-- mods/default/nodes.lua minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, is_ground_content = true, groups = {cracky=3, stone=1}, drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone", { description = "Desert Stone", tiles = {"default_desert_stone.png"}, is_ground_content = true, groups = {cracky=3, stone=1}, drop = 'default:desert_cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, is_ground_content = true, groups = {cracky=3}, drop = 'default:coal_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, is_ground_content = true, groups = {cracky=2}, drop = 'default:iron_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_copper", { description = "Copper Ore", tiles = {"default_stone.png^default_mineral_copper.png"}, is_ground_content = true, groups = {cracky=2}, drop = 'default:copper_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_mese", { description = "Mese Ore", tiles = {"default_stone.png^default_mineral_mese.png"}, is_ground_content = true, groups = {cracky=1}, drop = "default:mese_crystal", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, is_ground_content = true, groups = {cracky=2}, drop = "default:gold_lump", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_diamond", { description = "Diamond Ore", tiles = {"default_stone.png^default_mineral_diamond.png"}, is_ground_content = true, groups = {cracky=1}, drop = "default:diamond", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrick", { description = "Stone Brick", tiles = {"default_stone_brick.png"}, groups = {cracky=2, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stonebrick", { description = "Desert Stone Brick", tiles = {"default_desert_stone_brick.png"}, groups = {cracky=2, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, groups = {crumbly=3,soil=1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("default:dirt_with_grass_footsteps", { description = "Dirt with Grass and Footsteps", tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, groups = {crumbly=3,soil=1,not_in_creative_inventory=1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("default:dirt_with_snow", { description = "Dirt with Snow", tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_snow_footstep", gain=0.25}, }), }) minetest.register_node("default:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, is_ground_content = true, groups = {crumbly=3,soil=1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_abm({ nodenames = {"default:dirt"}, interval = 2, chance = 200, action = function(pos, node) local above = {x=pos.x, y=pos.y+1, z=pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and (minetest.get_node_light(above) or 0) >= 13 then if name == "default:snow" or name == "default:snowblock" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) else minetest.set_node(pos, {name = "default:dirt_with_grass"}) end end end }) minetest.register_abm({ nodenames = {"default:dirt_with_grass"}, interval = 2, chance = 20, action = function(pos, node) local above = {x=pos.x, y=pos.y+1, z=pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then minetest.set_node(pos, {name = "default:dirt"}) end end }) minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, is_ground_content = true, groups = {crumbly=3, falling_node=1, sand=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:desert_sand", { description = "Desert Sand", tiles = {"default_desert_sand.png"}, is_ground_content = true, groups = {crumbly=3, falling_node=1, sand=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, is_ground_content = true, groups = {crumbly=2, falling_node=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone.png"}, is_ground_content = true, groups = {crumbly=2,cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstonebrick", { description = "Sandstone Brick", tiles = {"default_sandstone_brick.png"}, is_ground_content = true, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:clay", { description = "Clay", tiles = {"default_clay.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:clay_lump 4', sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:brick", { description = "Brick Block", tiles = {"default_brick.png"}, is_ground_content = false, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:junglewood", { description = "Junglewood Planks", tiles = {"default_junglewood.png"}, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungleleaves", { description = "Jungle Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_jungleleaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:junglesapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:jungleleaves'}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:junglesapling", { description = "Jungle Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", wield_image = "default_junglesapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.3, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, groups = {snappy=3,flammable=2,flora=1,attached_node=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:leaves", { description = "Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:cactus", { description = "Cactus", tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, paramtype2 = "facedir", is_ground_content = true, groups = {snappy=1,choppy=3,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = {snappy=3,flammable=2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("default:bookshelf", { description = "Bookshelf", tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, is_ground_content = false, groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec","size[8,7;]list[context;books;0,0;8,2;]list[current_player;main;0,3;8,4;]") local inv = meta:get_inventory() inv:set_size("books", 8*2) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("books") end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() if listname == "books" then if stack:get_name() == "default:book" then return 1 else return 0 end