-- Minetest 0.4 mod: player -- See README.txt for licensing and other information. -- The API documentation in here was moved into doc/lua_api.txt -- Set mesh for all players function switch_player_visual() prop = { mesh="player.b3d", textures = {"player.png", }, visual="mesh", visual_size={x=1, y=1}, } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual) -- Definitions made by this mod that other mods can use too default = {} -- Load other files dofile(minetest.get_modpath("default").."/mapgen.lua") dofile(minetest.get_modpath("default").."/leafdecay.lua") -- END