Add initial environmental sounds mod with flowing water sounds

default:river_water_source can also create sound if desired as
rivers are considered to be flowing water.
A simple mod for now, with the intention to later use new engine
environmental sound features if/when they appear.
This commit is contained in:
Paramat
2019-09-12 00:46:40 +01:00
committed by GitHub
parent bb9279ccb8
commit ea992bdace
10 changed files with 145 additions and 0 deletions

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@ -64,3 +64,7 @@ default:torch 99,default:cobble 99
# starting biome, is used.
# Default value is false.
#engine_spawn = false
# Whether river water source nodes create flowing sounds.
# Helps rivers create more sound, especially on level sections.
#river_source_sounds = false