end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) local to_stack = inv:get_stack(to_list, to_index) if to_list == "books" then if stack:get_name() == "default:book" and to_stack:is_empty() then return 1 else return 0 end end end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in bookshelf at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to bookshelf at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from bookshelf at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike", tiles = {"default_glass.png"}, inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:fence_wood", { description = "Wooden Fence", drawtype = "fencelike", tiles = {"default_wood.png"}, inventory_image = "default_fence.png", wield_image = "default_fence.png", paramtype = "light", is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:rail", { description = "Rail", drawtype = "raillike", tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, inventory_image = "default_rail.png", wield_image = "default_rail.png", paramtype = "light", walkable = false, is_ground_content = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {bendy=2,dig_immediate=2,attached_node=1}, }) minetest.register_node("default:ladder", { description = "Ladder", drawtype = "signlike", tiles = {"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:wood", { description = "Wooden Planks", tiles = {"default_wood.png"}, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:cloud", { description = "Cloud", tiles = {"default_cloud.png"}, sounds = default.node_sound_defaults(), groups = {not_in_creative_inventory=1}, }) minetest.register_node("default:water_flowing", { description = "Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { image="default_water_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} }, { image="default_water_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} }, }, alpha = WATER_ALPHA, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, freezemelt = "default:snow", post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1}, }) minetest.register_node("default:water_source", { description = "Water Source", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tiles = { {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}} }, special_tiles = { -- New-style water source material (mostly unused) { name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, backface_culling = false, } }, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, freezemelt = "default:ice", post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1, freezes=1}, }) minetest.register_node("default:lava_flowing", { description = "Flowing Lava", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { image="default_lava_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} }, { image="default_lava_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} }, }, paramtype = "light", paramtype2 = "flowingliquid", light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, liquid_renewable = false, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, }) minetest.register_node("default:lava_source", { description = "Lava Source", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", tiles = { {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} }, special_tiles = { -- New-style lava source material (mostly unused) { name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}, backface_culling = false, } }, paramtype = "light", light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, liquid_renewable = false, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, groups = {lava=3, liquid=2, hot=3, igniter=1}, }) minetest.register_node("default:torch", { description = "Torch", drawtype = "torchlike", --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, tiles = { {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} }, inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, light_source = LIGHT_MAX-1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,hot=2}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:sign_wall", { description = "Sign", drawtype = "signlike", tiles = {"default_sign_wall.png"}, inventory_image = "default_sign_wall.png", wield_image = "default_sign_wall.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, selection_box = { type = "wallmounted", --wall_top = --wall_bottom = --wall_side = }, groups = {choppy=2,dig_immediate=2,attached_node=1}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), on_construct = function(pos) --local n = minetest.get_node(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "\"\"") end, on_receive_fields = function(pos, formname, fields, sender) --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) if minetest.is_protected(pos, sender:get_player_name()) then minetest.record_protection_violation(pos, sender:get_player_name()) return end local meta = minetest.get_meta(pos) fields.text = fields.text or "" minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text.. "\" to sign at "..minetest.pos_to_string(pos)) meta:set_string("text", fields.text) meta:set_string("infotext", '"'..fields.text..'"') end, }) default.chest_formspec = "size[8,9]".. gui_bg.. gui_bg_img.. gui_slots.. "list[current_name;main;0,0.3;8,4;]".. "list[current_player;main;0,4.85;8,1;]".. "list[current_player;main;0,6.08;8,3;8]".. default.get_hotbar_bg(0,4.85) function default.get_locked_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]".. gui_bg.. gui_bg_img.. gui_slots.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]".. "list[current_player;main;0,4.85;8,1;]".. "list[current_player;main;0,6.08;8,3;8]".. default.get_hotbar_bg(0,4.85) return formspec end minetest.register_node("default:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec",default.chest_formspec) meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) local function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") then return false end return true end minetest.register_node("default:chest_locked", { description = "Locked Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Locked Chest (owned by ".. meta:get_string("owner")..")