walls = {} walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sounds) -- inventory node, and pole-type wall start item minetest.register_node(wall_name, { description = wall_desc, drawtype = "nodebox", node_box = { type = "connected", fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}}, -- connect_bottom = connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}}, connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}}, connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}}, connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}}, }, connects_to = { "group:wall", "group:stone" }, paramtype = "light", is_ground_content = false, tiles = { wall_texture, }, walkable = true, groups = { cracky = 3, wall = 1, stone = 2 }, sounds = wall_sounds, }) -- crafting recipe minetest.register_craft({ output = wall_name .. " 6", recipe = { { '', '', '' }, { wall_mat, wall_mat, wall_mat}, { wall_mat, wall_mat, wall_mat}, } }) end walls.register("walls:cobble", "Cobblestone Wall", "default_cobble.png", "default:cobble", default.node_sound_stone_defaults()) walls.register("walls:mossycobble", "Mossy Cobblestone Wall", "default_mossycobble.png", "default:mossycobble", default.node_sound_stone_defaults()) walls.register("walls:desertcobble", "Desert Cobblestone Wall", "default_desert_cobble.png", "default:desert_cobble", default.node_sound_stone_defaults())