-- minetest/creative/init.lua creative = {} local player_inventory = {} local creative_mode = minetest.setting_getbool("creative_mode") -- Create detached creative inventory after loading all mods creative.init_creative_inventory = function(owner) local owner_name = owner:get_player_name() player_inventory[owner_name] = { size = 0, filter = "", start_i = 1, tab_id = 2, } minetest.create_detached_inventory("creative_" .. owner_name, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) if creative_mode and not to_list == "main" then return count else return 0 end end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) if creative_mode then return -1 else return 0 end end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player) end, on_put = function(inv, listname, index, stack, player) end, on_take = function(inv, listname, index, stack, player) local player_name, stack_name = player:get_player_name(), stack:get_name() --print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table())) if stack then minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory") --print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count()) end end, }) creative.update_creative_inventory(owner_name) --print("creative inventory size: " .. player_inventory[player_name].size) end local function tab_category(tab_id) local id_category = { nil, -- Reserved for crafting tab. minetest.registered_items, minetest.registered_nodes, minetest.registered_tools, minetest.registered_craftitems } -- If index out of range, show default ("All") page. return id_category[tab_id] or id_category[2] end function creative.update_creative_inventory(player_name) local creative_list = {} local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) local inv = player_inventory[player_name] for name, def in pairs(tab_category(inv.tab_id)) do if not (def.groups.not_in_creative_inventory == 1) and def.description and def.description ~= "" and (def.name:find(inv.filter, 1, true) or def.description:lower():find(inv.filter, 1, true)) then creative_list[#creative_list+1] = name end end table.sort(creative_list) player_inv:set_size("main", #creative_list) player_inv:set_list("main", creative_list) inv.size = #creative_list end -- Create the trash field local trash = minetest.create_detached_inventory("creative_trash", { -- Allow the stack to be placed and remove it in on_put() -- This allows the creative inventory to restore the stack allow_put = function(inv, listname, index, stack, player) if creative_mode then return stack:get_count() else return 0 end end, on_put = function(inv, listname) inv:set_list(listname, {}) end, }) trash:set_size("main", 1) creative.formspec_add = "" creative.set_creative_formspec = function(player, start_i) local player_name = player:get_player_name() local inv = player_inventory[player_name] local pagenum = math.floor(start_i / (3*8) + 1) local pagemax = math.ceil(inv.size / (3*8)) player:set_inventory_formspec([[ size[8,8.6] image[4.06,3.4;0.8,0.8;creative_trash_icon.png] list[current_player;main;0,4.7;8,1;] list[current_player;main;0,5.85;8,3;8] list[detached:creative_trash;main;4,3.3;1,1;] listring[] tablecolumns[color;text;color;text] tableoptions[background=#00000000;highlight=#00000000;border=false] button[5.4,3.2;0.8,0.9;creative_prev;<] button[7.25,3.2;0.8,0.9;creative_next;>] button[2.1,3.4;0.8,0.5;creative_search;?] button[2.75,3.4;0.8,0.5;creative_clear;X] tooltip[creative_search;Search] tooltip[creative_clear;Reset] listring[current_player;main] ]] .. "field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" .. "field_close_on_enter[creative_filter;false]" .. "listring[detached:creative_" .. player_name .. ";main]" .. "tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" .. "list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" .. "table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" .. default.get_hotbar_bg(0,4.7) .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. creative.formspec_add ) end creative.set_crafting_formspec = function(player) player:set_inventory_formspec([[ size[8,8.6] list[current_player;craft;2,0.75;3,3;] list[current_player;craftpreview;6,1.75;1,1;] list[current_player;main;0,4.7;8,1;] list[current_player;main;0,5.85;8,3;8] list[detached:creative_trash;main;0,2.75;1,1;] image[0.06,2.85;0.8,0.8;creative_trash_icon.png] image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270] tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false] listring[current_player;main] listring[current_player;craft] ]] .. default.get_hotbar_bg(0,4.7) .. default.gui_bg .. default.gui_bg_img .. default.gui_slots ) end minetest.register_on_joinplayer(function(player) -- If in creative mode, modify player's inventory forms if not creative_mode then return end creative.init_creative_inventory(player) creative.set_creative_formspec(player, 0) end) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" or not creative_mode then return end local player_name = player:get_player_name() local inv = player_inventory[player_name] -- If creative is turned on mid game if not inv then creative.init_creative_inventory(player) creative.set_creative_formspec(player, 0) return end if fields.quit then if inv.tab_id == 1 then creative.set_crafting_formspec(player) end elseif fields.creative_tabs then local tab = tonumber(fields.creative_tabs) inv.tab_id = tab player_inventory[player_name].start_i = 1 if tab == 1 then creative.set_crafting_formspec(player) else creative.update_creative_inventory(player_name) creative.set_creative_formspec(player, 0) end elseif fields.creative_clear then player_inventory[player_name].start_i = 1 inv.filter = "" creative.update_creative_inventory(player_name) creative.set_creative_formspec(player, 0) elseif fields.creative_search or fields.key_enter_field == "creative_filter" then player_inventory[player_name].start_i = 1 inv.filter = fields.creative_filter:lower() creative.update_creative_inventory(player_name) creative.set_creative_formspec(player, 0) else local start_i = player_inventory[player_name].start_i or 0 if fields.creative_prev then start_i = start_i - 3*8 if start_i < 0 then start_i = inv.size - (inv.size % (3*8)) if inv.size == start_i then start_i = math.max(0, inv.size - (3*8)) end end elseif fields.creative_next then start_i = start_i + 3*8 if start_i >= inv.size then start_i = 0 end end player_inventory[player_name].start_i = start_i creative.set_creative_formspec(player, start_i) end end) if creative_mode then local digtime = 0.5 local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3} minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x = 1, y = 1, z = 2.5}, range = 10, tool_capabilities = { full_punch_interval = 0.5, max_drop_level = 3, groupcaps = { crumbly = caps, cracky = caps, snappy = caps, choppy = caps, oddly_breakable_by_hand = caps, }, damage_groups = {fleshy = 10}, } }) minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) return end) function minetest.handle_node_drops(pos, drops, digger) if not digger or not digger:is_player() then return end local inv = digger:get_inventory() if inv then for _, item in ipairs(drops) do item = ItemStack(item):get_name() if not inv:contains_item("main", item) then inv:add_item("main", item) end end end end end