mff_game/mods
MirceaKitsune 0057a87b99 Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00
..
bucket Dont allow the bucket to replace nodes that are not buildable to 2012-11-09 15:25:21 +01:00
creative Use full stacks in the creative inventory and add a trash field 2012-11-25 14:09:25 +01:00
default Add script to turn players into meshes, ticks every 1 second 2012-11-25 21:02:00 +02:00
doors Update tile_images 2012-09-03 17:30:05 +03:00
dye Make wools colorable by any dye (not just the ones in the dye mod) 2012-07-26 04:05:39 +03:00
fire Update tile_images 2012-09-03 17:30:05 +03:00
give_initial_stuff Add initial content 2012-03-26 22:50:35 +03:00
legacy Remove some unwanted items from the creative inventory 2012-07-26 00:08:47 +03:00
stairs Fix slab -> full block transformation 2012-11-02 12:28:23 +01:00
vessels Update vessels mod 2012-11-24 16:59:49 +01:00
wool Update tile_images 2012-09-03 17:30:05 +03:00