# player_physics A minetest mod to centralize the management of player's stats(sprint, jump, gravity) Because many mods (sprint, 3d_armor and others) rewrite the stats in their corner and it cancel ***API*** - player_physics.set_stats(player, "uniq_name", table) - player_physics.remove_stats(player, "uniq_name") **Exemple** - player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35}) - player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1}) - player_physics.remove_stats(player, "potion_speedlvl1") **Temporary effect** - player_physics.add_effect(player, "uniq_name", time, stats) - player_physics.remove_effect(player, "uniq_name") **Exemple** You make a potion that adds speed for 10 seconds. on_use = function(itemstack, user, pointed_thing) player_physics.add_effect(user, "potion_speedlvl1", 10, {speed=0.6}) itemstack:take_item() return itemstack end