Add beds
							
								
								
									
										18
									
								
								mods/beds/Changelog.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,18 @@
 | 
			
		||||
1.0.1 beta
 | 
			
		||||
----------
 | 
			
		||||
- Add backwards compatibility with PilzAdam's beds mod
 | 
			
		||||
- Fix placement
 | 
			
		||||
- Fix small bugs
 | 
			
		||||
- Prevent possible crash
 | 
			
		||||
 | 
			
		||||
1.1
 | 
			
		||||
---
 | 
			
		||||
- Add fancy bed model (based on jp's model)
 | 
			
		||||
- Add API to register beds
 | 
			
		||||
- Allow players always to detach from bed (by donat-b) 
 | 
			
		||||
- If more than 50% of players want sleep they can skip the night
 | 
			
		||||
- Don't show sleep dialog in singleplayer
 | 
			
		||||
 | 
			
		||||
1.1.1
 | 
			
		||||
-----
 | 
			
		||||
- Prevent possbile crash by trying to reposition leaving players
 | 
			
		||||
							
								
								
									
										45
									
								
								mods/beds/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,45 @@
 | 
			
		||||
Minetest mod "Beds"
 | 
			
		||||
===================
 | 
			
		||||
by BlockMen (c) 2014-2015
 | 
			
		||||
 | 
			
		||||
Version: 1.1.1
 | 
			
		||||
 | 
			
		||||
About
 | 
			
		||||
~~~~~
 | 
			
		||||
This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing 
 | 
			
		||||
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
 | 
			
		||||
players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
 | 
			
		||||
if more than 50% of the players are lying in bed and use this option.
 | 
			
		||||
 | 
			
		||||
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
 | 
			
		||||
is set to the beds location. If dying you will respawn there.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
You can craft two types of beds:
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Simple shaped bed:
 | 
			
		||||
 | 
			
		||||
wool wool wool
 | 
			
		||||
wood wood wood
 | 
			
		||||
 | 
			
		||||
Fancy shaped bed:
 | 
			
		||||
 | 
			
		||||
wool wool stick
 | 
			
		||||
wood wood wood
 | 
			
		||||
 | 
			
		||||
Notice: You can use any color of wood or wool, mixing different is also possible.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
License of source code, textures: WTFPL
 | 
			
		||||
---------------------------------------
 | 
			
		||||
(c) Copyright BlockMen (2014-2015)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
This program is free software. It comes without any warranty, to
 | 
			
		||||
the extent permitted by applicable law. You can redistribute it
 | 
			
		||||
and/or modify it under the terms of the Do What The Fuck You Want
 | 
			
		||||
To Public License, Version 2, as published by Sam Hocevar. See
 | 
			
		||||
http://sam.zoy.org/wtfpl/COPYING for more details.
 | 
			
		||||
							
								
								
									
										78
									
								
								mods/beds/api.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,78 @@
 | 
			
		||||
function beds.register_bed(name, def)
 | 
			
		||||
	minetest.register_node(name .. "_bottom", {
 | 
			
		||||
		description = def.description,
 | 
			
		||||
		inventory_image = def.inventory_image,
 | 
			
		||||
		wield_image = def.wield_image,
 | 
			
		||||
		drawtype = "nodebox",
 | 
			
		||||
		tiles = def.tiles.bottom,
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		paramtype2 = "facedir",
 | 
			
		||||
		stack_max = 1,
 | 
			
		||||
		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
 | 
			
		||||
		sounds = default.node_sound_wood_defaults(),
 | 
			
		||||
		node_box = {
 | 
			
		||||
			type = "fixed",
 | 
			
		||||
			fixed = def.nodebox.bottom,
 | 
			
		||||
		},
 | 
			
		||||
		selection_box = {
 | 
			
		||||
			type = "fixed",
 | 
			
		||||
			fixed = def.selectionbox,
 | 
			
		||||
				
 | 
			
		||||
		},
 | 
			
		||||
		after_place_node = function(pos, placer, itemstack)
 | 
			
		||||
			local n = minetest.get_node_or_nil(pos)
