-- mods/default/craftitems.lua minetest.register_craftitem("default:stick", { description = "Stick", stack_max = 1000, inventory_image = "default_stick.png", groups = {stick = 1, flammable = 2}, }) minetest.register_craftitem("default:paper", { description = "Paper", inventory_image = "default_paper.png", groups = {flammable = 3}, }) local lpp = 14 -- Lines per book's page local function book_on_use(itemstack, user) local player_name = user:get_player_name() local data = minetest.deserialize(itemstack:get_metadata()) local title, text, owner = "", "", player_name local page, page_max, lines, string = 1, 1, {}, "" if data.owner then title = data.title text = data.text owner = data.owner for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do lines[#lines+1] = str end if data.page then page = data.page page_max = data.page_max for i = ((lpp * page) - lpp) + 1, lpp * page do if not lines[i] then break end string = string .. lines[i] .. "\n" end end end local formspec if owner == player_name then formspec = "size[8,8]" .. default.gui_bg .. default.gui_bg_img .. "field[0.5,1;7.5,0;title;Title:;" .. minetest.formspec_escape(title) .. "]" .. "textarea[0.5,1.5;7.5,7;text;Contents:;" .. minetest.formspec_escape(text) .. "]" .. "button_exit[2.5,7.5;3,1;save;Save]" else formspec = "size[8,8]" .. default.gui_bg .. default.gui_bg_img .. "label[0.5,0.5;by " .. owner .. "]" .. "tablecolumns[color;text]" .. "tableoptions[background=#00000000;highlight=#00000000;border=false]" .. "table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" .. "textarea[0.5,1.5;7.5,7;;" .. minetest.formspec_escape(string ~= "" and string or text) .. ";]" .. "button[2.4,7.6;0.8,0.8;book_prev;<]" .. "label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" .. "button[4.9,7.6;0.8,0.8;book_next;>]" end minetest.show_formspec(player_name, "default:book", formspec) end local max_text_size = 10000 local max_title_size = 80 local short_title_size = 35 minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "default:book" then return end local inv = player:get_inventory() local stack = player:get_wielded_item() if fields.save and fields.title and fields.text and fields.title ~= "" and fields.text ~= "" then local new_stack, data if stack:get_name() ~= "default:book_written" then local count = stack:get_count() if count == 1 then stack:set_name("default:book_written") else stack:set_count(count - 1) new_stack = ItemStack("default:book_written") end else data = minetest.deserialize(stack:get_metadata()) end if data and data.owner and data.owner ~= player:get_player_name() then return end if not data then data = {} end data.title = fields.title:sub(1, max_title_size) data.owner = player:get_player_name() local short_title = data.title -- Don't bother triming the title if the trailing dots would make it longer if #short_title > short_title_size + 3 then short_title = short_title:sub(1, short_title_size) .. "..." end data.description = "\""..short_title.."\" by "..data.owner data.text = fields.text:sub(1, max_text_size) data.page = 1 data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) if new_stack then new_stack:set_metadata(minetest.serialize(data)) if inv:room_for_item("main", new_stack) then inv:add_item("main", new_stack) else minetest.add_item(player:getpos(), new_stack) end else stack:set_metadata(minetest.serialize(data)) end elseif fields.book_next or fields.book_prev then local data data = minetest.deserialize(stack:get_metadata()) if not data or not data.page then return end data.page = tonumber(data.page) data.page_max = tonumber(data.page_max) if fields.book_next then data.page = data.page + 1 if data.page > data.page_max then data.page = 1 end else data.page = data.page - 1 if data.page == 0 then data.page = data.page_max end end stack:set_metadata(minetest.serialize(data)) stack = book_on_use(stack, player) end -- Update stack player:set_wielded_item(stack) end) minetest.register_craftitem("default:book", { description = "Book", inventory_image = "default_book.png", groups = {book = 1, flammable = 3}, on_use = book_on_use, }) minetest.register_craftitem("default:book_written", { description = "Book With Text", inventory_image = "default_book_written.png", groups = {book = 1, not_in_creative_inventory = 1, flammable = 3}, stack_max = 1, on_use = book_on_use, }) minetest.register_craft({ type = "shapeless", output = "default:book_written", recipe = {"default:book", "default:book_written"} }) minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) if itemstack:get_name() ~= "default:book_written" then return end local original local index for i = 1, player:get_inventory():get_size("craft") do if old_craft_grid[i]:get_name() == "default:book_written" then original = old_craft_grid[i] index = i end end if not original then return end local copymeta = original:get_meta():to_table() -- copy of the book held by player's mouse cursor itemstack:get_meta():from_table(copymeta) -- put the book with metadata back in the craft grid craft_inv:set_stack("craft", index, original) end) minetest.register_craftitem("default:skeleton_key", { description = "Skeleton Key", inventory_image = "default_key_skeleton.png", groups = {key = 1}, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local pos = pointed_thing.under local node = minetest.get_node(pos) if not node then return itemstack end local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use if not on_skeleton_key_use then return itemstack end -- make a new key secret in case the node callback needs it local random = math.random local newsecret = string.format( "%04x%04x%04x%04x", random(2^16) - 1, random(2^16) - 1, random(2^16) - 1, random(2^16) - 1) local secret, _, _ = on_skeleton_key_use(pos, user, newsecret) if secret then local inv = minetest.get_inventory({type="player", name=user:get_player_name()}) -- update original itemstack itemstack:take_item() -- finish and return the new key local new_stack = ItemStack("default:key") local meta = new_stack:get_meta() meta:set_string("secret", secret) meta:set_string("description", "Key to "..user:get_player_name().."'s " ..minetest.registered_nodes[node.name].description) if itemstack:get_count() == 0 then itemstack = new_stack else if inv:add_item("main", new_stack):get_count() > 0 then minetest.add_item(user:getpos(), new_stack) end -- else: added to inventory successfully end return itemstack -- FIXME: See if this return is a problem end end }) minetest.register_craftitem("default:coal_lump", { description = "Coal Lump", inventory_image = "default_coal_lump.png", groups = {coal = 1, flammable = 1} }) minetest.register_craftitem("default:iron_lump", { description = "Iron Lump", inventory_image = "default_iron_lump.png", }) minetest.register_craftitem("default:copper_lump", { description = "Copper Lump", inventory_image = "default_copper_lump.png", }) minetest.register_craftitem("default:tin_lump", { description = "Tin Lump", inventory_image = "default_tin_lump.png", }) minetest.register_craftitem("default:silver_lump", { description = "Silver Lump", inventory_image = "default_silver_lump.png", }) minetest.register_craftitem("default:mese_crystal", { description = "Mese Crystal", inventory_image = "default_mese_crystal.png", }) minetest.register_craftitem("default:gold_lump", { description = "Gold Lump", inventory_image = "default_gold_lump.png", }) minetest.register_craftitem("default:mithril_lump", { description = "Mithril Lump", inventory_image = "default_mithril_lump.png", }) minetest.register_craftitem("default:diamond", { description = "Diamond", inventory_image = "default_diamond.png", }) minetest.register_craftitem("default:clay_lump", { description = "Clay Lump", stack_max = 200, inventory_image = "default_clay_lump.png", }) minetest.register_craftitem("default:steel_ingot", { description = "Steel Ingot", inventory_image = "default_steel_ingot.png", groups = {ingot = 1}, }) minetest.register_craftitem("default:copper_ingot", { description = "Copper Ingot", inventory_image = "default_copper_ingot.png", groups = {ingot = 1}, }) minetest.register_craftitem("default:tin_ingot", { description = "Tin Ingot", inventory_image = "default_tin_ingot.png", groups = {ingot = 1}, }) minetest.register_craftitem("default:bronze_ingot", { description = "Bronze Ingot", inventory_image = "default_bronze_ingot.png", groups = {ingot = 1}, }) minetest.register_craftitem("default:silver_ingot", { description = "Silver Ingot", inventory_image = "default_silver_ingot.png", groups = {ingot = 1}, }) minetest.register_craftitem("default:gold_ingot", { description = "Gold Ingot", groups = {ingot = 1}, inventory_image = "default_gold_ingot.png" }) minetest.register_craftitem("default:mese_crystal_fragment", { description = "Mese Crystal Fragment", inventory_image = "default_mese_crystal_fragment.png", }) minetest.register_craftitem("default:mithril_ingot", { description = "Mithril Ingot", groups = {ingot = 1}, inventory_image = "default_mithril_ingot.png", }) minetest.register_craftitem("default:clay_brick", { description = "Clay Brick", inventory_image = "default_clay_brick.png", }) minetest.register_craftitem("default:scorched_stuff", { description = "Scorched Stuff", inventory_image = "default_scorched_stuff.png", }) minetest.register_craftitem("default:obsidian_shard", { description = "Obsidian Shard", inventory_image = "default_obsidian_shard.png", }) minetest.register_craftitem("default:flint", { description = "Flint", inventory_image = "default_flint.png" })