--rewrite function minetest.rotate_node(itemstack, placer, pointed_thing) to refill inventory local old_rotate_node = minetest.rotate_node function minetest.rotate_node(itemstack, placer, pointed_thing) local stack_name = itemstack:get_name() local ret = old_rotate_node(itemstack, placer, pointed_thing) if ret:get_count() == 0 and not minetest.setting_getbool("creative_mode") then local index = placer:get_wield_index() local inv = placer:get_inventory() if inv:get_list("main") then for i, stack in ipairs(inv:get_list("main")) do if i ~= index and stack:get_name() == stack_name then ret:add_item(stack) stack:clear() inv:set_stack("main", i, stack) minetest.log("action", "Inventory Tweaks: refilled stack("..stack_name..") of " .. placer:get_player_name()) break end end end end return ret end