 | 
			
		||||
			if not n or not n.param2 then
 | 
			
		||||
				minetest.remove_node(pos)
 | 
			
		||||
				return true
 | 
			
		||||
			end
 | 
			
		||||
			local dir = minetest.facedir_to_dir(n.param2)
 | 
			
		||||
			local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
 | 
			
		||||
			local n2 = minetest.get_node_or_nil(p)
 | 
			
		||||
			local def = minetest.registered_items[n2.name] or nil
 | 
			
		||||
			if not n2 or not def or not def.buildable_to then
 | 
			
		||||
				minetest.remove_node(pos)
 | 
			
		||||
				return true
 | 
			
		||||
			end
 | 
			
		||||
			minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
 | 
			
		||||
			return false
 | 
			
		||||
		end,	
 | 
			
		||||
		on_destruct = function(pos)
 | 
			
		||||
			local n = minetest.get_node_or_nil(pos)
 | 
			
		||||
			if not n then return end
 | 
			
		||||
			local dir = minetest.facedir_to_dir(n.param2)
 | 
			
		||||
			local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
 | 
			
		||||
			local n2 = minetest.get_node(p)
 | 
			
		||||
			if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
 | 
			
		||||
				minetest.remove_node(p)
 | 
			
		||||
			end
 | 
			
		||||
		end,
 | 
			
		||||
		on_rightclick = function(pos, node, clicker)
 | 
			
		||||
			beds.on_rightclick(pos, clicker)
 | 
			
		||||
		end,
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	minetest.register_node(name .. "_top", {
 | 
			
		||||
		drawtype = "nodebox",
 | 
			
		||||
		tiles = def.tiles.top,
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		paramtype2 = "facedir",
 | 
			
		||||
		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
 | 
			
		||||
		sounds = default.node_sound_wood_defaults(),
 | 
			
		||||
		node_box = {
 | 
			
		||||
			type = "fixed",
 | 
			
		||||
			fixed = def.nodebox.top,
 | 
			
		||||
		},
 | 
			
		||||
		selection_box = {
 | 
			
		||||
			type = "fixed",
 | 
			
		||||
			fixed = {0, 0, 0, 0, 0, 0},
 | 
			
		||||
		},
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	minetest.register_alias(name, name .. "_bottom")
 | 
			
		||||
 | 
			
		||||
	-- register recipe
 | 
			
		||||
	minetest.register_craft({
 | 
			
		||||
		output = name,
 | 
			
		||||
		recipe = def.recipe
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										104
									
								
								mods/beds/beds.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,104 @@
 | 
			
		||||
-- fancy shaped bed
 | 
			
		||||
beds.register_bed("beds:fancy_bed", {
 | 
			
		||||
	description = "Fancy Bed",
 | 
			
		||||
	inventory_image = "beds_bed_fancy.png",
 | 
			
		||||
	wield_image = "beds_bed_fancy.png",
 | 
			
		||||
	tiles = {
 | 
			
		||||
	    bottom = {
 | 
			
		||||
		"beds_bed_top1.png",
 | 
			
		||||
		"default_wood.png",
 | 
			
		||||
		"beds_bed_side1.png",
 | 
			
		||||
		"beds_bed_side1.png^[transformFX",
 | 
			
		||||
		"default_wood.png",
 | 
			
		||||
		"beds_bed_foot.png",
 | 
			
		||||
	    },
 | 
			
		||||
	    top = {
 | 
			
		||||
		"beds_bed_top2.png",
 | 
			
		||||
		"default_wood.png",
 | 
			
		||||
		"beds_bed_side2.png",
 | 
			
		||||
		"beds_bed_side2.png^[transformFX",
 | 
			
		||||
		"beds_bed_head.png",
 | 
			
		||||
		"default_wood.png",
 | 
			
		||||
	    }
 | 
			
		||||
	},
 | 
			
		||||
	nodebox = {
 | 
			
		||||
	    bottom = {
 | 
			
		||||
		{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
 | 
			
		||||
		{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
 | 
			
		||||
		{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
 | 
			
		||||
		{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
 | 
			
		||||
		{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
 | 
			
		||||
		{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
 | 
			
		||||
	      },
 | 
			
		||||
	      top = {
 | 
			
		||||
		{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
 | 
			
		||||
