doors = {} -- Registers a door function doors.register_door(name, def) def.groups.not_in_creative_inventory = 1 local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} if not def.node_box_bottom then def.node_box_bottom = box end if not def.node_box_top then def.node_box_top = box end if not def.selection_box_bottom then def.selection_box_bottom= box end if not def.selection_box_top then def.selection_box_top = box end if not def.sound_close_door then def.sound_close_door = "doors_door_close" end if not def.sound_open_door then def.sound_open_door = "doors_door_open" end minetest.register_craftitem(name, { description = def.description, inventory_image = def.inventory_image, on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return itemstack end local ptu = pointed_thing.under local nu = minetest.get_node(ptu) if minetest.registered_nodes[nu.name].on_rightclick then return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) end local pt = pointed_thing.above local pt2 = {x=pt.x, y=pt.y, z=pt.z} pt2.y = pt2.y+1 if not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or not placer or not placer:is_player() then return itemstack end if minetest.is_protected(pt, placer:get_player_name()) or minetest.is_protected(pt2, placer:get_player_name()) then minetest.record_protection_violation(pt, placer:get_player_name()) return itemstack end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pt3 = {x=pt.x, y=pt.y, z=pt.z} if p2 == 0 then pt3.x = pt3.x-1 elseif p2 == 1 then pt3.z = pt3.z+1 elseif p2 == 2 then pt3.x = pt3.x+1 elseif p2 == 3 then pt3.z = pt3.z-1 end if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then minetest.set_node(pt, {name=name.."_b_1", param2=p2}) minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) else minetest.set_node(pt, {name=name.."_b_2", param2=p2}) minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) minetest.get_meta(pt):set_int("right", 1) minetest.get_meta(pt2):set_int("right", 1) end if def.only_placer_can_open then local pn = placer:get_player_name() local meta = minetest.get_meta(pt) meta:set_string("doors_owner", pn) meta:set_string("infotext", "Owned by "..pn) meta = minetest.get_meta(pt2) meta:set_string("doors_owner", pn) meta:set_string("infotext", "Owned by "..pn) end if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) local tt = def.tiles_top local tb = def.tiles_bottom local function after_dig_node(pos, name, digger) local node = minetest.get_node(pos) if node.name == name then minetest.node_dig(pos, node, digger) end end local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) pos.y = pos.y+dir if not minetest.get_node(pos).name == check_name then return end local p2 = minetest.get_node(pos).param2 p2 = params[p2+1] minetest.swap_node(pos, {name=replace_dir, param2=p2}) pos.y = pos.y-dir minetest.swap_node(pos, {name=replace, param2=p2}) local snd_1 = def.sound_close_door local snd_2 = def.sound_open_door if params[1] == 3 then snd_1 = def.sound_open_door snd_2 = def.sound_close_door end if minetest.get_meta(pos):get_int("right") ~= 0 then minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) else minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) end end local function check_player_priv(pos, player) if not def.only_placer_can_open then return true end local meta = minetest.get_meta(pos) local pn = player:get_player_name() return meta:get_string("doors_owner") == pn end minetest.register_node(name.."_b_1", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_1", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight }) minetest.register_node(name.."_t_1", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_1", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) end end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight, }) minetest.register_node(name.."_b_2", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_2", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight }) minetest.register_node(name.."_t_2", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, paramtype = "light", paramtype2 = "facedir", drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_2", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) end end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight }) end doors.register_door("doors:door_wood", { description = "Wooden Door", inventory_image = "doors_wood.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, tiles_bottom = {"doors_wood_b.png", "doors_brown.png"}, tiles_top = {"doors_wood_a.png", "doors_brown.png"}, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.register_craft({ output = "doors:door_wood", recipe = { {"group:wood", "group:wood"}, {"group:wood", "group:wood"}, {"group:wood", "group:wood"} } }) doors.register_door("doors:door_steel", { description = "Steel Door", inventory_image = "doors_steel.png", groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, tiles_bottom = {"doors_steel_b.png", "doors_grey.png"}, tiles_top = {"doors_steel_a.png", "doors_grey.png"}, only_placer_can_open = true, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.register_craft({ output = "doors:door_steel", recipe = { {"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot"} } }) doors.register_door("doors:door_glass", { description = "Glass Door", inventory_image = "doors_glass.png", groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"}, tiles_top = {"doors_glass_a.png", "doors_glass_side.png"}, sounds = default.node_sound_glass_defaults(), sunlight = true, }) minetest.register_craft({ output = "doors:door_glass", recipe = { {"default:glass", "default:glass"}, {"default:glass", "default:glass"}, {"default:glass", "default:glass"} } }) doors.register_door("doors:door_obsidian_glass", { description = "Obsidian Glass Door", inventory_image = "doors_obsidian_glass.png", groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"}, tiles_top = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"}, sounds = default.node_sound_glass_defaults(), sunlight = true, }) minetest.register_craft({ output = "doors:door_obsidian_glass", recipe = { {"default:obsidian_glass", "default:obsidian_glass"}, {"default:obsidian_glass", "default:obsidian_glass"}, {"default:obsidian_glass", "default:obsidian_glass"} } }) ----trapdoor---- local function update_door(pos, node) minetest.set_node(pos, node) end local function punch(pos) local meta = minetest.get_meta(pos) local state = meta:get_int("state") local me = minetest.get_node(pos) local tmp_node local tmp_node2 if state == 1 then state = 0 minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2} else state = 1 minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2} end update_door(pos, tmp_node) meta:set_int("state", state) end minetest.register_node("doors:trapdoor", { description = "Trapdoor", inventory_image = "doors_trapdoor.png", drawtype = "nodebox", tiles = {"doors_trapdoor.png", "doors_trapdoor.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, sounds = default.node_sound_wood_defaults(), drop = "doors:trapdoor", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} }, on_creation = function(pos) state = 0 end, on_rightclick = function(pos, node, clicker) punch(pos) end, }) minetest.register_node("doors:trapdoor_open", { drawtype = "nodebox", tiles = {"doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor.png", "doors_trapdoor.png"}, paramtype = "light", paramtype2 = "facedir", pointable = true, stack_max = 0, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, climbable = true, sounds = default.node_sound_wood_defaults(), drop = "doors:trapdoor", node_box = { type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} }, on_rightclick = function(pos, node, clicker) punch(pos) end, }) minetest.register_craft({ output = 'doors:trapdoor 2', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, {'', '', ''}, } })