mff_game/mods/wool/init.lua

53 lines
1.8 KiB
Lua
Executable File

local wool = {}
-- This uses a trick: you can first define the recipes using all of the base
-- colors, and then some recipes using more specific colors for a few non-base
-- colors available. When crafting, the last recipes will be checked first.
wool.dyes = {
{"white", "White", "basecolor_white"},
{"grey", "Grey", "basecolor_grey"},
{"black", "Black", "basecolor_black"},
{"red", "Red", "basecolor_red"},
{"yellow", "Yellow", "basecolor_yellow"},
{"green", "Green", "basecolor_green"},
{"cyan", "Cyan", "basecolor_cyan"},
{"blue", "Blue", "basecolor_blue"},
{"magenta", "Magenta", "basecolor_magenta"},
{"orange", "Orange", "excolor_orange"},
{"violet", "Violet", "excolor_violet"},
{"brown", "Brown", "unicolor_dark_orange"},
{"pink", "Pink", "unicolor_light_red"},
{"dark_grey", "Dark Grey", "unicolor_darkgrey"},
{"dark_green", "Dark Green", "unicolor_dark_green"},
}
for _, row in ipairs(wool.dyes) do
local name = row[1]
local desc = row[2]
local craft_color_group = row[3]
-- Node Definition
minetest.register_node("wool:"..name, {
description = desc.." Wool",
tiles = {"wool_"..name..".png"},
is_ground_content = false,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,
flammable = 3, wool = 1},
sounds = default.node_sound_defaults(),
})
if craft_color_group then
-- Crafting from dye and white wool
minetest.register_craft({
type = "shapeless",
output = "wool:" .. name,
recipe = {"group:dye," .. craft_color_group, "group:wool"},
})
end
end
-- legacy
-- Backwards compatibility with jordach's 16-color wool mod
minetest.register_alias("wool:dark_blue", "wool:blue")
minetest.register_alias("wool:gold", "wool:yellow")