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Locked Chest") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and has_locked_chest_privilege(meta, player) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in locked chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to locked chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from locked chest at "..minetest.pos_to_string(pos)) end, on_rightclick = function(pos, node, clicker) local meta = minetest.get_meta(pos) if has_locked_chest_privilege(meta, clicker) then minetest.show_formspec( clicker:get_player_name(), "default:chest_locked", default.get_locked_chest_formspec(pos) ) end end, }) function default.furnace_active(pos, percent, item_percent) local formspec = "size[8,8.5]".. gui_bg.. gui_bg_img.. gui_slots.. "list[current_name;src;2.75,0.5;1,1;]".. "list[current_name;fuel;2.75,2.5;1,1;]".. "image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:".. (100-percent)..":default_furnace_fire_fg.png]".. "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:".. (item_percent*100)..":gui_furnace_arrow_fg.png^[transformR270]".. "list[current_name;dst;4.75,0.96;2,2;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. default.get_hotbar_bg(0,4.25) return formspec end function default.get_furnace_active_formspec(pos, percent) local meta = minetest.get_meta(pos)local inv = meta:get_inventory() local srclist = inv:get_list("src") local cooked = nil local aftercooked = nil if srclist then cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end local item_percent = 0 if cooked then item_percent = meta:get_float("src_time")/cooked.time end return default.furnace_active(pos, percent, item_percent) end default.furnace_inactive_formspec = "size[8,8.5]".. gui_bg.. gui_bg_img.. gui_slots.. "list[current_name;src;2.75,0.5;1,1;]".. "list[current_name;fuel;2.75,2.5;1,1;]".. "image[2.75,1.5;1,1;default_furnace_fire_bg.png]".. "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. "list[current_name;dst;4.75,0.96;2,2;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. default.get_hotbar_bg(0,4.25) minetest.register_node("default:furnace", { description = "Furnace", tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", "Furnace") local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if listname == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return stack:get_count() else return 0 end elseif listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return count else return 0 end elseif to_list == "src" then return count elseif to_list == "dst" then return 0 end end, }) minetest.register_node("default:furnace_active", { description = "Furnace", tiles = { "default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", { image = "default_furnace_front_active.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5 }, } }, paramtype2 = "facedir", light_source = 8, drop = "default:furnace", groups = {cracky=2, not_in_creative_inventory=1,hot=1}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", "Furnace"); local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if listname == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return stack:get_count() else return 0 end elseif listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return count else return 0 end elseif to_list == "src" then return count elseif to_list == "dst" then return 0 end end, }) local function swap_node(pos,name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos,node) end minetest.register_abm({ nodenames = {"default:furnace","default:furnace_active"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) for i, name in ipairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time" }) do if meta:get_string(name) == "" then meta:set_float(name, 0.0) end end local inv = meta:get_inventory() local srclist = inv:get_list("src") local cooked = nil local aftercooked if srclist then cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end local was_active = false if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then was_active = true meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) meta:set_float("src_time", meta:get_float("src_time") + 1) if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then -- check if there's room for output in "dst" list if inv:room_for_item("dst",cooked.item) then -- Put result in "dst" list inv:add_item("dst", cooked.item) -- take stuff from "src" list inv:set_stack("src", 1, aftercooked.items[1]) else --print("Could not insert '"..cooked.item:to_string().."'") end meta:set_string("src_time", 0) end end if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then local percent = math.floor(meta:get_float("fuel_time") / meta:get_float("fuel_totaltime") * 100) meta:set_string("infotext","Furnace active: "..percent.."%") swap_node(pos,"default:furnace_active") meta:set_string("formspec",default.get_furnace_active_formspec(pos, percent)) return end local fuel = nil local afterfuel local cooked = nil local fuellist = inv:get_list("fuel") local srclist = inv:get_list("src") if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end if fuellist then fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) end if not fuel or fuel.time <= 0 then meta:set_string("infotext","Furnace out of fuel") swap_node(pos,"default:furnace") meta:set_string("formspec", default.furnace_inactive_formspec) return end if cooked.item:is_empty() then if was_active then meta:set_string("infotext","Furnace is empty") swap_node(pos,"default:furnace") meta:set_string("formspec", default.furnace_inactive_formspec) end return end meta:set_string("fuel_totaltime", fuel.time) meta:set_string("fuel_time", 0) inv:set_stack("fuel", 1, afterfuel.items[1]) end, }) minetest.register_node("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, is_ground_content = true, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_cobble", { description = "Desert Cobblestone", tiles = {"default_desert_cobble.png"}, is_ground_content = true, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:coalblock", { description = "Coal Block", tiles = {"default_coal_block.