		{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
 | 
			
		||||
		{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
 | 
			
		||||
		{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
 | 
			
		||||
		{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
 | 
			
		||||
		{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
 | 
			
		||||
		{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
 | 
			
		||||
	      }
 | 
			
		||||
	},
 | 
			
		||||
	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"group:wool", "group:wool", "group:stick"},
 | 
			
		||||
		{"group:wood", "group:wood", "group:wood"},
 | 
			
		||||
	},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- simple shaped bed
 | 
			
		||||
beds.register_bed("beds:bed", {
 | 
			
		||||
	description = "Simple Bed",
 | 
			
		||||
	inventory_image = "beds_bed.png",
 | 
			
		||||
	wield_image = "beds_bed.png",
 | 
			
		||||
	tiles = {
 | 
			
		||||
	    bottom = {
 | 
			
		||||
		"beds_bed_top_bottom.png^[transformR90",
 | 
			
		||||
		"default_wood.png",
 | 
			
		||||
		"beds_bed_side_bottom_r.png",
 | 
			
		||||
		"beds_bed_side_bottom_r.png^[transformfx",
 | 
			
		||||
		"beds_transparent.png",
 | 
			
		||||
		"beds_bed_side_bottom.png"
 | 
			
		||||
	    },
 | 
			
		||||
	    top = {
 | 
			
		||||
		"beds_bed_top_top.png^[transformR90",
 | 
			
		||||
		"default_wood.png", 
 | 
			
		||||
		"beds_bed_side_top_r.png",
 | 
			
		||||
		"beds_bed_side_top_r.png^[transformfx",
 | 
			
		||||
		"beds_bed_side_top.png",
 | 
			
		||||
		"beds_transparent.png",
 | 
			
		||||
	    }
 | 
			
		||||
	},
 | 
			
		||||
	nodebox = {
 | 
			
		||||
	    bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
 | 
			
		||||
	    top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
 | 
			
		||||
	},
 | 
			
		||||
	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"group:wool", "group:wool", "group:wool"},
 | 
			
		||||
		{"group:wood", "group:wood", "group:wood"}
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- aliases for PA's beds mod
 | 
			
		||||
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
 | 
			
		||||
minetest.register_alias("beds:bed_bottom_orange", "beds:bed_bottom")
 | 
			
		||||
minetest.register_alias("beds:bed_bottom_yellow", "beds:bed_bottom")
 | 
			
		||||
minetest.register_alias("beds:bed_bottom_green", "beds:bed_bottom")
 | 
			
		||||
minetest.register_alias("beds:bed_bottom_blue", "beds:bed_bottom")
 | 
			
		||||
minetest.register_alias("beds:bed_bottom_violet", "beds:bed_bottom")
 | 
			
		||||
minetest.register_alias("beds:bed_bottom_black", "beds:bed_bottom")
 | 
			
		||||
minetest.register_alias("beds:bed_bottom_grey", "beds:bed_bottom")
 | 
			
		||||
minetest.register_alias("beds:bed_bottom_white", "beds:bed_bottom")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
 | 
			
		||||
minetest.register_alias("beds:bed_top_orange", "beds:bed_top")
 | 
			
		||||
minetest.register_alias("beds:bed_top_yellow", "beds:bed_top")
 | 
			
		||||
minetest.register_alias("beds:bed_top_green", "beds:bed_top")
 | 
			
		||||
minetest.register_alias("beds:bed_top_blue", "beds:bed_top")
 | 
			
		||||
minetest.register_alias("beds:bed_top_violet", "beds:bed_top")
 | 
			
		||||
minetest.register_alias("beds:bed_top_black", "beds:bed_top")
 | 
			
		||||
minetest.register_alias("beds:bed_top_grey", "beds:bed_top")
 | 
			
		||||
minetest.register_alias("beds:bed_top_white", "beds:bed_top")
 | 
			
		||||
							
								
								
									
										2
									
								
								mods/beds/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,2 @@
 | 
			
		||||
default
 | 
			
		||||
wool
 | 
			
		||||
							
								
								
									
										205
									
								
								mods/beds/functions.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,205 @@
 | 
			
		||||
local player_in_bed = 0
 | 
			
		||||
local is_sp = minetest.is_singleplayer()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- helper functions
