500000;, + 0.875000; 0.500000;, + 0.875000; 0.250000;, + 1.000000; 0.250000;, + 0.875000; 0.500000;, + 0.750000; 0.500000;, + 0.750000; 0.250000;, + 0.875000; 0.250000;, + 0.750000; 0.500000;, + 0.625000; 0.500000;, + 0.625000; 0.250000;, + 0.750000; 0.250000;, + 0.750000; 0.250000;, + 0.750000; 0.000000;, + 0.875000; 0.000000;, + 0.875000; 0.250000;, + 0.625000; 0.250000;, + 0.625000; 0.000000;, + 0.750000; 0.000000;, + 0.750000; 0.250000;, + 0.625000; 0.250000;, + 0.625000; 0.500000;, + 0.500000; 0.500000;, + 0.500000; 0.250000;; } //End of Cube_001 UV Coordinates XSkinMeshHeader { 1; @@ -652,32 +742,80 @@ Frame Root { 6; } SkinWeights { - "Armature_Leg_Right"; - 24; - 20, - 21, - 22, - 23, - 64, - 65, - 66, - 67, - 80, - 81, - 82, - 83, - 88, - 89, - 90, - 91, - 124, - 125, - 126, - 127, - 140, - 141, - 142, - 143; + "Armature_Head"; + 48; + 40, + 41, + 42, + 43, + 44, + 45, + 46, + 47, + 48, + 49, + 50, + 51, + 52, + 53, + 54, + 55, + 56, + 57, + 58, + 59, + 96, + 97, + 98, + 99, + 144, + 145, + 146, + 147, + 148, + 149, + 150, + 151, + 152, + 153, + 154, + 155, + 156, + 157, + 158, + 159, + 160, + 161, + 162, + 163, + 164, + 165, + 166, + 167; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, 1.000000, 1.000000, 1.000000, @@ -702,67 +840,11 @@ Frame Root { 1.000000, 1.000000, 1.000000; - 1.000000,-0.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - -0.000000,-1.000000, 0.000000, 0.000000, - -1.000000, 6.750001,-0.000001, 1.000000;; - } //End of Armature_Leg_Right Skin Weights - SkinWeights { - "Armature_Arm_Left"; - 24; - 24, - 25, - 26, - 27, - 28, - 29, - 30, - 31, - 104, - 105, - 106, - 107, - 108, - 109, - 110, - 111, - 116, - 117, - 118, - 119, - 132, - 133, - 134, - 135; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 0.989214,-0.143940,-0.027164, 0.000000, - 0.027450,-0.000000, 0.999623, 0.000000, - -0.143886,-0.989587, 0.003951, 0.000000, - 3.920884,13.071540,-0.107668, 1.000000;; - } //End of Armature_Arm_Left Skin Weights + -1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000,-13.500000,-0.000002, 1.000000;; + } //End of Armature_Head Skin Weights SkinWeights { "Armature_Body"; 24; @@ -819,62 +901,6 @@ Frame Root { 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,-6.750000,-0.000001, 1.000000;; } //End of Armature_Body Skin Weights - SkinWeights { - "Armature_Head"; - 24; - 40, - 41, - 42, - 43, - 44, - 45, - 46, - 47, - 48, - 49, - 50, - 51, - 52, - 53, - 54, - 55, - 56, - 57, - 58, - 59, - 96, - 97, - 98, - 99; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - -1.000000, 0.000000,-0.000000, 0.000000, - -0.000000,-0.000000, 1.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - -0.000000,-13.500000,-0.000002, 1.000000;; - } //End of Armature_Head Skin Weights SkinWeights { "Armature_Arm_Right"; 24; @@ -931,6 +957,118 @@ Frame Root { 0.143886,-0.989587, 0.003951, 0.000000, -3.920884,13.071540,-0.107668, 1.000000;; } //End of Armature_Arm_Right Skin Weights + SkinWeights { + "Armature_Arm_Left"; + 24; + 24, + 25, + 26, + 27, + 28, + 29, + 30, + 31, + 104, + 105, + 106, + 107, + 108, + 109, + 110, + 111, + 116, + 117, + 118, + 119, + 132, + 133, + 134, + 135; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 0.989214,-0.143940,-0.027164, 0.000000, + 0.027450,-0.000000, 0.999623, 0.000000, + -0.143886,-0.989587, 0.003951, 0.000000, + 3.920884,13.071540,-0.107668, 1.000000;; + } //End of Armature_Arm_Left Skin Weights + SkinWeights { + "Armature_Leg_Right"; + 24; + 20, + 21, + 22, + 23, + 64, + 65, + 66, + 67, + 80, + 81, + 82, + 83, + 88, + 89, + 90, + 91, + 124, + 125, + 126, + 127, + 140, + 141, + 142, + 143; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 1.000000,-0.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + -0.000000,-1.000000, 0.000000, 0.000000, + -1.000000, 6.750001,-0.000001, 1.000000;; + } //End of Armature_Leg_Right Skin Weights SkinWeights { "Armature_Leg_Left"; 24;