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:steelblock", { description = "Steel Block", tiles = {"default_steel_block.png"}, is_ground_content = true, groups = {cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:copperblock", { description = "Copper Block", tiles = {"default_copper_block.png"}, is_ground_content = true, groups = {cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:bronzeblock", { description = "Bronze Block", tiles = {"default_bronze_block.png"}, is_ground_content = true, groups = {cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mese", { description = "Mese Block", tiles = {"default_mese_block.png"}, is_ground_content = true, groups = {cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_alias("default:mese_block", "default:mese") minetest.register_node("default:goldblock", { description = "Gold Block", tiles = {"default_gold_block.png"}, is_ground_content = true, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:diamondblock", { description = "Diamond Block", tiles = {"default_diamond_block.png"}, is_ground_content = true, groups = {cracky=1,level=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:obsidian_glass", { description = "Obsidian Glass", drawtype = "glasslike", tiles = {"default_obsidian_glass.png"}, paramtype = "light", is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), groups = {cracky=3,oddly_breakable_by_hand=3}, }) minetest.register_node("default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, is_ground_content = true, sounds = default.node_sound_stone_defaults(), groups = {cracky=1,level=2}, }) minetest.register_node("default:nyancat", { description = "Nyan Cat", tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, paramtype2 = "facedir", groups = {cracky=2}, is_ground_content = false, legacy_facedir_simple = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:nyancat_rainbow", { description = "Nyan Cat Rainbow", tiles = {"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90", "default_nc_rb.png", "default_nc_rb.png"}, paramtype2 = "facedir", groups = {cracky=2}, is_ground_content = false, sounds = default.node_sound_defaults(), }) minetest.register_node("default:sapling", { description = "Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1}, on_use = minetest.item_eat(1), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) if placer:is_player() then minetest.set_node(pos, {name="default:apple", param2=1}) end end, }) minetest.register_node("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", walkable = false, is_ground_content = true, buildable_to = true, groups = {snappy=3,flammable=3,attached_node=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:grass_1", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_1.png"}, -- use a bigger inventory image inventory_image = "default_grass_3.png", wield_image = "default_grass_3.png", paramtype = "light", walkable = false, is_ground_content = true, buildable_to = true, groups = {snappy=3,flammable=3,flora=1,attached_node=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("default:grass_"..math.random(1,5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count())) end, }) minetest.register_node("default:grass_2", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_2.png"}, inventory_image = "default_grass_2.png", wield_image = "default_grass_2.png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, drop = "default:grass_1", groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:grass_3", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_3.png"}, inventory_image = "default_grass_3.png", wield_image = "default_grass_3.png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, drop = "default:grass_1", groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:grass_4", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_4.png"}, inventory_image = "default_grass_4.png", wield_image = "default_grass_4.png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, drop = "default:grass_1", groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:grass_5", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_5.png"}, inventory_image = "default_grass_5.png", wield_image = "default_grass_5.png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, drop = "default:grass_1", groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:ice", { description = "Ice", tiles = {"default_ice.png"}, is_ground_content = true, paramtype = "light", freezemelt = "default:water_source", groups = {cracky=3, melts=1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:snow", { description = "Snow", tiles = {"default_snow.png"}, inventory_image = "default_snowball.png", wield_image = "default_snowball.png", is_ground_content = true, paramtype = "light", buildable_to = true, leveled = 7, drawtype = "nodebox", freezemelt = "default:water_flowing", node_box = { type = "leveled", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, }, }, groups = {crumbly=3,falling_node=1, melts=1, float=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_snow_footstep", gain=0.25}, dug = {name="default_snow_footstep", gain=0.75}, }), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name="default:dirt_with_snow"}) end end, }) minetest.register_alias("snow", "default:snow") minetest.register_node("default:snowblock", { description = "Snow Block", tiles = {"default_snow.png"}, is_ground_content = true, freezemelt = "default:water_source", groups = {crumbly=3, melts=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_snow_footstep", gain=0.25}, dug = {name="default_snow_footstep", gain=0.75}, }), })