 | 
			
		||||
 | 
			
		||||
local function get_look_yaw(pos)
 | 
			
		||||
	local n = minetest.get_node(pos)
 | 
			
		||||
	if n.param2 == 1 then
 | 
			
		||||
		return 7.9, n.param2
 | 
			
		||||
	elseif n.param2 == 3 then
 | 
			
		||||
		return 4.75, n.param2
 | 
			
		||||
	elseif n.param2 == 0 then
 | 
			
		||||
		return 3.15, n.param2
 | 
			
		||||
	else
 | 
			
		||||
		return 6.28, n.param2
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function check_in_beds(players)
 | 
			
		||||
	local in_bed = beds.player
 | 
			
		||||
	if not players then
 | 
			
		||||
		players = minetest.get_connected_players()
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	for n, player in ipairs(players) do
 | 
			
		||||
		local name = player:get_player_name()
 | 
			
		||||
		if not in_bed[name] then
 | 
			
		||||
			return false
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function lay_down(player, pos, bed_pos, state, skip)
 | 
			
		||||
	local name = player:get_player_name()
 | 
			
		||||
	local hud_flags = player:hud_get_flags()
 | 
			
		||||
 | 
			
		||||
	if not player or not name then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- stand up
 | 
			
		||||
	if state ~= nil and not state then
 | 
			
		||||
		local p = beds.pos[name] or nil
 | 
			
		||||
		if beds.player[name] ~= nil then
 | 
			
		||||
			beds.player[name] = nil
 | 
			
		||||
			player_in_bed = player_in_bed - 1
 | 
			
		||||
		end
 | 
			
		||||
		-- skip here to prevent sending player specific changes (used for leaving players)
 | 
			
		||||
		if skip then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if p then 
 | 
			
		||||
			player:setpos(p)
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- physics, eye_offset, etc
 | 
			
		||||
		player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
 | 
			
		||||
		player:set_look_yaw(math.random(1, 180)/100)
 | 
			
		||||
		default.player_attached[name] = false
 | 
			
		||||
		player:set_physics_override(1, 1, 1)
 | 
			
		||||
		hud_flags.wielditem = true
 | 
			
		||||
		default.player_set_animation(player, "stand" , 30)
 | 
			
		||||
 | 
			
		||||
	-- lay down
 | 
			
		||||
	else
 | 
			
		||||
		beds.player[name] = 1
 | 
			
		||||
		beds.pos[name] = pos
 | 
			
		||||
		player_in_bed = player_in_bed + 1
 | 
			
		||||
 | 
			
		||||
		-- physics, eye_offset, etc
 | 
			
		||||
		player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
 | 
			
		||||
		local yaw, param2 = get_look_yaw(bed_pos)
 | 
			
		||||
		player:set_look_yaw(yaw)
 | 
			
		||||
		local dir = minetest.facedir_to_dir(param2)
 | 
			
		||||
		local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
 | 
			
		||||
		player:set_physics_override(0, 0, 0)
 | 
			
		||||
		player:setpos(p)
 | 
			
		||||
		default.player_attached[name] = true
 | 
			
		||||
		hud_flags.wielditem = false
 | 
			
		||||
		default.player_set_animation(player, "lay" , 0)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	player:hud_set_flags(hud_flags)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function update_formspecs(finished)
 | 
			
		||||
	local ges = #minetest.get_connected_players()
 | 
			
		||||
	local form_n = ""
 | 
			
		||||
	local is_majority = (ges/2) < player_in_bed
 | 
			
		||||
 | 
			
		||||
	if finished then
 | 
			
		||||
		form_n = beds.formspec ..
 | 
			
		||||
			"label[2.7,11; Good morning.]"
 | 
			
		||||
	else
 | 
			
		||||
		form_n = beds.formspec ..
 | 
			
		||||
			"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"	
 | 
			
		||||
		if is_majority then
 | 
			
		||||
			form_n = form_n ..
 | 
			
		||||
				"button_exit[2,8;4,0.75;force;Force night skip]"
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	for name,_ in pairs(beds.player) do
 | 
			
		||||
		minetest.show_formspec(name, "beds_form", form_n)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- public functions
 | 
			
		||||
 | 
			
		||||
function beds.kick_players()
 | 
			
		||||
	for name,_ in pairs(beds.player) do
 | 
			
		||||
		local player = minetest.get_player_by_name(name)
 | 
			
		||||
		lay_down(player, nil, nil, false)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function beds.skip_night()
 | 
			
		||||
	minetest.set_timeofday(0.23)
 | 
			
		||||
	beds.set_spawns()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function beds.on_rightclick(pos, player)
 | 
			
		||||
	local name = player:get_player_name()
 | 
			
		||||
	local ppos = player:getpos()
 | 
			
		||||
	local tod = minetest.get_timeofday()
 | 
			
		||||
 | 
			
		||||
	if tod > 0.2 and tod < 0.805 then
 | 
			
		||||
		if beds.player[name] then
 | 
			
		||||
			lay_down(player, nil, nil, false)
 | 
			
		||||
		end
 | 
			
		||||
		minetest.chat_send_player(name, "You can only sleep at night.")
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- move to bed
 | 
			
		||||
	if not beds.player[name] then
 | 
			
		||||
		lay_down(player, ppos, pos)
 | 
			
		||||
	else
 | 
			
		||||
		lay_down(player, nil, nil, false)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if not is_sp then
 | 
			
		||||
		update_formspecs(false)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- skip the night and let all players stand up
 | 
			
		||||
	if check_in_beds() then
 | 
			
		||||
		minetest.after(2, function()
 | 
			
		||||
			beds.skip_night()
 | 
			
		||||
			if not is_sp then
 | 
			
		||||
				update_formspecs(true)
 | 
			
		||||
			end
 | 
			
		||||
			beds.kick_players()
 | 
			
		||||
		end)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- callbacks
 | 
			
		||||
 | 
			
		||||
minetest.register_on_joinplayer(function(player)
 | 
			
		||||
	beds.read_spawns()
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_respawnplayer(function(player)
 | 
			
		||||
	local name = player:get_player_name()
 | 
			
		||||
	local pos = beds.spawn[name] or nil
 | 
			
		||||
	if pos then
 | 
			
		||||
		player:setpos(pos)
 | 
			
		||||
		return true
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_leaveplayer(function(player)
 | 
			
		||||
	local name = player:get_player_name()
 | 
			
		||||
	lay_down(player, nil, nil, false, true)
 | 
			
		||||
	beds.player[name] = nil
 | 
			
		||||
	if check_in_beds() then
 | 
			
		||||
		minetest.after(2, function()
 | 
			
		||||
			beds.skip_night()
 | 
			
		||||
			update_formspecs(true)
 | 
			
		||||
			beds.kick_players()
 | 
			
		||||
		end)
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
			
		||||
	if formname ~= "beds_form" then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	if fields.quit or fields.leave then
 | 
			
		||||
		lay_down(player, nil, nil, false)
 | 
			
		||||
		update_formspecs(false)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if fields.force then
 | 
			
		||||
		beds.skip_night()
 | 
			
		||||
		update_formspecs(true)
 | 
			
		||||
		beds.kick_players()
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
							
								
								
									
										16
									
								
								mods/beds/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,16 @@
 | 
			
		||||
beds = {}
 | 
			
		||||
beds.player = {}
 | 
			
		||||
beds.pos = {}
 | 
			
		||||
beds.spawn = {}
 | 
			
		||||
 | 
			
		||||
beds.formspec = "size[8,15;true]"..
 | 
			
		||||
		"bgcolor[#080808BB; true]"..
 | 
			
		||||
		"button_exit[2,12;4,0.75;leave;Leave Bed]"
 | 
			
		||||
 | 
			
		||||
local modpath = minetest.get_modpath("beds")
 | 
			
		||||
 | 
			
		||||
-- load files
 | 
			
		||||
dofile(modpath.."/functions.lua")
 | 
			
		||||
dofile(modpath.."/api.lua")
 | 
			
		||||
dofile(modpath.."/beds.lua")
 | 
			
		||||
dofile(modpath.."/spawns.lua")
 | 
			
		||||
							
								
								
									
										60
									
								
								mods/beds/spawns.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,60 @@
 | 
			
		||||
local world_path = minetest.get_worldpath()
 | 
			
		||||
local org_file = world_path .. "/beds_spawns"
 | 
			
		||||
local file = world_path .. "/beds_spawns"
 | 
			
		||||
local bkwd = false
 | 
			
		||||
 | 
			
		||||
-- check for PA's beds mod spawns
 | 
			
		||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
 | 
			
		||||
if cf ~= nil then
 | 
			
		||||
	io.close(cf)
 | 
			
		||||
	file = world_path .. "/beds_player_spawns"
 | 
			
		||||
	bkwd = true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function beds.read_spawns()
 | 
			
		||||
	local spawns = beds.spawn
 | 
			
		||||
	local input = io.open(file, "r")
 | 
			
		||||
	if input and not bkwd then
 | 
			
		||||
		repeat
 | 
			
		||||
		local x = input:read("*n")
 | 
			
		||||
		if x == nil then
 | 
			
		||||
            		break
 | 
			
		||||
            	end
 | 
			
		||||
		local y = input:read("*n")
 | 
			
		||||
		local z = input:read("*n")
 | 
			
		||||
		local name = input:read("*l")
 | 
			
		||||
		spawns[name:sub(2)] = {x = x, y = y, z = z}
 | 
			
		||||
		until input:read(0) == nil
 | 
			
		||||
		io.close(input)
 | 
			
		||||
	elseif input and bkwd then
 | 
			
		||||
		beds.spawn = minetest.deserialize(input:read("*all"))
 | 
			
		||||
		input:close()
 | 
			
		||||
		beds.save_spawns()
 | 
			
		||||
		os.rename(file, file .. ".backup")
 | 
			
		||||
		file = org_file
 | 
			
		||||
	else
 | 
			
		||||
		spawns = {}
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function beds.save_spawns()
 | 
			
		||||
	if not beds.spawn then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	writing = true
 | 
			
		||||
	local output = io.open(org_file, "w")
 | 
			
		||||
	for i, v in pairs(beds.spawn) do
 | 
			
		||||
		output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
 | 
			
		||||
	end
 | 
			
		||||
	io.close(output)
 | 
			
		||||
	writing = false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function beds.set_spawns()
 | 
			
		||||
	for name,_ in pairs(beds.player) do
 | 
			
		||||
		local player = minetest.get_player_by_name(name)
 | 
			
		||||
		local p = player:getpos()
 | 
			
		||||
		beds.spawn[name] = p
 | 
			
		||||
	end
 | 
			
		||||
	beds.save_spawns()
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 540 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_fancy.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 537 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_foot.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 390 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_head.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 387 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_side1.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 296 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_side2.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 316 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_side_bottom.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 561 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_side_bottom_r.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 537 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_side_top.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 611 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_side_top_r.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 596 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_top1.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 583 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_top2.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 616 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_top_bottom.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 495 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_top_top.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 556 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_transparent.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 143 B  |